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FixedGetting Power Armor at the begining of FO2x2 is infamous
FixedGetting Power Armor at the begining of FO2x2 is infamous
Which is why getting power armor in Fallout 2 right at the start of the game is infamous for making 99% of the game a cake walk, and why the devs at Obsidian added bleedthrough right?
Morrowind is also a bad game because if you have prior knowledge of the game you call kill Dagoth Ur in under 3 minutes, right?Which is why getting power armor in Fallout 2 right at the start of the game is infamous for making 99% of the game a cake walk, and why the devs at Obsidian added bleedthrough right?
Morrowind being tied as my favorite TES game, I can safely say yes, that part of Morrowind is bad game design. Which is why future games fixed that problem.Morrowind is also a bad game because if you have prior knowledge of the game you call kill Dagoth Ur in under 3 minutes, right?
Yes it is, if the game wasn't so poorly designed you wouldn't be able to do it.It's not the games fault that you can do that
Yes it does, because a good game would have had the devs actually think enough about possible ways players could break, and would have fixed all the obvious major exploits like that.Just because you can use metagame knowledge to exploit a game, doesn't make the game bad.
Isn't it a little ironic that in the other thread you complained about New Vegas "Level-Locking" you from content, but in this thread you are complaining about being able to get armor too early in the game.Yes it is, if the game wasn't so poorly designed you wouldn't be able to do it.
But there was literally no other way they could have done that.Yes it is, if the game wasn't so poorly designed you wouldn't be able to do it.
Why though? Surely a dev should trust there player to play the game how they see fit. If the player wants to exploit the game, power to them, if they don't, that's fine too. Why are you so keen on dev's blocking people from exploiting the game?, it's those people's choice to play like that.Yes it does, because a good game would have had the devs actually think enough about possible ways players could break, and would have fixed all the obvious major exploits like that.
No, because those are two different things, that aren't mutually exclusive.Isn't it a little ironic that in the other thread you complained about New Vegas "Level-Locking" you from content, but in this thread you are complaining about being able to get armor too early in the game.
Sure there is, they could have made it to where the base couldn't be found until a certain point in the sotry ebcuase it was so well hidden. They don't have done something like fo3, NV, and 4 where the base simply has been set up until a certain point in the story.But there was literally no other way they could have done that.
Because that is basic game development? Your asking what amounts to asking "why should people who code things like websites not leave sloppy code people can exploit!"Why though?
Not being able to get the best armor at level 1 =/= being railroaded to play the game only in one way.I find it hilarious he actually wants developers to railroad players into a single way of playing the game.
I don't know, but to me it seems like they have more pride in there work by not doing so.Its called having pride in your work?
Let's not forget that the story for Fallout 2 is very nonlinear.they could have made it to where the base couldn't be found until a certain point in the sotry ebcuase it was so well hidden
Except that if you don't know about the exploit, the game actually is challenging.Wanting to make a game that's actually challenging?
Yup. And of course before the high-level speech checks, IIRC you have to talk to 2/3 of the BOS guys on their respective bunkers too.I may be remembering this wrong as it's been a while since I've played Fallout 2, but I thought Navarro didn't show up on the map until you talk to Matt in San Francisco.
Plus what Greed wants is the exact opposite of good game design for Fallout where players are railroaded into a single role. It could work in a specialized RPG where you are supposed to play a role well (like in Witcher 3 where you are supposed to be a Witcher rather than a mage or archer etc.) but Fallout provides the freedom for any kind of build or role to be successful since the game is meant to allow for any PC's build to succeed. Why else would there be no roles in its 'beloved' Failout 4?I find it hilarious he actually wants developers to railroad players into a single way of playing the game.
(http://fallout.wikia.com/wiki/Chris_Avellone)The biggest lesson [learned from Fallout 2] was if you give the player the ability to create a certain type of character, make sure that you honour the player's character build. What I mean by that is if you give a character to option to dump 500 points into speech. Make sure they have an experience thats very cool and is appropriate for a speech based character. The same thing is true if you're a stupid combat monster, if you're a sneaky thief who no one ever sees... If you're allowing the players to build a character like that with the rule set, then make sure your content supports that experience.
That's not bad game design. That is an exploit you can choose to take of your own free will and resorting to calling it bad game design is quite misleading. No one is telling you to use it.Morrowind being tied as my favorite TES game, I can safely say yes, that part of Morrowind is bad game design. Which is why future games fixed that problem.
I want nothing of the sort. Whats with this constant false equivalence argument that not want exploits = wanting to be able to play the game only one way?Plus what Greed wants is the exact opposite of good game design for Fallout where players are railroaded into a single role.
>Morrowind MQIn fact, I still follow the normal flow of the main quest of Morrowind even with all my knowledge of Morrowind's exploits because it is interesting and has depth that no future Elder Scrolls games has reached. It has replay value that keeps me following the main quest to its very end.
Tough luck then. There will always be exploits in games, anyone can come up with exploits if they are creative enough with any game mechanics whether it be something as simple as walking around faster by constantly rolling or creating a broken, unbalanced build. No game can ever truly remove exploits from them (since some are tied to game mechanics like Deus Ex 1 or are too fun to be rid off), so you're being unrealistic and irrational then.not want exploits
Now I know you never played the game, only read its wiki page. Or you were so deluded/misguided back then that you misinterpreted everything on purpose so that it can suit your narrative and agenda here.>Morrowind MQ
>Depth
Morrowind barely had a MQ. And its MQ was easily the worst of any of the TES games sans those phone games or the Battlespire/Redguard spinoffs.
It probably has such a disorder based on how vehemently it does not want any exploits.If you don't want exploits you can always.... not use them? Unless you have some compulsory disorder that prevents you from doing anything differently.
Not sure, I never used such an exploit (nor did I ever intend to).Doesn't FO4 have an exploit right at the beginning where you can get all your SPECIAL stats to 10 by asking your dog to pick up a book and then clone it by the magic of the Gamebryo engine?