Sander said:(and only mentioned when Fallout 3 was announced, with the message 'I'm sure they fixed it'.)
Or "Modders will fix it"
Sander said:(and only mentioned when Fallout 3 was announced, with the message 'I'm sure they fixed it'.)
Bloody William said:However, in terms of tone, design, and general gameplay it is a Fallout game through and through.
Fallout 3 gutted the SPECIAL system. Everything thing except intelligence and Strength is a dump stat. The only reason to have Strength is to carry more. With a high intelligence I can make up for any shortage in other areas controlled by stats. If I spread points over areas it might take longer, but since levels are so easy to come by in Fallout 3 why bother? I can put all my points into a single skill and benefit right then and there. If I were rolling a gun based character in the first two Fallout games I'd want a high perception so I could get the Sniper Perk, because the first two Fallout games your chance to hit was based off total skill. Where as in Fallout 3 it's based off distance, not skill, so the Sniper perk is useless in it.Bloody William said:I think of the SPECIAL system,
Bloody William said:the Vault Experiment, the feeling of being a lone chump fresh out of the Vault/village and trying to make sense of why everything you know just fucked up and why there's so much resting on your shoulders.
Bloody William said:I think of ghouls and supermutants
Bloody William said:I think of walking through ruins and scavenging whatever you can find.
Bloody William said:I think of choices, and seeing a half dozen possible ways to solve a problem from diplomacy to gunshots.
Bloody William said:I think of a wasteland full of things both vital to your quest and completely irrelevant, but still entertaining and sometimes useful. I think of an open-ended, paced plot where you can screw around and do whatever you want (granted, with the time limit of the first half of Fallout), but then you go after the main quest and see a major plot development that both changes and greatly increases the responsibility you have, moving from saving your family to saving the entire Wasteland.
Bloody William said:Story-wise, this is a Fallout game. Yes, it's different from Fallout and Fallout 2, but Fallout 2 was different from Fallout,
Bloody William said:Supermutants are different, and they're supposed to be. This is explained in-game that, yes, supermutants were made in the same was as the west coast supermutants, but there are reasons that they're different. It makes more sense than the same supermutants as Fallout and Fallout 2, and results in a far better, more Fallout-y game than if they were completely missing.
Bloody William said:The humor and storytelling is still there, and frankly in far better condition than in Bethsoft's other work. This stuff is leaps and bounds above most of the things in the Elder Scrolls games. The main quest is about as solid as the previous main quests (not amazingly so, but good enough to play through), the NPCs, settings and different quests bring a great humor that ranges from the chuckle worthy to the ridiculously dark, and anywhere from Rivet City to Megaton to the Citadel, you're looking at the same sort of environ seen in Fallout and Fallout 2, settlements and hazards that developed by people looking for ways to survive in any way they can after the war. There's just as much out there to find, and some of it is as bleak as you would find in any Fallout game.
Bloody William said:[spoiler:41d6794685]Tenpenny Tower, anyone? Do "the right thing" and negotiate a peace between the residents and the ghouls, and the ghouls eventually slaughter everyone. Tranqulity Lane is a mad German genius's (the same genius who created the G.E.C.K.) attempt to stay alive and entertained after the way, through virtual reality and the deranged torture of the few survivors still alive from pre-war. Andale is home to cannibal murderer "nuclear families." Minefield and other ruins have abandoned houses with skeletons in some of the most stark, dark tableaus you'll see in a video game.[/spoiler:41d6794685]
Bloody William said:Yes, Bethsoft changed that, but between the implementation of the SPECIAL system and the clever use of VATS to make combat far more deliberate and less real-time than the Elder Scrolls games, they've come up with something entirely new that works surprisingly well. No, it's not turn-based, but it still has me considering position of myself and enemies, number of AP I have, and the range/capacity of my gun far more deliberately than if it was simply an FPS. You can run into a fight and gun everyone down, but it'll take longer, you'll waste ten times as many bullets, and you'll take a lot more damage. Or you can use some Fallout turn-based-ish strategy and pick your shots, take down some targets and then protect yourself/hide/use cover while your AP recharges to finish up the fight. It's not the same thing, but it works well and it doesn't interfere with the flow of the game. If anything, it's faster while keeping much of the same elements, down to the "Vrrrrrt" sound of VATS, the same sound as the little combat button in Fallout and Fallout 2.
Bloody William said:But if you're looking for a really good RPG that keeps the Fallout spirit and humor,
Bloody William said:that sticks reasonably close to canon, and that's full of great things you'll only see in the Wasteland, then Fallout 3 is a true and worthy sequel in the series.
Bloody William said:As for the gameplay differences, look at the difference between Final Fantasy XII and the other, semi-turn-based (real-time but discrete and menu-based) Final Fantasies (not counting 11, which is an MMO). Look at the difference between the Super Mario Bros. games and Mario 64. Look at the difference between the early Castlevania games and Symphony of the Night (regarded by many, including myself, to be the best Castlevania game and one of the best games of all time, period).
Bloody William said:You can turn gameplay mechanics on their ears and still have a really, really good sequel that satisfyingly continues the series.
Amon GeSoto said:Post
Chancellor Kremlin said:At the end of the day it all boils down to this:
If I can't hit a child in the groin with a sledgehammer then its not Fallout.
No. "The Earth is square" is factually incorrect. "Fallout 3 is a good game" is a subjective opinion. There is no right. There is no wrong. Just because it differs from your opinion, it doesn't mean he's wrong. It merely means his opinion is DIFFERENT from yours.Black said:And his opinion is uneducated and wrong.
Just like "I think Earth's square" opinion.
Chancellor Kremlin said:At the end of the day it all boils down to this:
If I can't hit a child in the groin with a sledgehammer then its not Fallout.
Lichbane said:No. "The Earth is square" is factually incorrect. "Fallout 3 is a good game" is a subjective opinion. There is no right. There is no wrong. Just because it differs from your opinion, it doesn't mean he's wrong. It merely means his opinion is DIFFERENT from yours.
Corvin said:I doubt the ESRB would've allowed kid killing with that system. They're another factor that the folks who were hating on this game since before it was released tend to forget.
Trithne said:That's the real kicker: Everyone is so goddamn NICE. It feels like Bethesda thought that by sprinkling the term 'asshole' around, it'd have that authentic wasteland feel, but there's no sense of everyone being purely out for themselves and their own, screw outsiders.
I'm not discussing whether Fallout 3 is a good game or not. I'm talking about it being a worthy sequel, which it is not, it cannot be. The difference is huge, really.Lichbane said:No. "The Earth is square" is factually incorrect. "Fallout 3 is a good game" is a subjective opinion. There is no right. There is no wrong. Just because it differs from your opinion, it doesn't mean he's wrong. It merely means his opinion is DIFFERENT from yours.
Corvin said:I doubt the ESRB would've allowed kid killing with that system. They're another factor that the folks who were hating on this game since before it was released tend to forget.
gregor_y said:Trithne said:That's the real kicker: Everyone is so goddamn NICE. It feels like Bethesda thought that by sprinkling the term 'asshole' around, it'd have that authentic wasteland feel, but there's no sense of everyone being purely out for themselves and their own, screw outsiders.
Did you play the game damn lamplight is most not nice place in fallout world even super mutants in f1 were nicer...