Mikael Grizzly said:
thefalloutfan said:
It's not a fact. That's just your opinion. Yes, we're all entitled to our opinion, but that doesn't mean you can say it's a fact. Well you may think so, but in the end, that's just your opinion, which I don't agree with. I believe it's a good sandbox RPG, imo.
It's a fact, because, objectively, Van Buren has a lot more choices & consequences as well as a more complex structure than Fallout 3.
Do you mean the number of choices and consequences in the game? And give me an example the 'more complex structure' please, I haven't read any of Van Buuren's docs. I just watched the trailer and that's it.
Sander said:
Actually, you don't miss out on much at all. There are almost no situations in which lockpick, speech or science give you anything but additional loot or small shortcuts.
Having a good lockpick skill can open areas in the game where you can't venture unless you've got a lockpick skill, for example in Vault 106 (recent place I've explored).
Having a good science skill can yield you much extra information during the game. Mostly backstory and interesting stuff, such as getting to know that the Overseer in vault 106 knew about the release of the dangerous gas etc etc, and this could only be achieved with a science skill of 100.
Speech opens up quite a number of dialogue during the game, which can give better rewards, ending a quest differently, or getting more information out of someone. I've got no problem with speech other than the dialogue itself when you get a skill check, such as [intelligence], [strength], and [science] skill checks.
Also, I could play pretend in my own backyard, I don't need to shell out $50 for that.
Yeah sure, others are willing to shell out $50 for that. I play games for escapism for example, I guess you don't. So you're right, don't fork out $50 for that, I will though.
Roflcore said:
Wrong. You can change your karma within seconds. Has no real impact on the game. Blow up a whole town? no problem, give 10 bottles of water and you are good again.
Not true. First off, you've got to find these 10 bottles of water, and I admit this was implemented badly, since it should have been a one off thing, rather than having unlimited times to give the guy infront of rivet city water. But even if you did give him 10 bottles, if you're playing an evil character, so we'll take in consideration that you've got quite a big negative karma, then 10 bottles wouldn't cut it at all. More like 100 bottles. Though like I said the bottle system was designed incorrectly in my opinion.
I've done some things which yielded a positive karma for my evil character, never have I shifted alignment. If you blow up megaton, giving 10 bottles of water to someone won't cut it. Neither donating some money. You'd have to donate large sums of money, and the most money I had at one time is 3000caps, I think money is quite hard to come by in the game. Plus I've got to pay for repairs etc.
and no, making up rules is not a rpg like I said. Otherwise HL2 or gta IV would be rpgs. but they aren't.
True, but there lots of other things in fallout 3 which makes it an RPG. But I won't go into this, I thought everyone agreed that it's an RPG, whether it's a good RPG or a mediocre RPG that's another thing. If you really think that it's not an RPG whatsoever, well then, no point in arguing.
Critter said:
I bolded what I thought most interesting that actually applies to what I said earlier in this post. You, yourself, have to go out of your way to create a set of "rules" to attempt to create an attempt at your character fitting some "role".
Remember that this is a sandbox game, it's supposed to offer limitless freedom with no restrictions. There are no rules and you play the game as you see fit. Have you played Daggerfall or Morrowind? It's quite similar, there aren't really any ingame rules.
Of course if someone dislikes the sandbox environment then I can see why you wouldn't like fallout 3.
EDIT: That's not to say that there aren't any rules in Fallout3.
Critter said:
That makes me sad. Since you mention the first Fallouts, I'll go ahead and make a comparison then (since I really am not wanting to come off sounding like some rabid ass "fanboi") but there were certain consequences throughout the game depending on your choices at character creation. Show me where any of that exists in this title?
Do you mean consequences later on in the game due to the character you've created? I've found none as of yet (I'm still halfway through the game I think in terms of the main quest).
Critter said:
Only way it closes a quest off is if you kill the NPC. That's it. Hell, if you nuke Megaton, can't you still do the Survival Guide quest?
Yes you can.
Public said:
I think thefalloutfan guy is another one, who doesn't understand what's a fact and what is an opinion.
Fact- Black Sabbath was a heavy metal band.
Opinion- Black Sabbath was a first and true heavy metal band.
People on this forum are showing many points, for why FO3 is not an RPG game. They are also showing many points why this isn't a sequal to Fallout series, by showing what Fallout was really about (everything in Fallout, not just few parts)
People who are saying FO3 IS a true sequal to the series, they are usually making their own "What Fallout is" opinion
I perfectly know the difference between an opinion and a fact, thank you very much.
Just as the many points I'm reading here why some people think it's not an RP game, I've read countless others why other people think FO3
is an RP game, using the same argument as yours, the "my opinion is right and yours is not".
If you believe FO3 is not an RPG, well then good for you mate. I certainly don't think so. It's a good sandbox RPG for me. You can argue this, but in the end none of our opinion will change, neither mine nor yours. And by saying FO3 isn't an RPG, so you're basically saying I should believe a couple of you on here, and tell the countless thousands of other gamers that FO3 is not an RPG, and they're wrong? Right.
Anyway this become unnecessarily long and took me quite a long time to type out, doesn't help that I'm not English either and have to resort to the dictionary
My original point was that putting something forward as "fact" when it's all down to opinion is quite...arrogant? For lack of a better word, which I can't think of. Like everything I said about the game is my opinion, just my opinion and I don't put it forward as fact. Others may disagree with me and that's just fine.
I wasn't looking for this argument to be honest, if someone doesn't see FO3 as an RPG and a fallout sequel that's fine by me, it's just a game, it isn't something which will affect once I log off from here.