Crni Vuk said:
I really don't see what you mean actually with your criticism. Vegas is doing more or less the EXACT same like Fallout 3 (roaming around, blowing up shit, without doing any quests etc.) but actually offers you STORYLINE to it as well ! (Rocket facility with the ghouls). There is so much stuff to do in that game which has nothing to do with the plot at all that I am baffled how one can complain about the "forced plot" in Vegas when it really is not forced ...
I think you misunderstand here; I'm not talking about subplots and stuff like that.
Fallout 3's Plot is, more or less, as follows:
You begin as a Vault Dweller, oblivious to the wider world. You learn your father has somehow left the Vault (an impossibility to your mind) and are forced to go after him. You find yourself in a world you know nothing about, desperately seeking the only person left in the world you can rely on.
Eventually, after encountering various groups and individuals, you are reuinited with your father and learn of his plans with the Purifier. However, your efforts are ultimately thwarted by the appearance of the hitherto unseen Enclave. It now falls to you to complete your father's work, and with the aid of the Brotherhood of Steel, the Enclave are ultimately thwarted and the Wasteland saved (assuming you're the good guy...).
The game has a clear narrative throughout. Whether or not you buy into the motivations, that is what the writer is going for. Honestly, I tend to agree with the people who were more than happy to give Dad a shotgun enema when they found him, and I was firmly in that camp myself initially, but for me, personally, the overall narrative of FO3 flowed together nicely.
With New Vegas, it wasn't so clear cut. The meta-crisis of whether or not I was supposed to have prior knowledge of the Mohave aside, NV is a short and simple tale of personal revenge, and that tale ends halfway through the game. I rarely encounted Caesar's Legion prior to the Endgame, and when I did I hadn't done enough to make them overtly hostile so I rarely HAD to fight them. The NCR were often trying to kill me though, so I must have done something to piss them off...
I didn't experience ANY of the Kings plotline, because I got filthy rich in the Casino playing Blackjack and bought my way into New Vegas proper. Once there I promptly found my mark, got flirty to lure him into the bedroom, and beat him to death with my bare hands.
End Of Story.
So, having completed what we set out to do... where is the motivation for the rest of it? I had set out to do an Evil playthrough, but along the way I had found myself neither sadistically sociopathic enough to want to burn New Vegas down for the evulz, nor had I undergone an altruistic epiphany and devoted myself to the good of the common man. No, I was a woman (well, my Character was. I'm pretty sure I am still male) just trying to make her way in the Mohave, and for reasons I cannot really remember getting picked on by NCR rangers a lot. I didn't really see where the motivation to get involved in the Grand Scheme came from... and I still don't.
That is why I don't think New Vegas has a good story. It has a brilliant SETTING, but the actual plot that steers you through it is badly done.