You're wasting your time. If you think that people hate on Bethesda Fallouts because they're not isometric, then you're mistaken. The problem with Bethesda fallout is shit writing, story-building, characters and world. But there's no point in explaining it, as it's a horse beaten to death a thousand times over.
Well, I do definietly feel that the game lost one of it's core mechanics with the change from ISO/Top down view to first person and from turn based to real time.
Hate, is probably a to strong word here, the bad writing, dialog and inconsistent world sure play a much larger role, it would be much easier to ignore the missing turn based gameplay and top down view if the rest was top notch as far as RPGs goes. But one has to remember that the original developers chose turn based and top down for a reason, they WANTED Fallout to be made in that gameplay. It was a design choice. For the same reason that Bethesda CHOSE to make their games in first person/third person. How would people react if Bethesda made the next Elder Scrolls game as turn based game with isometric viewpoint? I would imagine that a lot of their fans would be complaining very hard about it, even if the rest would be just like in previous games beeing open world and all that.
It might seem pedantic, but I think that is what seperates the fans from people that just enjoy the theme without really caring to much about the game.
You're wasting your time. If you think that people hate on Bethesda Fallouts because they're not isometric, then you're mistaken. The problem with Bethesda fallout is shit writing, story-building, characters and world. But there's no point in explaining it, as it's a horse beaten to death a thousand times over.
No hey, I get it. Yeah the story and shit is probably the weakest link on the Bethesda games. They're trying to address that with Fallout 4. Their games have ALWAYS been greater than the sum of their parts. Pessimistic, shitty attitudes not withstanding.
It's sort of like someone absolutely shitting on Fallout 1 and 2 because they're not open world games.
I hope you don't get this as offense, but I have no clue how else to say it, but this alone shows that you did not understand anything here nor that you understand where some of us are coming from. Because no one here ever suggested in a serious way to make the next Elder Scrolls game into a racing game for example. Or angry Birds with Elder Scrolls graphics or no clue a strategy game like Warhammer 40k.
Even though all of that would be possible. The point is, Elder Scrolls was always conceptualized as Open World games, now there is also a debate between "old" Fans of the TES series that the new Elder Scroll games also moved away from the old Elder Scrolls formula like if you compare Oblivion to Arena, but that's a different story. So, if you or anyone would be complaining about a change in the Elder Scrolls because it drastically changed it's design, this would be most probably the place where people would agree with you - I admit with a sarcastic undertone saying that you now know what it feels like.
Point is, Bethesda changed Fallout in to something it never was meant to be. It changed a design which was chosen by the original developers, and this choice was not a mistake. They made the choice for Turn Based and Top Down in a time where First person was also VERY(!) common, even for RPGs. So to say it that way, you are comparing apples and oranges here.
What is wrong with critizing a Franchise when it moved completely away of the core principles of the previous games, from the design and principles that made the series FAMOUS in the first place and gave it it's quality? Remember, it was not Bethesda that made Fallout known, it was after all Interplay and it's old fans who bought Fallout 1 and 2 and which gave the franchise enough value so that companies like Bethesda and a few others would start to bid on it.