zioburosky13
Vault Senior Citizen
Graz'zt said:Great, another newbie has decided to post his uneducated brainturd on this forum, despite the fact that such brainturd was discussed and debunked so many times even the roaches on my desk understand it by now.
I will reiterate what others have been saying for years now - Fallout cannot be a first person game. The challenges of such a transition are simply impossible to overcome.
From the mechanical standpoint, it is extremely difficult to implement a proper turn-based combat system in a first person game (and contrary to what you seem to be proposing, you can't have real-time combat in Fallout without seriously fucking up the ruleset). For example, how would you as the player be able to accurately see how many hexes lie between you and the enemy? How would the movement work? Do you rotate your view in discrete 60° segments or do you have freelook? If it's the latter, how do you move into an adjacent hex without constantly staring at the ground and aligning your view with your hex of choice?
From the artistic standpoint, Fallout would lose much of its special atmosphere and "feel". You can't have first person view in pencil & paper roleplaying, now can you, genius? For that matter, I'm not aware of any first person '50s SF comics.
Oblivion looks very impressive for a 3D game, but your claim about "photo-realism" is abject nonsense. An average scene in the Oblivion engine - a pinnacle in 3D technology - is still visually inferior to an equivalent prerendered 2D scene. Curves still don't look quite like curves, and architecture is still relatively simple compared to what can be achieved through prerendering. But "u" don't really care about artistic aspects of games, do you? All sheep like you require in order to be content are simplistic models bungled together out of a handful of polygons and a few shaders to make them shiny.I actually want to see F3 in 3D first-person. If you have seen the Oblivion gameplay movie, u know how powerful the 3D-engine can be. Photo-realistic (well, almost) enviroment especially the jungle scene.
Ironically, combat was without doubt the worst aspect of VtM: Bloodlines. But hey, that's what you want, isn't it? You want to remove those solutions that made Fallout good and replace them with mediocre or downright crappy solutions from other, inferior games.There are 2 types to combat, 1 is turn-based combat (Classic Fallout) while the other is real-time (It SHOULD be like vampire:Bloodline. Hit somewhere and let the computer calculate the damage. Not like Morrowind ).
So if I don't place the bottle on the exact same spot where it was before, the shopkeeper will shoot me? Sounds really fun.You head to a shop and the shopkeeper notice you and starts to greet you. You can interact with the stuff in his shop. You pick-up a bottle of nuka-cola. The shopkeeper says it's only 10 bottlecaps (or 100 caps if your barter skill is low). You throw it away and the shopkeeper is not happy. He will shoot you or warn you depending on your karma.
The steal skill is gone then? Great, so that's another aspect of the SPECIAL ruleset you want to fuck with.OR, You decided not to buy it but instead try to steal it. Enter sneak mode. You succesfully snag the nuka-cola.
So that's why you want 3D first-person Fallout. Because you crave jagged pixelated sex. Whoop-dee-doo. Get a life.If you have the 'gigalo' perk, you can sleep with her, in 3D. (Bring on the AO rating! )
Seeing as Fallout had more immersion that just about any first person game, I would surmise you are a stupid market sheep who either hasn't played Fallout or hasn't really understood what constitutes the game.These are just my thoughts. Surely you can play the game in 2D mode. But 3D gives you more immersion of the game. I want to see the waste in 3D first-person mode.
So you think Fallout should be a first person 3D game because first person 3D is "wave of the future", is that it? Good God, your mental incapacity makes my brain shrivel. Here's a clue: first person games with full 360° field of view first appeared fifteen years ago. First person view in general was invented almost three decades ago and is as old as gaming. RPGs have been using it since early 1980's. Isometric view in CRPGs, on the other hand, came much later as an improvement over the classic top-down view. Isometric view arrived as an *innovation*, as opposed to classic first person and top down view. Do you *now* understand the extent of your idiocy? You want to replace Fallout's isometric perspective - which represents an improvement over classic first person and top-down view - with first person perspective, because - in your blissful ignorance - you think first person in "innovative". Great move, genius.If everyone is like you who prefer 'the old-way', better go back to the stone age then. There will be no airplane (Man can't fly so STFU!), no TV (a box with moving image? How craptastic is that!), no cellphone (I can use my pigeon to send my love letter!)...
Innovation is what driven us to achieve our dream. To be the character of a game is why everyone wants to do. To feel the enviroment, the gameplay, the dialog. You don't need to join the army to drive that F-22. Falcon 4.0 can do that. You don't need to wait till nuclear war happen (let us hope it will never happen) just to survive in the waste as Mad max clone. Admit it, who doesn't want the holodeck to become a reality? Question
Look, I know what makes FALLOUT so special. It's not the graphic or the music. But it's the gameplay itself and story which seperate most CRPG game in the market. If 3D graphic (which might make it better) is available, why don't use it?
Maybe they should have 2 kind of game-mode. 1 is for "Old-school and hardcore fans" (Isometric view! Turn-based combat! Fixed camera!) and the other "new and improve (Ahem..) with 3D and fps view!"...
I bet most will choose the old-school mode here..
Seriously, turn-based combat CAN be done in fpg. Richard Garriott's Akalabeth's been doing it.