Hello! I found a mention to this mod in the codex and was curious enough to just drop by.
It's great that people are interested enough as to change it and improve it. I haven't mod fo2 since ages and can't really provide any assistance anymore but I fully approve of others using the (poorly...
Hey there, just saw the new replies. Sorry for the delay.
About making them wait, that's tricky. To make them truly wait for you I'd have to change their own scripts, breaking the current compatibility with any mod that also changes them, thus having to do an updated version for every mod...
In my opinion it would be in part interesting and in part annoying. Interesting because it could add realist behavior to the dumb AI. Annoying because, well, fighting running cowards it's not fun.
The AI already has in place the possibility of running away but only on critter basis and not...
lol "What remains" is actually the mod's name? I've been slow there.
Best of luck and inspirations to you. I hope this gets somewhere in the future.
Still, you should update this thread whenever something mayor comes, for the lazy ones, you know...
a1:
Yes, that would the functions. As for the offsets, you don't have to know how to hex edit but probably you'll have to half-guess the right offsets. You can check these here: http://falloutmods.wikia.com/wiki/PRO_File_Format#Drugs
Have in mind the bold part. This is not entirely...
Re: Mr.Blackie (A new playable critter for Fallout 2)
Heh, really? Couldn't be more like the black dude in the fallout 2 intro? It wouldn't look so.. dunno.. funnily racist?
Anyway, good luck with the project. This could be a great addition to the game.
@nirran:
About operators: As you seem to be liking C++ maybe this can be helpful: http://www.cplusplus.com/doc/tutorial/operators/. Look for Precedence of operators
Most languages follow the same order. I doubt fallout is any different.
Well, it doesn't seem that strange for me considering how the throwing skill was something completely neglected overall. I've had my fun with grenades too but I wouldn't go so far as to make it my primary combat skill.
It does seem a little overkill having a sniper/slayer perk (I hate those...
That pistol looks bloody awesome. That's what I was saying, a small little detail and you get a very cool effect. It is best not to overdo it because we inherently want to see static images in the inventory screens and too much animations would provoke the feeling that the image is broken or...
It is? I thought the engine would animate the colours automatically without any other steps. Just by having the right colour index in the frame the game would play the colour range animation.
Those special items (dynamite, stealthboy, ...) consist of two different frames. The engine switches...