Recent content by pelicano

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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    Hello! I found a mention to this mod in the codex and was curious enough to just drop by. It's great that people are interested enough as to change it and improve it. I haven't mod fo2 since ages and can't really provide any assistance anymore but I fully approve of others using the (poorly...
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    Hey there, just saw the new replies. Sorry for the delay. About making them wait, that's tricky. To make them truly wait for you I'd have to change their own scripts, breaking the current compatibility with any mod that also changes them, thus having to do an updated version for every mod...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Tried it quickly in a clean install (official v1.02)and apparently everything is normal. New game, load, save, combat, dialog, death, ...
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    Fallout 2: Party Orders add-on

    Most likely. I don't see why it shouldn't, it's a pretty straightforward script. If someone run into any problem post it in the thread.
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    Fallout 2: Party Orders add-on

    I'd completely forgotten about this mod. I'm glad people still have fun with it. Enjoy!
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    Is it possible to mod in fleeing into random encounters?

    In my opinion it would be in part interesting and in part annoying. Interesting because it could add realist behavior to the dumb AI. Annoying because, well, fighting running cowards it's not fun. The AI already has in place the possibility of running away but only on critter basis and not...
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    What Remains: A Singleplayermod Basing on the FOnline Engine

    lol "What remains" is actually the mod's name? I've been slow there. Best of luck and inspirations to you. I hope this gets somewhere in the future. Still, you should update this thread whenever something mayor comes, for the lazy ones, you know...
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    New animations 2

    Nahh. The interest just comes and goes, as always. Never too far away from here.
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    Two (now four) sfall scripting questions

    a1: Yes, that would the functions. As for the offsets, you don't have to know how to hex edit but probably you'll have to half-guess the right offsets. You can check these here: http://falloutmods.wikia.com/wiki/PRO_File_Format#Drugs Have in mind the bold part. This is not entirely...
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    Mr.Black Dude (A new playable critter for Fallout 2)

    Re: Mr.Blackie (A new playable critter for Fallout 2) Heh, really? Couldn't be more like the black dude in the fallout 2 intro? It wouldn't look so.. dunno.. funnily racist? Anyway, good luck with the project. This could be a great addition to the game.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    @nirran: About operators: As you seem to be liking C++ maybe this can be helpful: http://www.cplusplus.com/doc/tutorial/operators/. Look for Precedence of operators Most languages follow the same order. I doubt fallout is any different.
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    Throwing Weapon Hommage + Request/information.

    Well, it doesn't seem that strange for me considering how the throwing skill was something completely neglected overall. I've had my fun with grenades too but I wouldn't go so far as to make it my primary combat skill. It does seem a little overkill having a sniper/slayer perk (I hate those...
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    Animated inventory items

    That pistol looks bloody awesome. That's what I was saying, a small little detail and you get a very cool effect. It is best not to overdo it because we inherently want to see static images in the inventory screens and too much animations would provoke the feeling that the image is broken or...
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    mod requests

    It is unfortunate that fallout lacks any mean to prevent the use altogether of certain weapons.
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    Animated inventory items

    It is? I thought the engine would animate the colours automatically without any other steps. Just by having the right colour index in the frame the game would play the colour range animation. Those special items (dynamite, stealthboy, ...) consist of two different frames. The engine switches...
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