RPGDot has done an interview with Iron Tower Studios over their post-apocalyptic cRPG project, and it sounds pretty great:<blockquote>RPGDot: Can you give us a summary of Age of Decadence and the gameplay it will offer? What are your high-level design goals?
Iron Tower: From our brand-new website:
"The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees."
The gameplay & my "high-level design goals" revolve around making very different, logically fitting choices and seeing very different, logical consequences. Action - Reaction. There are seven factions with different agendas, operations, allies & enemies. It's impossible to do something that won't affect a lot of people.
Each quest has 3-6 different ways of solving it. That should encourage players to approach quests more carefully, consider pros & cons of different choices available to them, and pick what fits your character the most.</blockquote>Link: interview at RPGDot
Link: Iron Tower website
Iron Tower: From our brand-new website:
"The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees."
The gameplay & my "high-level design goals" revolve around making very different, logically fitting choices and seeing very different, logical consequences. Action - Reaction. There are seven factions with different agendas, operations, allies & enemies. It's impossible to do something that won't affect a lot of people.
Each quest has 3-6 different ways of solving it. That should encourage players to approach quests more carefully, consider pros & cons of different choices available to them, and pick what fits your character the most.</blockquote>Link: interview at RPGDot
Link: Iron Tower website