Age of Decadence - the real crpg in the spirit of Fallout 2

Re: wat

VDweller said:
Possibly, but AoD is not a spiritual successor to Fallout. It's inspired by Fallout and Arcanum, but it's not the same thing.

(snip)

The quote describes the world and explains 'decadence' in the title. It doesn't fucking matter what book it came from. Can you not understand that?

Epigraph - a quotation set at the beginning of a literary work or one of its divisions to suggest its theme. The theme in this case is the content of the quote, not what the book is about. This is how these things work.

(snip)

It's not the Roman Empire and there are no references to Rome in the game.

In order,

My reference to the "spiritual successor" refers to the title of this thread, no more, no less, I was responding initially to the OP, not to you.

The first text anyone reads in the Steam store, before purchasing is this:

"The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. "

Ok so it isn't "set in" the Roman Empire, but "Inspired by". With Roman names and cognomens mixed with made-up words. Again, anyone could easily confuse two, given that there's a handful of text to read before you buy the game, and things don't become any clearer in the demo, by design.

Finally, that isn't the *only* way an epigraph works:

"In literature, an epigraph is a phrase, quotation, or poem that is set at the beginning of a document or component. The epigraph may serve as a preface, as a summary, as a counter-example, or to link the work to a wider literary canon, either to invite comparison or to enlist a conventional context."

emphasis mine.

Seriously, like usual you claim the thing to mean just the one thing you intend it to mean, and not the myriad of ways that it can be used or taken, in or out of context.
 
Re: wat

yarga said:
Finally, that isn't the *only* way an epigraph works:

"In literature, an epigraph is a phrase, quotation, or poem that is set at the beginning of a document or component. The epigraph may serve as a preface, as a summary, as a counter-example, or to link the work to a wider literary canon, either to invite comparison or to enlist a conventional context."

I for one can't wait to try this game out :D

(well, litterally I can, since I'm not daring do much more with my shaky ol computer. In fact, I can wait quite patiently. It is a virtue of mine!)
 
Re: wat

zegh8578 said:
yarga said:
Finally, that isn't the *only* way an epigraph works:

"In literature, an epigraph is a phrase, quotation, or poem that is set at the beginning of a document or component. The epigraph may serve as a preface, as a summary, as a counter-example, or to link the work to a wider literary canon, either to invite comparison or to enlist a conventional context."

I for one can't wait to try this game out :D

(well, litterally I can, since I'm not daring do much more with my shaky ol computer. In fact, I can wait quite patiently. It is a virtue of mine!)

The demo's out, you risk nothing trying that.
 
Re: wat

yarga said:
No "spiritual" successor to Fallout will be considered without compadres, thank the Fallout devs for that, they hooked me, headaches and all.
Companions & parties were an afterthought that were hastily added to Fallout 1 just prior to release. Which is also why it was so annoying and half broken at times. But they were initially not conceived as being integral to the Fallout experience.

Anyway, let it go. There is nothing to gain from you both arguing over nothing.
:roll:

VD put a huge amount of effort into this, so stop hacking into him over your own misconceptions and expectations. You're free to have your opinions, but you're taking it out on someone that with little outside help has tried to bring you a nice RPG.
 
Re: wat

SuAside said:
yarga said:
No "spiritual" successor to Fallout will be considered without compadres, thank the Fallout devs for that, they hooked me, headaches and all.
Companions & parties were an afterthought that were hastily added to Fallout 1 just prior to release. Which is also why it was so annoying and half broken at times. But they were initially not conceived as being integral to the Fallout experience.

Anyway, let it go. There is nothing to gain from you both arguing over nothing.
:roll:

VD put a huge amount of effort into this, so stop hacking into him over your own misconceptions and expectations. You're free to have your opinions, but you're taking it out on someone that with little outside help has tried to bring you a nice RPG.

You have it backwards, I responded to the OP, VD responded to *me*. Nice of you to both grant me my own opinion and then invalidate it in the same sentence, that must be some kind of record right there. And VD hasn't tried to bring *me* anything, last I saw he's charging for his game, not giving it away.

But I agree with your on-topic point: Companions were not intended to be a core element of FO. But IMO they became one nonetheless, to the point where every iteration of the game has included them.

I put it down to "happy accident", and it's my own opinion, you didn't care for them, that's cool, I admitted they were frustrating as f*** sometimes :)
 
Re: wat

yarga said:
And VD hasn't tried to bring *me* anything, last I saw he's charging for his game, not giving it away.

He is not giving it for free but he still spent nine years working on it and did bring a nice cRPG that most fans of this genre enjoy, including Chris Avellone. If you don't like it, it's fine, it might be just a matter of taste but honestly your "Rome Empire" and missing companions arguments are not that good...
 
I don't really see the point in arguing with someone that something they spent years making isn't what you want it to be. You should probably take out your frustrations somewhere else, not on a guy who has devoted his time to make something he believes in and considers a good game.
 
I don't agree there aenemic, by that logic no game should ever be criticized. He can say whatever he wants about the game, and people also have the right to refute the things he says.
 
Serifan said:
Does the game have dragons? It's not a proper rpg if it does not have dragons.

Are you the Serifan that draws the awesome dragon art I just saw on the nets, because if so, you might be able to convince me of that!
 
That's me. I also draw dicks but you might not be as interested in them.

edit: VD I bought the game.

Only been playing an hour and I have reloaded the game about 10 times. Well done sir! :clap:
 
Serifan weren't you complaining about someone stealing your username all over the interwebz? Maybe this dragondrawing scoundrel is the person you should hunt down and drag to your basement?

Also, I downloaded and installed the demo of AoD yesterday and so far... I like the music that plays during the startscreen. Haven't had time to actually play it so consider this contribution totally useless.
 
What if I told you it really was me.



Also fuck you VD why for make combat so hard. After talking my way out of every fight situation I get sent to the second city and get jumped by assasians sent from the guard captain. Fuck him.
 
Serifan said:
Also fuck you VD why for make combat so hard. After talking my way out of every fight situation I get sent to the second city and get jumped by assasians sent from the guard captain. Fuck him.
I think you can avoid that though. Just a matter of having the right stats and picking the right dialogue option. Pretty sure it was possible to keep him happy at the end in R3 anyway, haven't gone for R4 yet (think I'm gonna wait till Thursday comes).
 
Yeah you can but I fail the speech checks and I can't find any more quests to boost my skills so had to reload an skip finishing the quest line. Sad I couldn't travel back which sucks.
 
Walpknut said:
I don't agree there aenemic, by that logic no game should ever be criticized. He can say whatever he wants about the game, and people also have the right to refute the things he says.

Of course he has the right to do so, and I think critisism is important. What I meant is that I don't see the point in doing it the way he's been doing. It's not like he's reviewing a game a played. He complains about far-fetched stuff that he misinterpeted and he complains that the game isn't the type of game he would have prefered it to be, even though it was never supposed to.

There's a big difference between constructive critisism and... well, not so constructive critisism.
 
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