Dr Fallout
Centurion
I wonder what @Greed thinks of Fallout 1?
IIRC, it thinks 1 is flawed too and based on its nitpicking of in-game exploits & its lauding of 4's approach to story, it may think the game is poorly designed but that's my impression. I could be wrong.I wonder what @Greed thinks of Fallout 1?
Habit, I guess. I referred to Greed as an it on a different discussion and so far, I haven't kicked the habit.Why do your refer to @Greed as an it? He's a he.
I think mine is more on how history in the setting was interpreted based on the dominant faction. As a result, dissidents and Ashlanders who do not believe in the history stated by said faction are persecuted and looked down upon. It's quite interesting to see this in the game and watch it actually take place (places like the Ministry of Truth bring up Orwellian notions on the setting and its dominant religion).Anyway, what's your favorite aspect of Morrowind's story? Mine's the century (?) long betrayal and conflict between the Nerevar, Vivec, Sotha Sil, Almalexia (?) and Dagoth Ur. It has so much history, mystery and legend surrounding it.
I think part of the reason why I like Morrowind is that the game expects the player to come up with these notions and allows them to play them out. It is smart enough to recognise the kind of players it may come across and addresses them.I just like how the backstory of the Nerevar can shape your relationship with Vivec. You can fully buy into being his 'spirit' and hence dislike Vivec, even killing him for the betrayal or ignore it because the story suggests you're not actually a re-incarnation.
Which changes if you are of a higher level:[≤ Level 3; 200 Gold has been added to your inventory.] "First thing, pilgrim. You're new. And you look it. Here's 200 drakes. Go get yourself a decent weapon. Or armor. Or a spell. And second thing... you need a cover identity. Around here, 'freelance adventurer' is a common profession. Sign on with the Fighters Guild, or Mages Guild, or Imperial Cult, or Imperial legion, advance in the ranks, gain skill and experience. Or go out on your own, look for freelance work, or trouble. Then, when you're ready, come back, and I'll have orders for you."
[≥ Level 4] "Well.. one look at you, and anyone can see you're an experienced adventurer. That can be your cover identity. Around here, freelance adventurers are thick as fleas on a guar. You'll want to keep active in that line, just to avoid unwanted attention. So. I have orders for you, whenever you're ready."
[A Short History of Morrowind has been added to your inventory.] "Jeanette Sitte's little book is a good place to start. I have a copy here. Take it. You might also look for 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."
I think the reason why Morrowind succeeded in that is because of its relatively poor dialogue system and its lack of voice-acting.Morrowind started a trend for rewarding the player (not directly mind) for doing inter-game research and reading. Reading books gave you a large level of understanding, and this is really applicable in Skyrim as well (though the Dragonborn legend isn't as well written), with Oblivion really breaking from it. You don't need to read to understand the plot.
There are variations on certain topics based on the race of NPCs, quest specific NPCs aside.c) The dialogue, while oft repeated isn't necessarily badly written. A lot of it is actually quite good.
Admittedly, I just remembered that the two games here have little voice acting save for key moments.Nothing wrong with voice acting if the game is good enough to get you interested in the setting and provide incentives to read and research (like with Baldur's Gate and Planescape).
Yeah the Dunmer basically spit on everyone. I tend to look for Dunmers and get their opinion on other races, because they're so snobby about it. The fact that disposition (while handled badly) changed the dialogue results was a good thing.Like how Imperials praise their Empire while others may not be as nice about it, the Dunmer look down on Nords, races outside of Dunmer do look down on slavery in Morrowind, Camona Tong NPCs treat you badly until you significantly raise your disposition (or have a very high Personality score).
That Morrowind, due to its poor general quest design, and NPC design, had to directly tell everything to you, instead of just flowing it more naturally into the game's background.Which was...?
Azura/tribal medicine women (first ashland tribe you meet in the mainquest) even directly talk about how you're not necessarily the chosen one, and that there were others, difference being... they failed. It's directly talked about in the game.
Its a really good game.I wonder what @Greed thinks of Fallout 1?
According to Michael Kirkbride, the guy who wrote large parts of Morrowind, the canonical version of events is that the Battle of Red Mountain, in which Dagoth-Ur, Vivec, Sotha Sil, and Almelexia, supposedly betrayed Nerevar in one way or another, took place inside a dragon break, a period of time in which time become non-linear, and multiple parallel timelines happen simultaneously, only to get merged down into one once Akatosh recovers.I just like how the backstory of the Nerevar can shape your relationship with Vivec. You can fully buy into being his 'spirit' and hence dislike Vivec, even killing him for the betrayal or ignore it because the story suggests you're not actually a re-incarnation.
That Morrowind, due to its poor general quest design, and NPC design, had to directly tell everything to you, instead of just flowing it more naturally into the game's background.
In later games it's far more naturally woven into the background and conversations. No one in Skyrim is so directly telling you "being a dragonborn doesn't mean you should fight Alduin, or that you have to fight Alduin, or that even if you did fight Alduin, the prophecy doesn't mean you would win!" like you get from NPCs in Morrowind.
An ancient quasi-immortal being is unleashing hordes of ash monsters into the wilderness and only you might be able to stop it!.... can you go kill some skeletons in this totally unimportant tomb for me!?Please kill the dragon! he is totally just about to eat the world! For realsies! By the way, can you go fetch me some Mammoth Tusks?
Now you're doing it wrong! Through optional to read books and exposition barely woven into the main quest that you have to search for on your own! That's how Skyrim tells a superior story to games like Planescape: Torment!So... In a menu and through Quest Markers?
That's why the only way to play Skyrim is as a stealth archer. I am not even kidding. Every player character in the game is a potentially perfect stealth archer regardless of background, race or gender:Skryim has a whole number of problems.
Apparently some bandit chief in steel armour is capable of out DPS'ing and out-tanking my level 30+ character who did nothing but buff his own health, while wearing full Daedric gear.
No, YOU are welcomeWelcome to RPGs.