Aliens: Colonial Marines one letter typo fixes AI issues

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From arstechnica, https://arstechnica.com/gaming/2018...typo-led-to-aliens-colonial-marines-awful-ai/
Mod team found it last year; wider discovery thanks to Gearbox game's latest $3 sale.
Sam Machkovech - 7/13/2018, 10:30 PM

aliens-CL-800x450.jpg

Enlarge / Want Aliens: Colonial Marines to better resemble this 'shopped image? Just remove one letter!
Gearbox / Sega
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History may never be kind to Aliens: Colonial Marines, but the present tense isn't looking so good for the lawsuit- and complaint-ridden Gearbox game, either. This week brought to our attention one of the weirdest coding typos we've ever seen in a game—which has apparently been hidden inside of A:CM's PC version since its 2013 launch.

The first-person shooter returned to gaming's zeitgeist this week thanks to a 90-percent discount at gaming site Fanatical, which brings its asking price down to $3. (Buying the PC version outright from Steam currently costs the full $30 price.) This sale led one fan to plead with members of the popular gaming forum ResetERA to consider the game as a decent cheap-fun option, especially due to a 712MB fan-made patch at moddb.com that addresses many of the game's graphical and gameplay glitches.

Tether vs. teather
Upon researching this patch, ResetERA readers noticed something in the moddb.com notes that somehow escaped the gaming community at large in October 2017: the discovery of a one-letter typo in A:CM's INI files. As moddb.com user jamesdickinson963 pointed out last year, the game's "PecanEngine.ini" file references a "tether" system in assigning AI commands to the series' infamous monsters (which I'll call "xenomorphs" for brevity's sake, even though that term isn't necessarily the right one). However, one of its two mentions of the term "tether" is misspelled as "teather."

Dickinson's post alleges that this command, when spelled correctly, "controls tactical position adjustment, patrolling, and target zoning. When a xeno is spawned, it is attached to a zone tether. This zone tells the xeno what area is its fighting space and where different exits are. In combat, a xeno will be forced to switch to a new tether (such as one behind you) so as to flank or disperse so they aren't so grouped up, etc." Thanks to how the engine parsed this typo, it never caused any crashes; instead, the engine ignored the unfamiliar term. Thus, the game's monsters never received the smarter, useful information that had been programmed from the get-go. Instead, they often ran around like in the infamous image below.

giphy.gif

The infamous "bad AI" GIF that a fan posted shortly after the launch of Aliens: Colonial Marines.
This 2017 post came shortly after the release of the group's final "Game Over, Man!" patch, which, among many other fixes, overwrites this INI file with the typo's correction. Turns out, as of press time, the patch is still useful. Gearbox has not updated the game's PC version since July 2013, and the typo is still there.

On Friday, Ars re-downloaded and tested the game, exactly as served by Steam, through the opening beats of two missions. Then, we replayed those missions after editing the "teather" typo in the aforementioned INI file. In both missions, xenomorph AI improved dramatically once the typo was corrected, with monsters immediately taking advantage of elevated attack positions, hiding points, and multi-monster flanks. The difference is night-and-day.

Does this typo-correction upgrade mean the game is officially worth $3? Not necessarily. But the full patch does remedy enough of the game's biggest issues for anybody who might happen to own the game. Meanwhile, for anybody else in need of a quick sci-fi fix, we can think of worse ways to spend a few bucks for hours of entertainment.

Doubt it's something that fixes the game but a small typo changing that much AI behavior is hilarious to me and I thought I'd share.
 
ALL BECAUSE CLIFFY B AND HIS CRACK TEAM CAN'T SPELL "TETHER" RIGHT

HOLY FUCKING SHIT.

Like, fuck Cliff Bazinga for a lot of things but the Aliens: Colonial Marines debacle(s) in PARTICULAR.
 
It's pretty amazing, basic spellchecking would've done wonders for the AI. The game would've still sucked, but it'd be something.
 
Yeah that's my thought process. It would have had bad reviews still but would they have been nearly as abysmal? Can anyone here confirm? I never bought or played it.
 
I played the game....my god it is an enormous pile of shit.

EVERYTHING IS AWFUL.

* graphics
* Lore
* story
* gameplay
* shooting
* characters

All awful!
 
I remember Gearbox being actually not that bad. They gave us Half-Life Opposing Force, after all. What the fuck happened?

There's corporate propaganda both ways but the story basically can be summed up as Gearbox devoted all of their efforts, resources, and coders to doing Borderlands 2 and treated Colonial Marines as a shitty side project they were being paid to do.

They may (accent on may) have taken the money set aside for it and given them by Sega to pad B2's budget too.

What Gearbox didn't expect was Colonial Marines to have a HUGE initial set of purchases because they weren't controlling the marketing for the game and Sega had actual hopes for Gearbox to revive the franchise.

As such, their corporate reputation took a massive hit as creators of one of the worst games of all time.
 
There's corporate propaganda both ways but the story basically can be summed up as Gearbox devoted all of their efforts, resources, and coders to doing Borderlands 2 and treated Colonial Marines as a shitty side project they were being paid to do.

They may (accent on may) have taken the money set aside for it and given them by Sega to pad B2's budget too.

I remember reading about Cliffy stealing Sega's money, yeah. How long has Bleszinski been in charge, anyway?
 
Whether they embezzled from Sega or not is anyone's guess but they made a lemon and did the bare minimum of effort. I'm not a hard man to impress but it was awful.

We could have gotten another Alien: Isolation but instead got ET: The Game Part 2.
 
HAHA HOLY SHIT I'M DUMB
It's Pitchford in charge of Gearbox, not Cliff.

Brain totally went "retard with long last name" and managed to pull up the wrong retard.

Just sub in Randy Pitchford for all instances of Cliff Bleszinski. Jesus fuckin christ I'm too drunk to be posting right now.
 
https://www.destructoid.com/anonymous-whistle-blower-claims-gearbox-stole-from-sega-246558.phtml

A Gamasutra article was used to back up the claim. The article in question is an interview with Pitchford, in which he explains how his studio got the rights to Duke Nukem Forever.


"It clearly shows that Pitchford and Gearbox wanted to focus heavily on Duke Nukem Forever, but how would they get the money to hire some of the 3D Realms team and even buy the intellectual property? Sure, they made a lot from Borderlands, but guess where they got the money to fund Borderlands in the first place? Yup, SEGA.


"So Gearbox essentially lied to SEGA, mishandled funds, broke agreements and contractual obligations to work on other projects, didn't want to work on a game they were contractually obligated to work on and gave it to another team, poor organization and direction on ACM, took on too many projects from different companies at once, and other things that we may not even know about. Hell, part of me believes that Gearbox wanted this thing delayed as much as possible so they can get more funding money to embezzle from SEGA."
 
I also heard the story about the money Sega gave to Gearbox for the development of Aliens Colonial Marines being misappropriated/used for the development of Borderlands 2 instead.
I do recall that another studio was called in to work on ACM as well, if it was just multiplayer or also the single player mode I do not recall but I do know that they went bankrupt because of this fiasco.

Even if the AI had been better the campaign and the storyline are still shit.

Now I have something to share which does involve some secrecy and privacy but I have had a look at earlier design documents for Aliens Colonial Marines and in particular the main campaign.
Let me just say that the scope of that campaign was much broader than what we got in the final game, really more an alien war like in the Dark Horse comics rather than a repeat of Aliens with Weyland Yutani troops thrown in. Settings like a colonized Mars and a couple of other places and a storyline in which W-Y eventually looses control of their xenomorph experiments.
Basically the stuff fans wanted to see after Aliens.

However I cannot share these documents because I promised my source that I wouldn't.
 
There's corporate propaganda both ways but the story basically can be summed up as Gearbox devoted all of their efforts, resources, and coders to doing Borderlands 2 and treated Colonial Marines as a shitty side project they were being paid to do.

They may (accent on may) have taken the money set aside for it and given them by Sega to pad B2's budget too.

What Gearbox didn't expect was Colonial Marines to have a HUGE initial set of purchases because they weren't controlling the marketing for the game and Sega had actual hopes for Gearbox to revive the franchise.

As such, their corporate reputation took a massive hit as creators of one of the worst games of all time.

As much I loved Borderlands 1/2 (Didn't like Pre Sequal at all being more of a rehashed BL2 without any of the good things) the company's recent actions and spesficly Clif's has really turned me off of there product's, even for Borderlands 3 I'm a little worried I just hope the bad side of the company hasn't gotten to it yet.
 
The actual game is amazingly shit. Just let me describe the story:

The protagonists are Colonial Marines who are sent to investigate the derelict ship from Aliens (which dropped its pods in Alien 3) only for them to go back to the colony (which was NUKED I remind people). There, Weyland Yutani have set up a massive facility to study the aliens. They find Hick's character (who died on another planet!) still alive.

Lance Henrikson's character shows up, they stop him.

It's the laziest stupidest writing I can think of. I write sci-fi too!
 
Obsidian's Alien game was cancelled to pour more money into this...
That really upsets me. I have a feeling it could have been pretty great.
Even if the AI had been better the campaign and the storyline are still shit.
Seems to be the general consensus lol. Still funny that it could have been not as bad if not for a typo.
Also, crazy thing you shared there. Thanks for that. And if you truly have a source who gave you that, I wouldn't reveal it either.
 
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