It was established when the Fallout 3 licensing deal was announced that Bethesda would use the Gamebryo engine and adaptations of it they made for Oblivion for Fallout 3. So it's of interest to us that Beyond3D did a two parter about GameBryo. From the descriptive article:<blockquote>All of this also means there is no defining look for games based on Gamebryo; any game made with id Software’s latest engine will have hard stencil shadows and a multitude of point lights. It’s unlikely, on the other hand, that you’d be able to recognize a Gamebryo game based on any single feature</blockquote>From the interview:<blockquote>Scene Designer allows users to place arbitrary objects including cameras into a scene and preview that scene. A user could absolutely leverage that capability to help create a cinematic. As you note, it would be very useful for games that use static camera angles. Another possible use would be to define a camera for a rendered texture.</blockquote>Link: Emergent Gamebryo Element Primer on Beyond3D
Link: Emergent Technologies Interview on Beyond3D
Briosafreak spotted this one on Voodoo Extreme.
Link: Emergent Technologies Interview on Beyond3D
Briosafreak spotted this one on Voodoo Extreme.