Fallout 1 mod FO1 to FO2 conversion, for real

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Dude101

Vault Fossil
Modder
THIS THREAD IS NOW OBSOLETE - FOR REFERENCE ONLY!!!

If you're looking for a fully playable version of Fallout in Fallout 2 engine, check out "Fallout et tu": https://www.nma-fallout.com/threads/218045/



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OLD VERSIONS FOR REFERENCE:
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Wiki regarding original version by Jordan - http://falloutmods.wikia.com/wiki/FO2_converted_to_FO1

Original thread (Russian) - http://fforum.kochegarov.com/index.php?showtopic=19896

Original version (2007, by Jordan) - http://www.mediafire.com/download/sc70szwua5sslik/F1toF2conversion_by+Jordan.zip

Updated version (2012 through 2015, by Darek & Sduibek, includes Fallout Fixt content) - https://github.com/Sduibek/fo1tofo2


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FURTHER INFO FOR REFERENCE:
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Night Person fix: http://www.nma-fallout.com/forum/viewtopic.php?p=975642#975642

DAT management: http://www.nma-fallout.com/forum/viewtopic.php?p=975729#975729
http://www.nma-fallout.com/forum/viewtopic.php?p=975780#975780
http://www.nma-fallout.com/forum/viewtopic.php?p=976140#976140
http://www.nma-fallout.com/forum/viewtopic.php?p=1031309#1031309

Files needed: http://www.nma-fallout.com/forum/viewtopic.php?p=975825#975825
http://www.nma-fallout.com/forum/viewtopic.php?p=975847#975847
http://www.nma-fallout.com/forum/viewtopic.php?p=976033#976033

ddraw.ini/Sfall.ini changes needed: http://www.nma-fallout.com/forum/viewtopic.php?p=975967#975967
http://www.nma-fallout.com/forum/viewtopic.php?p=976150#976150

Scripting: http://www.nma-fallout.com/forum/viewtopic.php?p=976039#976039

Elevators: http://www.nma-fallout.com/forum/viewtopic.php?p=976079#976079
http://www.nma-fallout.com/forum/viewtopic.php?p=976132#976132
http://www.nma-fallout.com/forum/viewtopic.php?p=976149#976149
http://www.nma-fallout.com/forum/viewtopic.php?p=976329#976329
http://www.nma-fallout.com/forum/viewtopic.php?p=976548#976548
http://www.nma-fallout.com/forum/viewtopic.php?p=976667#976667
http://www.nma-fallout.com/forum/viewtopic.php?p=977003#977003

Level21 limit: http://www.nma-fallout.com/forum/viewtopic.php?p=976529#976529

Movies, Post-It note: http://www.nma-fallout.com/forum/viewtopic.php?p=976652#976652
http://www.nma-fallout.com/forum/viewtopic.php?p=976654#976654
http://www.nma-fallout.com/forum/viewtopic.php?p=976655#976655
http://www.nma-fallout.com/forum/viewtopic.php?p=977028#977028
http://www.nma-fallout.com/forum/viewtopic.php?p=1000106#1000106
http://www.nma-fallout.com/forum/viewtopic.php?p=1014889#1014889
http://www.nma-fallout.com/forum/viewtopic.php?p=1014915#1014915
http://www.nma-fallout.com/forum/viewtopic.php?p=1017625#1017625
http://www.nma-fallout.com/forum/viewtopic.php?p=1017677#1017677

Time limit: http://www.nma-fallout.com/forum/viewtopic.php?p=976813#976813

Main menu offset layout: http://www.nma-fallout.com/forum/viewtopic.php?p=976833#976833

Invasions/endgame: http://www.nma-fallout.com/forum/viewtopic.php?p=976924#976924

Assistance: http://www.nma-fallout.com/forum/viewtopic.php?p=1017037#1017037
http://www.nma-fallout.com/forum/viewtopic.php?p=1016974#1016974
http://www.nma-fallout.com/forum/viewtopic.php?p=1019146#1019146
http://www.nma-fallout.com/forum/viewtopic.php?t=63787

Encounters: http://www.nma-fallout.com/forum/viewtopic.php?p=1019231#1019231

Party member AI: http://www.nma-fallout.com/forum/viewtopic.php?p=1031058#1031058
http://www.nma-fallout.com/forum/viewtopic.php?p=1031080#1031080

GVARs: http://www.nma-fallout.com/forum/viewtopic.php?p=1031158#1031158

Other thread for Engine Conversion: www.nma-fallout.com/forum/viewtopic.php?t=63787

Worldmap Masks: http://www.nma-fallout.com/forum/viewtopic.php?t=62173
 
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I'm guessing that they imported Fallout 1 to the Fallout 2 engine.

Impressive if they did seeing as they would have had to do a lot of work...

*EDIT*
Translating to english wouldnt and other langs wouldnt be that hard so maybe will will have inventory control over dogmeat :clap:

err over other party members anyway

ohhh we could turn dogmeat into a car, and the player could ride him across the map :lol:

But seriously it would open the way for a car mod for fallout 1 among many other things
 
Yes its a FO1 to FO2 conversion, I wouldn't consider it warez, especially since we Eng uses require FO1 to use it.

I removed the direct link as a precaution, you guys will have to read the Russian posts to get it.
 
yep, I 've downloaded it and it looks like it is diffinity a FO1 to FO2 port..

Ive tried it yet (I'm at work), but its got the critters from fallout 1 that were not in fallout 2 (mutant luetenant, gizmo, overseer).

This has been one of the holy grails of mods, just do a search through the modding forum and you'll probably find a stack load of different threads of people asking about this (and then siliencer or some other mod beating them with a stick and pointing to one of the other threads...)

This is probably new worthy, its really quite big, it means that anything that could be done in fallout 2 can now be done in fallout 1

such as we can use sfall for fO1 to tweak the game, fly a vertibird, use team x's mr fixit mod.
 
Dude101 said:
Yes its a FO1 to FO2 conversion, I wouldn't consider it warez, especially since we Eng uses require FO1 to use it.

I removed the direct link as a precaution, you guys will have to read the Russian posts to get it.

No worries, I don't think it falls under our warez rules either.

In fact, I'm taking Wild qwerty's advice and newsposting this.

The legality is a bit difficult, but let's consider two things here:

1. You do indeed need the English files from Fo1 to run it.
2. Fallout 1 isn't actually produced seperately from Fallout 2 anymore. That means anyone who buys Fallout 2 now automatically buys Fallout 1 anyway.

Silencer has the last word in this, but I'm tentatively calling it ok.
 
I'm getting that Mr Burns feeling of "Excelent.."

Porting the critters, cities, all the FRMs to F2, omg *-*
(Marcus finally with metal armor, w00t!!)

T3h possibilies!
I'm foreseeing more work for megamod 8D
 
Brother None said:
Dude101 said:
Yes its a FO1 to FO2 conversion, I wouldn't consider it warez, especially since we Eng uses require FO1 to use it.

I removed the direct link as a precaution, you guys will have to read the Russian posts to get it.

No worries, I don't think it falls under our warez rules either.

In fact, I'm taking Wild qwerty's advice and newsposting this.

The legality is a bit difficult, but let's consider two things here:

1. You do indeed need the English files from Fo1 to run it.
2. Fallout 1 isn't actually produced seperately from Fallout 2 anymore. That means anyone who buys Fallout 2 now automatically buys Fallout 1 anyway.

Silencer has the last word in this, but I'm tentatively calling it ok.

Well if need be, we could remove the fallout1 art files and make people extract them themselves etc... But just having to copy over the language files is still making them use their own CD. The converion does include the fallout2.exe but then so does the officail patch which anyone can download so distributing the fallout2.exe file is not a problem
 
Demonslayer said:
I'm T3h possibilies!
I'm foreseeing more work for megamod 8D


UGH! It never ends!

I'm just kidding. I think it will be great once all the bugs get worked out. I'm sure there will be a few things there I can steal for the Megamod. :wink:
 
I just think its good news for the whole fallout community, not many people mod fallout 1, (mostly) everyone mods fallout 2.

So I think that we will start to see a lot of Fallout 1 (in 2) mods come about that are based on this.

Maybe a whole fallout 1 mega mod (b-team in fallout 1 etc...)
 
Wild_qwerty said:
Well if need be, we could remove the fallout1 art files and make people extract them themselves etc... But just having to copy over the language files is still making them use their own CD. The converion does include the fallout2.exe but then so does the officail patch which anyone can download so distributing the fallout2.exe file is not a problem

I think, the art thing is a good idea.. because, you can download the english textfiles for fo1 and 2 legally. That means, if you would download this port and the text files, you would have Fallout 1 without buying it.
 
Lexx said:
Wild_qwerty said:
Well if need be, we could remove the fallout1 art files and make people extract them themselves etc... But just having to copy over the language files is still making them use their own CD. The converion does include the fallout2.exe but then so does the officail patch which anyone can download so distributing the fallout2.exe file is not a problem

I think, the art thing is a good idea.. because, you can download the english textfiles for fo1 and 2 legally. That means, if you would download this port and the text files, you would have Fallout 1 without buying it.

i guess this is cool. however, if people are going to be more attuned to using fallout 2 engine, then i worry that I may be wasting my time trying to make fallout 1 with cooperative trade. honestly, i would like to stick with fallout 1.

Fallout 1 is smaller. Less features then fallout 2. So its alot more simple and clean to mess with. Bottom line... don't expect me to adapt my mod for this.
 
F1 in F2 engine.. Wow thats great news!

I wonder where this will lead to in the future.

maybe F1 locations edited in a way so it would be that it has been 80 years since F1 era. wasn there also a russian mod in progress about it?

superb work guys!
 
Oracle said:
maybe F1 locations edited in a way so it would be that it has been 80 years since F1 era. wasn there also a russian mod in progress about it?

Fallout Dominion. Thanks to Dude101 and his team, I have a bunch of the translated texts for that one. I have no idea about the number of bugs that might be in it. I will start adding that stuff soon. I think there is a problem with some of the story though. Anyway, I don't want to derail this topic. PM me if you really want to know more.
 
Playing F1 with the F2 engine is great news! But I would tend to agree with Oracle - if this now means we have access to F1 maps that can be used in F2, then revisiting some of these locations in the F2 time frame would be great expansion material.

Obviously not all location maps could be used (i.e. Shady Sands being NCR) but now it would interesting to change the world map and include places like BOS, LA (boneyard/cathedral), or the Glow.

This could open up so many possibilities.
 
Prosper said:
i guess this is cool. however, if people are going to be more attuned to using fallout 2 engine, then i worry that I may be wasting my time trying to make fallout 1 with cooperative trade. honestly, i would like to stick with fallout 1.

Fallout 1 is smaller. Less features then fallout 2. So its alot more simple and clean to mess with. Bottom line... don't expect me to adapt my mod for this.

I dont want to burst your bubble, but I just can see how you can add any sort of multiplayer ability to fallout 1 or fallout 2. I know Team x looked into this a while ago and best they came up with was a sort of shared savegame system where you could have two people playing but only 1 at a time. I just dont see how you can add any sort of trad system unless you using a multiple access version of the character editor so two people can edit their characters inventory across a tcp/ip connection.
 
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