Wild_qwerty said:Prosper said:i guess this is cool. however, if people are going to be more attuned to using fallout 2 engine, then i worry that I may be wasting my time trying to make fallout 1 with cooperative trade. honestly, i would like to stick with fallout 1.
Fallout 1 is smaller. Less features then fallout 2. So its alot more simple and clean to mess with. Bottom line... don't expect me to adapt my mod for this.
I dont want to burst your bubble, but I just can see how you can add any sort of multiplayer ability to fallout 1 or fallout 2. I know Team x looked into this a while ago and best they came up with was a sort of shared savegame system where you could have two people playing but only 1 at a time. I just dont see how you can add any sort of trad system unless you using a multiple access version of the character editor so two people can edit their characters inventory across a tcp/ip connection.
I am going to do something similar to them. Now that you speak of actually trying to make it fully multiplayer, I may attempt to do so.