50 Minutes of 76

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Reminds me of those youtubers that used to be very critical of things like Dubs and a imation, but after a few con appereances and promotions they suddenly defend even the shitiest dubs with sword and cape.
 
Fallout 76 features many daily and weekly challenges - that award you with a meta currency called Atoms used to buy cosmetics for your character at the Atomic Shop - including new poses for Photo Mode.

Meta currency?

Mhm.
 
The whole Brotherhood thing is just so unnecessary. Why can't it just be Power Armored regular military? I wanna know that the white combat armor looking thing is I've seen in trailers as well. Are just gonna keep adding Combat Armor models as well? lol
 
Eh why not just those regular military guys from before the War that we saw in Fallout 4. Wouldn't there be some survivors of them be around.
I could imagine them banding together, forming militias to protect civilians, or become very heavy armed raiders/warlords that control parts of the region.

Oh wait, no human NPCs, that would confuse Fallout 76 players.
 
I did it within one minute after reading someone else's post on why Bethesda could not put some other faction in the BOS's place instead.
 
I did it within one minute after reading someone else's post on why Bethesda could not put some other faction in the BOS's place instead.
They literally could put any other unknown faction in place of BoS. Oh wait, it's one of those that think that in order for a Fallout game to be a Fallout game, it needs Super Mutants, BoS, bottlecaps, and other shit that Bethesda thinks it needs to be in every Fallout game? Seems like it.
 
Yeah, they don't have to have PA honestly, just more if they need dudes with PA, just put a few higher up military survivors in PA. Hell, have them form their own group as you mentioned Ghost...but Beth thinks people are to stupid to tell obvious NPC's and PC's apart.

and speaking of Super Mutants, are the Institute Mutants just place holders or did the super mutants make their way over to west virgina because reasons?
 
Oh I don't think they are going to bother to explain the Super Mutants. They will just go with the mindset "Well this is Fallout, of course there are Super Mutants around."
 
I actually just remembered a video was posted in this forum, it was a video about how lore breaks are not a bad thing. According to some people in comments, consistent lore somehow restricts writers because they have to follow established rules. Yeah, they said this.

But they also seem to think that every Fallout game needs Super Mutants, BoS and the other bullshit Bethesda has tricked people into believing they need to be in every game. This is so stupid and contradictory that is hilarious.

They are fine with lore breaks because it's less restrictive, but don't realize thinking every Fallout game needing to have the same shit as the others is restrictive, even more than consistent lore. Hell, consistent lore isn't even restrictive, it's just allows creativity on how they can create new stuff while still make sense with the old lore.
 
Wasn't there also a guy on youtube that made video about how Plot holes are good? I think it was made in defense of the Last Jedi, that's kinda telling, when you have to say bad things are good to defend something.
 
Fallout 76 features many daily and weekly challenges - that award you with a meta currency called Atoms used to buy cosmetics for your character at the Atomic Shop - including new poses for Photo Mode.

Meta currency?

Mhm.
They've pretty much stated they want it to be a live service game and a live service game needs to have recurrent revenue so it shouldn't surprise anyone really.

Anyway.

I have a another conspiracy theory on why the game looks the way it does.

So, Bethesda teased TES6 at E3 and... Did they tease Starfield finally too? Either way, IIRC both were just logo teases.
But this game does not look like they have their main force behind the game. It's just... Sloppy... Even for Bethesda. So why does it look that way? Well, the studio they acquired that did Battleborn got merged with Bethesda, right? So what is this game? An online game. The studio they merged had online experience. Bethesda's game development studio does not have online experience. So if they got merged with Bethesda proper then it'd make sense that Bethesda would like them to get their feet wet with their inhouse engine, Creation Engine.

Now, we have a studio that got merged who's game did not succeed and Bethesda wanting to dip their toes into the current live service model. However, they are not certain about it nor the studio they merged with. This might be their attempt to show they can perform as Bethesda expect them to.

So, as a business, would it make sense for Bethesda to make them do a proper new AAA title or for them to do a kind of New Vegas type of game where they reuse assets already available? The latter would be far less costly. Especially for a studio's members who's previous title was a flop.

Now, this would make sense as to why the game looks the way it does. New people, new to the engine, given less time to work on the project ala Obsidian with New Vegas, doing an online model game which was what they tried to do with their last game; But reusing FO4's template and assets to help mitigate costs and time.

---

With all of this said, I still don't think it excuses anything. But it might explain why it looks like a bunch of mods cobbled together.

They literally could put any other unknown faction in place of BoS. Oh wait, it's one of those that think that in order for a Fallout game to be a Fallout game, it needs Super Mutants, BoS, bottlecaps, and other shit that Bethesda thinks it needs to be in every Fallout game? Seems like it.
I think it's one of those cases where a franchise gets so popular that iconography takes precedence over anything else. And the longer that keeps up the harder it is for a franchise to deviate away from it while retaining its fanbase as they might feel alienated as the things they knew and loved are not gone and replaced with what they feel are cheap attempts at replacements.

It's a curse that has affected a lot of IP's.
 
I actually just remembered a video was posted in this forum, it was a video about how lore breaks are not a bad thing. According to some people in comments, consistent lore somehow restricts writers because they have to follow established rules. Yeah, they said this.

But they also seem to think that every Fallout game needs Super Mutants, BoS and the other bullshit Bethesda has tricked people into believing they need to be in every game. This is so stupid and contradictory that is hilarious.

They are fine with lore breaks because it's less restrictive, but don't realize thinking every Fallout game needing to have the same shit as the others is restrictive, even more than consistent lore. Hell, consistent lore isn't even restrictive, it's just allows creativity on how they can create new stuff while still make sense with the old lore.

Then those people should not be working on something with an established canon. The same goes with Star Trek.
If you can not work with something that has an established history and rules then be honest to yourself and to others and tell them that they should find someone else to handle matters like lore.

A good writer can work with established lore and still put his or her own imprint on it to continue on or even expand on the original. If done well he or she may even be praised for being able to channel the original creator so well (and perhaps be asked in the future to come up with their own original creations because it is clear that this person is a competent creator).

But no people just feel that they need to put their own spin on something established and turn often into something that might as well be a completely different thing, and they are pointed on about they will claim that restrictions limits their creativity.

Well if you are so fucking creative why are you not making your own damn game?

Edit: before I forget, the people who get to work on these IPs and then change them often call themselves the biggest fans.
 
I think it's one of those cases where a franchise gets so popular that iconography takes precedence over anything else. And the longer that keeps up the harder it is for a franchise to deviate away from it while retaining its fanbase as they might feel alienated as the things they knew and loved are not gone and replaced with what they feel are cheap attempts at replacements.

It's a curse that has affected a lot of IP's.
Yeah, there are some franchises i like that do this to an extent. Castlevania, at least in the Metroidvanias, tends to reuse a lot of stuff. But at least it makes sense, more in ones than others. The aformentioned Castlevania has the excuse of the majority of the games being in Dracula's Castle. A lot of enemies are reused in the Final Fantasy games, same for summons, but at least most of them are self contained games. So it could be excused there as alternate versions.

In Fallout, there's really no excuse because it's all in the same universe and pretty much all Fallout games happen in different areas.
 
That is what makes exploring new regions in Fallout so exciting. New settlements, new groups (governments/factions), new creatures/mutants. What people know of the previous games does not apply for what they would see in the next game.

Some familiar faces would return (if it makes sense) and players would hear how the regions, places, and people have been doing that they visited or interacted with in the past, but now they have a whole new land to explore and future outcome to shape.

We don't need another Super Mutant or Enclave threat (and it is not clear to me what threat the Institute was other than doing experiments on unsuspecting people, or replacing individuals with android copies. If anything the BOS is probably more of a threat, forcing their protection on people for food and probably demanding anything high tech to be turned over to them), not more shitloads of Deathclaws and radscorpions (give me other creepy crawlers, a mutant centipede would be pretty scary).
Every time Bethesda had a hint at a good idea (giant mutant mosquitos) they balance it out with recycling old content.
 
But across Russia, another society had arisen under a different flag. With their Talking Deathclaws they were truly a force to be reckoned with. They were called the Brotherhood of Steel. Nobody knows how they got to Russia, but it sounded super cool. Also the Talking Deathclaws were never explicitly said to not exist in Russia so canon is safe.
 
This game look's so depressing. Like I know Fallout was already dead by Fallout 3 but with Fallout 4 and this at this point, is like Bethesda is parading is lifeless corpse as a desperate last act to remain in relevancy.

Also that bullshit bos retcon is fucking gold, can't wait for some fanboys to try and defend this.
 
Chineses Pre War chapter of the Brotherhood of steel wen? I hope they have Samurai Power armor even tho those are Japanese, and they should have Plasma Katanas, and Nanigatas. And the Chinese Glowing ones should shoot Rad Kamehamehas.

So Tagaziel seriously wanted to put in a filter to change links to the ones he wrote himself? Talk about the lamest pettiest shit you can do.
Maybe when he said he diassociated due to embarrassment is because even he realized how pathetic that was.
 
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Also that bullshit bos retcon is fucking gold, can't wait for some fanboys to try and defend this.
You don't need to wait:
https://www.reddit.com/r/Fallout/comments/9nm67w/state_of_the_lore_brotherhood_of_steel_in_2102/
Chineses Pre War chapter of the Brotherhood of steel wen? I hope they have Samurai Power armor even tho those are Japanese, and they should have Plasma Katanas, and Nanigatas. And the Chinese Glowing ones should shoot Rad Kamehamehas.
It's less farfetched than having real Samurai... And Bethesda already made one of those:
anm4Pqy.png
They also made a Chinese sword that electrocutes the target, so plasma katanas are just a small step forward. :wiggle:
 
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