True, nor do I expect a 100% exploit free game, as that is impossible. But a good dev should still try, and when exploits are found, patch them.Tough luck then. There will always be exploits in games, anyone can come up with exploits if they are creative enough with any game mechanics whether it be something as simple as walking around faster by constantly rolling or creating a broken, unbalanced build. No game can ever truly remove exploits from them (since some are tied to game mechanics like Deus Ex 1 or are too fun to be rid off), so you're being unrealistic and irrational then.
See, now I know you didn't play Oblivion or Skyrim, because everything you just said applied to both of them.Now I know you never played the game, only read its wiki page. Or you were so deluded/misguided back then that you misinterpreted everything on purpose so that it can suit your narrative and agenda here.
The game actually goes into detail on ideas like the nature of prophecy, reinterpretation of history by a dominant faction, deconstructions of the Chosen One idea (since the player may simply be someone who fits the superficial aspects of the prophecy and then fulfills them out of necessity rather than some mandate by prophecy like the Dragonborn for instance), differing recollections of history tainted by perspective, inquisitorial religions and more. All that was in an older game you claim to lack depth when compared to the other MQs in the same series so whatever drug you are on, I would like a sample or ten to forget how poorly you misinterpreted the game's MQ.
The whole point of the Knights of the Nine DLC for Oblivion was to point out that being "the chosen one" doesn't mean shit. Pelinal was the god given champion of mankind, shown to Queen Alessia in her dreams, who was connected to Sithis, Akatosh, and Lorkhan, who leveled entire nations with his powers, and led the humans against to many victories against the Hearthland High Elves. And you know what happened to him? He got his ass handed to him and failed in his ultimate goal of killing the high elves. He was literally a player character defined, who failed. And the Knights of the Nine DLC makes it pretty clear you can just as easily fail, because, despite you too being shown to the Emperor in his dreams, being connected to half a dozen deities, and doing all this real cool stuff, it doesn't MEAN anything. Your not destined to win simply because of it.
Not to mention the fact that Mankar Camoran was a dragonborn. He was literally god gifted by Akatosh, and what did he do? Destroyed the empire founded by Akatosh because he wanted to. Being the "chosen one" doesn't mean anything, being a dragonborn doesn't mean anything, your not bound to jack, and can do whatever you want, and even fail like Pelinal and Mankar did.
Similarly, in Skyrim, when you reach Parrthunax, he asks you why you want to learn the dragonrend shout, and then proceeded to rip on every major video game hero cliche
DB: I need to stop Alduin.
PA: Yes. Alduin... zeymah. The elder brother. Gifted, grasping and troublesome as is so often the case with firstborn. But why? Why must you stop Alduin?
DB: I like this world. I don't want it to end.
PA: Pruzah. As good a reason as any. There are many who feel as you do, although not all. Some would say that all things must end, so that the next can come to pass. Perhaps this world is simply the Egg of the next kalpa? Lein vokiin? Would you stop the next world from being born?
DB: The prophecy says that only the Dragonborn can stop him.
PA: True... But qostiid - prophecy - tells what may be, not what should be. Qostiid sahlo aak. Just because you can do a thing, does not always mean you should. Do you have no better reason for acting than destiny? Are you nothing but a plaything of dez... of fate?
DB: What better reason to act than to fulfill my destiny?
PA: If you can see your destiny clearly, your sight is clearer than mine. Dahmaan - remember, Alduin also follows his destiny, as he sees it. But, I bow before your certainty. In a way I envy you. The curse of much knowledge is often indecision.
Paarthurnax calls your ass out for either being a mindless idiot only following destiny/fate, or for attempting to defy the natural order for selfish reasons. He also points that the prophecy doesn't really mean anything, it just says something that CAN happen, not that said thing SHOULD happen, and points out that your belief in destiny is mirrored by Alduin's similar belief in his destiny.
This is further expanded upon in both the Dawnguard and Dragonborn DLC for Skyrim.
-In Dawnguard, the Vampire Lord Harkon learns of a prophecy that would blot out the sun, and let vampires rule the world. It's obviously bad, and the Dragonborn can stop it, because the prophecies of the Elder scrolls don't mean jack. As Paarth noted before "prophecy - tells what may be, not what should be"
-In Dragonborn we get another Knights of the Nine situation. We find Miraak, the first dragonborn, who was sent to help the nord champions beat Alduin during the dragon war, but who decided to simply just fuck off. He was god-chosen by Akatosh, and then decided no. Just like you can.
What you described about Morrowind wasn't the plot, it was the background meta point that has been the meta point of every TES game Morrowind and since.
What you said is so disingenuous its hilarious.