Making Their Game
Making Their Game
I'm a bit confused on when this Emil EDGE content was published, (a date 12-24-08 under the by line),
http://www.edge-online.com/blogs/emil-pagliarulo-writes-edge
yet the comments on the EGDE page seem from October - November - December,
AND a commenter points to a Gamasutra piece -->
http://www.gamasutra.com/php-bin/news_index.php?story=20908 ,
dated 10-31-08, appears to quote Emil's EDGE piece.
Was there a rewrite?
So, this is 'old' news that I think applies to this thread.
The designers of FO3 could decide - early on- that some content could have bad consequences for ...
Gold, Glory, and ... (that big laughing guy in the sky) ... God ...
as B-soft conquistadors subjugate the known universe.
Then, as the title shapes up ...
The designers of FO3 could decide - later on- the ending of the main quest could exploit
a few more consequences now that a some followers could tag along with the PC.
But.
It wasn't an important enough addition,
even for mo' to the -- X -- number of endings
to delay the publication and perhaps miss the build up sales momentum to Christmas Season 2008.
Here, this day, FO3 stands as it is,
a sell out ... fo' the PC edition at my local Micro Center,
but still a few copies available at yo' local Game Stop store front,
if yo' can't wait fo' a delivery to yo' do'.
Over all, sales do not seem impeded by these design decisions,
and the commentary associated with these - snips on cutting room floor - are mo' buzz fo' B-soft.
4too
Making Their Game
I'm a bit confused on when this Emil EDGE content was published, (a date 12-24-08 under the by line),
http://www.edge-online.com/blogs/emil-pagliarulo-writes-edge
yet the comments on the EGDE page seem from October - November - December,
AND a commenter points to a Gamasutra piece -->
http://www.gamasutra.com/php-bin/news_index.php?story=20908 ,
dated 10-31-08, appears to quote Emil's EDGE piece.
Was there a rewrite?
So, this is 'old' news that I think applies to this thread.
The designers of FO3 could decide - early on- that some content could have bad consequences for ...
Gold, Glory, and ... (that big laughing guy in the sky) ... God ...
as B-soft conquistadors subjugate the known universe.
Then, as the title shapes up ...
The designers of FO3 could decide - later on- the ending of the main quest could exploit
a few more consequences now that a some followers could tag along with the PC.
But.
It wasn't an important enough addition,
even for mo' to the -- X -- number of endings
to delay the publication and perhaps miss the build up sales momentum to Christmas Season 2008.
Here, this day, FO3 stands as it is,
a sell out ... fo' the PC edition at my local Micro Center,
but still a few copies available at yo' local Game Stop store front,
if yo' can't wait fo' a delivery to yo' do'.
Over all, sales do not seem impeded by these design decisions,
and the commentary associated with these - snips on cutting room floor - are mo' buzz fo' B-soft.
4too