It means that functional cars are not going to be around a lot.PhoenixUltima said:I'm not trying to provoke anyone, honest injun. I was just making an observation.
Just because there weren't any functional cars (besides yours in 2) in the area you explored in the first two games, that doesn't mean there aren't any functional or half-functional cars anywhere.
Go-go baseless assumptions.PhoenixUltima said:And it's not like Bethesda is putting exploding cars every 20 feet in the game. There'll probably be an explodable car or two occasionally dotting the landscape, but not a whole garage full of them. Hell, there might be piles of unexplodable stipped car chassises (or however the plural of chassis is spelt) all over, and only like 10 explodable cars in the entire game. Hell, there could even be a 360 achievement for exploding them all (and yes, I'll be playing the 360 version, as my PC is basically a 5 year old glorified calculator). That would rule.
This does. The essence of Fallout is P&P gaming.PhoenixUltima said:On FO3 being a shitty Fallout game: what, exactly makes a fallout game?
It's all just 'opeeeenions'. I'm sorry, but they aren't. What consitutes a fun game is one thing, but what constitutes an actual Fallout game is very well defined. By the original designers themselves, no less.PhoenixUltima said:That's probably something you folks have been arguing about since the game was announced, but here's what I think of when I think Fallout. I think of exploring a bleak, desolate wasteland dotted with the occasional settlement or village. I think of a distinct visual style that mixes 50's era charm with cruel, brutal reality. I think of making choices that have an impact not just for you and your allies, but for the town you're in and even the world in general. I think of killing a great mighty fuckload of giant scorpions, slavers, raiders, deathclaws, mutants, and anything else the wasteland can throw at me. I think of a game that doesn't take itself so seriously that it can't go "oh, to hell with continuity" for a second so it can throw me into a special encounter with a teleporting phone booth or a crashed Star Trek shuttle. If FO3 can deliver those things while being a fun game to play, well, then it'll be a good Fallout game. It doesn't have to be isometric or turn-based or mention Vault 13 or even have anything to do at all with the previous two games. It doesn't even have to take place in the same universe as the fallout canon. If a game came out with all the above aspects and was called "Annihilation: The Fall" and was made by Ubisoft, it'd be a good Fallout game.
EDIT: P-Funk, stop double posting.