thefalloutfan said:It's a fact, because, objectively, Van Buren has a lot more choices & consequences as well as a more complex structure than Fallout 3.
Do you mean the number of choices and consequences in the game? And give me an example the 'more complex structure' please, I haven't read any of Van Buuren's docs. I just watched the trailer and that's it.[/quote]
Here:
Van Buren Hoover Dam design doc said:WHERE TO GO CONDITIONS
The player blew up the construction debris on the Rim, destroying the dam.
Goto 1
The player had the satellite fire on Hoover Dam
Goto 2
If the player brokered peace between Hoover and Mason's
Goto 3
If the player did not broker peace between Hoover and Mason's
Goto 4
Nothing done about the virus
Goto 5
PC distributes smooch through Dr. Yuri
Goto 6
1. Catastrophe! (WTG)
What took five years to build, only took seconds to destroy. In one fell swoop from a carefully placed explosive, millions of tons of water and concrete washed away the lives and ambitions of people who longed for a better future. Hoover Dam, in all its glory and engineering marvel, was no more.
Show crumbled dam face with green water cascading over jagged concrete and rebar.
2. SATELLITE DESTROYS Hoover Dam! (WTG)
Though the missiles of the Great War never touched Hoover Dam, the missiles of B.O.M.B. – 001 did. The atomic warhead incinerated everything. Now Hoover Dam is nothing more than irradiated sludge and scattered rebar, just like so many cities that fell victim to the Great War.
Show a smoldering crater.
3. Peace between NCR and BOS (WTG)
With peace came cooperation, and with cooperation came growth. Hoover Dam blossomed under the new peace between the Brotherhood of Steel at Maxson's Bunker and the NCR under Governor Joseph Dodge.
Show Hoover Dam's Rim with new housing and happy people mingling with power armor clad BOS soldiers and NCR soldiers.
4. No peace between NCR and BOS (WTG)
War, no matter how big or small, always has a high price. Governor Dodge and Hoover Dam could not maintain an extended war with the Brotherhood of Steel. Moral ate away at Dodge's men, and soon there was no one left to protect Hoover Dam. Governor Dodge shot himself as the BOS stormed through the front gates, and the NCR became a forgotten memory.
Show Dodge with a gun under his chin, an explosive exit wound on the top of his head, and a couple of Brotherhood soldiers busting through his office door.
5. Limit 115 goes unchecked (WTG)
Limit 115 takes its toll on Hoover Dam. Those who do not die from the plague, flee Hoover Dam when others perish. Half of those who choose to remain become sterile. Over time, the population of Hoover Dam dwindles, and no matter what mechanical or social successes came before it, the plague eventually wipes out another community.
Show ground perspective of the Rim; empty of life, with a child's doll crumbled on the ground looking at the camera.
6. PC distribute smooch through Dr. Yuri and never creates anti-toxin (WTG)
The impact that smooch has on te citizens of Hoover Dam is overwhelming. Soldiers, police, and the common citizens all succumb to the addictive pleasures of smooch. Soon, mechanical equipment shuts down, systems fail, people starve, and lives are lost. Hoover Dam eventually turns into a ghost town, complete with the rotting corpses of its former citizenry.
Show ground perspective of the Rim; empty of life, littered with clothed skeletons, with one skull smiling at the camera..
And that's just the ending. SIX possible outcomes all depending on player's actions (or inaction). Point me to a SINGLE instance in VB that has that many outcomes directly affected by you.
Having a good lockpick skill can open areas in the game where you can't venture unless you've got a lockpick skill, for example in Vault 106 (recent place I've explored).
Having a good science skill can yield you much extra information during the game. Mostly backstory and interesting stuff, such as getting to know that the Overseer in vault 106 knew about the release of the dangerous gas etc etc, and this could only be achieved with a science skill of 100.
So? It does not impact the game in any way.
Speech opens up quite a number of dialogue during the game, which can give better rewards, ending a quest differently, or getting more information out of someone. I've got no problem with speech other than the dialogue itself when you get a skill check, such as [intelligence], [strength], and [science] skill checks.
Which is what Sander said - with one or two exceptions, Speech is only useful for getting moar cash. Compare that to Fo1 and Fo2 where Speech checks galore!
Yeah sure, others are willing to shell out $50 for that. I play games for escapism for example, I guess you don't. So you're right, don't fork out $50 for that, I will though.
Nice way to avoid the point.
Remember that this is a sandbox game, it's supposed to offer limitless freedom with no restrictions. There are no rules and you play the game as you see fit. Have you played Daggerfall or Morrowind? It's quite similar, there aren't really any ingame rules.
Oh, for fucks sake. If there are no restrictions (and by extension consequences), then how is it an RPG again?
Do you mean consequences later on in the game due to the character you've created? I've found none as of yet (I'm still halfway through the game I think in terms of the main quest).
Don't hold your breath - there are none.
I wasn't looking for this argument to be honest, if someone doesn't see FO3 as an RPG and a fallout sequel that's fine by me, it's just a game, it isn't something which will affect once I log off from here.
I sense butthurt. Do yourself a favour and don't log on for a week to let your emotions go away.