GhostWhoTalks
First time out of the vault
The only way I wouldn't mind seeing something 3d in the fallout world is in the character models. If for some reason there were objects that were meant to be manipulated (read rotated), those might need to be 3d as well, but aside from that I think the game pretty much has to stay grounded in 2d.
The world quite simply can't be 3d due to time constraints. You would need both condense both the spatial and the temporal distances for a map on the scale of several hundred miles. Even if you got a car during the course of the game I still would be loathe to travel 300 miles even in game time (I already travel 400 by car often enough to know how it feels, and even simulated I have no interest in it).
You might argue that the towns could be 3d and do so safely, but this would take up unnecessary file space and (according to what I have read here) would decrease the over all graphical quality of the game.
3d character models might be nice because it would afford seemless graphical transition between the game's characters and those of cutscenes (which I am assuming would be 3d because they are prerendered). It would be nice to be able to see just how gritty my character is (both in game and in the cut scenes), and having it set against a 2d world would not detract from the quality of the 3d character much if at all.
As for the objects I'm not sure making some objects 3d and others not makes any sense, and even then if the game required serious manipulation for graphical effect (like a character working with a scalpel for doctor, or using pliers for repair), then it might just be best to leave those as a cut scene that can be played while using the skill.
All in all the game should remain predominantly if not completely 2d.
The world quite simply can't be 3d due to time constraints. You would need both condense both the spatial and the temporal distances for a map on the scale of several hundred miles. Even if you got a car during the course of the game I still would be loathe to travel 300 miles even in game time (I already travel 400 by car often enough to know how it feels, and even simulated I have no interest in it).
You might argue that the towns could be 3d and do so safely, but this would take up unnecessary file space and (according to what I have read here) would decrease the over all graphical quality of the game.
3d character models might be nice because it would afford seemless graphical transition between the game's characters and those of cutscenes (which I am assuming would be 3d because they are prerendered). It would be nice to be able to see just how gritty my character is (both in game and in the cut scenes), and having it set against a 2d world would not detract from the quality of the 3d character much if at all.
As for the objects I'm not sure making some objects 3d and others not makes any sense, and even then if the game required serious manipulation for graphical effect (like a character working with a scalpel for doctor, or using pliers for repair), then it might just be best to leave those as a cut scene that can be played while using the skill.
All in all the game should remain predominantly if not completely 2d.