Recent content by $py

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    F2 : Alternative Life Mod

    Bad search. Look in the topic or search the Files section at our mainpage.
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    "Fallout2: A New Vision" v1.2 (final release)

    2 heodien Strange - the link works perfect for me. 2 Silencer Did the link finally work for you?
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    "Fallout2: A New Vision" v1.2 (final release)

    Yep, English side glitch. Here it is.
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    What was cut down to .223 pistol?

    Hello. I plan to make a small mod that will introduce new sound, graphics and few upgrades for the subject pistol. As this pistol is the one that is worth attention to and it is also my love. And so I need to know what was the prototype rifle for this pistol. I heard it was a rifle from Blade...
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    Tutorial - How To Make New FO2 Tiles

    2 Sirren67 Hmm, it is "valve" I suppose. :) 2 Wild_qwerty Nice tutorials indeed. Even I could get the point :) I still prefer to make everything 3d for the textures to look more photo realistic and surface specific. But even that way your templates come very handy :) BTW I could help you...
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    Changing Traits (Sex Appeal -> Night Person)

    Hehe, in this case it just won`t be "replacing Sex Appeal with Night Person" ;)
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    Changing Traits (Sex Appeal -> Night Person)

    I had exactly this idea long ago. Traits are indeed hardcoded and can`t be altered without editing the engine. Unfortunately all I could figure out is this: 1. I know offsets that contain .FRM indexes for pictures to use for traits (numbers from the .LST file). So I managed to return the Night...
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    Some random ideas...

    Most doors` "hitability" is not being set by a script. Only Scenery->Portal objects can be set to be hitable that way. In this case you`ll have to edit *all* scenery in the game. Another way is to use a similar script as Vault8 doors use. In this case you`ll have to edit *all* maps setting...
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    Some random ideas...

    Then first: You will still have to replace ALL objects in the game. Second: They will be outlined red/yellow in combat.
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    Some random ideas...

    AFAIK: 1. Just some scripting work + the art of the turret. 2. Not acceptable. The engine allows to "aim" to portals only. 3. You`ll then need to change the GUI. Then AI. and a bunch of other things. Not acceptable. 4. Just a matter of proper item plus some artwork. 5. Digging the engine...
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    FIFE - open source RPG engine with Fallout support

    here is the actual link i suppose (without the trailing comma): http://fallout2.ini.hu
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    Question about opening lockers

    I suppose no.
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    F2 : Alternative Life Mod

    2 Everyone Unfortunately, Avega has some problems in his real life recently, so we haven`t heard from him for quite a time. The other thing that pretty much slows the translation down is the fact that Avega wasn`t tracking changes in .msg files while rewriting the dialogues. So it will be a...
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    F2 : Alternative Life Mod

    2 Dude101 Yes, bugreports are still being accepted and the fixes are being made. The translators crew members are figured out and being organized now. After translating, we`ll have to proof-read the texts. We have our own proof-readers, but if anyone (killap?) is eager to help - you`re...
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    Creating City

    Exoclyps, it is very easy to create town. But it is VERY hard to script it properly and make it become interesting for the player. It is an enormous ammount if designer`s and scripter`s work. So without a good knowledge base and a lot of people you won`t be able to do the goal in a "good"...
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