Alpha Protocol

Serge 13

Cranium Cat oTO
Orderite
Just what i always loved to see !

"Obsidian is pleased to announce Alpha Protocol, a modern day espionage role-playing game. "

and from Gameinformer magazine :

"If you love RPGs but are tired of swinging swords or slogging around in spacesuits, you’re in luck. Obsidian Entertainment is drawing on its Fallout and Planescape: Torment roots with its new espionage-based game Alpha Protocol. "

Damn...i would love to know how the game will look like,but the first thing that comes to my mind is GTA !
 
Deus Ex is more cyberpunk themed.This game is supposed to be set in the "Modern Day" which is the way the world is right now or maybe in a very near future .
 
Vault 13 said:
Deus Ex is more cyberpunk themed.This game is supposed to be set in the "Modern Day" which is the way the world is right now or maybe in a very near future .

So like that Dream Catcher RPG In Cold Blood?
 
Maphusio said:
Vault 13 said:
Deus Ex is more cyberpunk themed.This game is supposed to be set in the "Modern Day" which is the way the world is right now or maybe in a very near future .

So like that Dream Catcher RPG In Cold Blood?
I never played In Cold Blood but wasnt that an Action Adventure game ?!
 
Kilus said:
I hope it's more like Deus Ex.

Gameplay-wise, it looks to be Deus Exian, according to the description.

Too much PR-nonsense in there. I'm waiting to see more revealed.

More details here.
 
Vault 13 said:
Maphusio said:
Vault 13 said:
Deus Ex is more cyberpunk themed.This game is supposed to be set in the "Modern Day" which is the way the world is right now or maybe in a very near future .

So like that Dream Catcher RPG In Cold Blood?
I never played In Cold Blood but wasnt that an Action Adventure game ?!

Yeaaaah you may be right... I don't seem to recall the RPG elements now that you mention it.
 
What's up with the combat in it, by the way? I've read it's realtime, but can it be paused?

Also, they said that you can talk your way through lots of situations. I wonder if there is a possibility to avoid every battle.
 
Yeaaaah you may be right... I don't seem to recall the RPG elements now that you mention it.

It was made by Revolution and it's an adventure with some running around and shooting parts. Pretty good game.
 
wow an RPG set in a modern day timeline sounds really really fresh :)

i'm thinking it will be high on story and metal-gear stealthyness ... lockpicking, hacking, sneaking that sort of thing. Judging by the pictures its no spray and pray affair.
 
Well as long as it doesn't go as batshit insane as Metal Gear did after a while.

The speech at the end of MGS4 still haunts me.
 
Read the Gameinformer article and it sounds and looks pretty meh. It looks like an average action game with a pretty wankerish PC. The RPG part sounds promising though but I'm not all that excited about it. The setting seemed uninteresting.
 
The Dutch Ghost said:
Well as long as it doesn't go as batshit insane as Metal Gear did after a while.

The speech at the end of MGS4 still haunts me.

NOOOoooOOOooooOOOooo! Holy Shit, Spoiler! The game RUNINED!. My blank chaste mind, now tainted with the vulgarity of your revealed ending. The finality of the complete saga of MGS torn to shreds; before I took a step, I was plunged into the abbys of misinterpretation by another, defiling the masterpiece for eternities. The game ruined, and with it some of my soul.


...


Yah... Anyways. AP looks promising in certain areas, and in the very least appears to have some novel and relatively brave ideas. The dialouge system looks intersting. From what I understood you only have a limited time to respond to NPCs in conversation (a bar shows your remaing time). Although potentionally somewhat entirely frustrating and inhibting to the actual rpg'ing (in the traditional sense), it's something fresh and genuinely original (please 'physically strike' me if I am incorrect in that assertion, i.e. has anyone else done this before).

The roleplaying in shooting limits itself to damage calculation (and crits et the like) only, the accuracy and movements is determined by the P. If I'm not mistaken that's kinda like it worked in Deus Ex (never played, as saided before).

If Avellone is involved on this, it might even make a respectable form of electronic entertainment.


Ps. I haven't played a single MGS.
 
Jabu said:
Yah... Anyways. AP looks promising in certain areas, and in the very least appears to have some novel and relatively brave ideas. The dialouge system looks intersting. From what I understood you only have a limited time to respond to NPCs in conversation (a bar shows your remaing time). Although potentionally somewhat entirely frustrating and inhibting to the actual rpg'ing (in the traditional sense), it's something fresh and genuinely original (please 'physically strike' me if I am incorrect in that assertion, i.e. has anyone else done this before).
In fact, Fahrenheit: Indigo Prophecy had the same dialogue system, though it was not an RPG.

From what I've read, it will be really similar in AP: there will be just emotions with wich you can reply, not the phrases actually.

Jabu said:
If Avellone is involved on this, it might even make a respectable form of electronic entertainment.

From what I've heard, he is involved
 
13pm said:
In fact, Fahrenheit: Indigo Prophecy had the same dialogue system, though it was not an RPG.
Thought someone probably did. I (at times) always leave disclaimers. Another game I've heard so much about that I have yet to boot up, gog.com can't come soon enough.

13pm said:
From what I've read, it will be really similar in AP: there will be just emotions with wich you can reply, not the phrases actually.

Yeah, I remember the comparison being made for AP with Mass Effect (i.e. limited dialouge-choice information).

13pm said:
Jabu said:
If Avellone is involved in this, it might even make a respectable form of electronic entertainment.

From what I've heard, he is involved

Nice to hear. Hope his dormant master writting skillz make occasional cameos in future Obsidian titles.
 
Jabu said:
Another game I've heard so much about that I have yet to boot up, gog.com can't come soon enough.
Hehe, it's only 3-4 years old. Don't think that qualifies it for GOG.



Also, Brian Mitsoda (one of the lead writers on VTMB) is supposedly involved in AP too.
I think it looks very interesting for an action/FPS RPG with those guys on board.
 
Jabu said:
Another game I've heard so much about that I have yet to boot up, gog.com can't come soon enough.
It's very interestng at the beginning, it starts like some detective story, but further it turns into utter shit. Also, since it is a game, developed for consoles at first place, controls really piss off. But it's still a fun game to play if you don't care about the stupid ending.
 
I was reading about this last week. Seems pretty cool, but I'm not sure about the Character Creation. Seems kinda ... lite, you know?
 
RPG’s are predominantly, if not exclusively, set in traditional science fiction or fantasy universes. What convinced you an RPG presented as a contemporary spy thriller was the way to go with this original material?

Chris: When we started making Alpha Protocol we were pretty much in the throws. We had just finished up KOTOR 2 and Neverwinter Nights 2 and both of those are pretty traditional, very rules based RPG’s and we wanted to do something that was more action-based. A little bit more accessible. And so we just looked around and we really liked the espionage genre because nobody had really played in it. We thought it would be really cool to go from a green agent to a powerful, modern-day superhero. And so Alpha Protocol was born out of that.

Since Alpha Protocol is set in a game universe more common to FPS titles, was there any consideration for developing Alpha Protocol as a first person RPG, similar to Elder of Scrolls IV: Oblivion, as nod to the plot theme?

Chris: We actually looked at making an FPS for a long time. There’s certainly a lot of influence from other FPS games and obviously Oblivion. But we really felt that it was important to see your character because we have a lot of action elements in the game like: jumping, using cover, zip lining, talking to people. And we felt seeing Mike doing those things all the time was really important to feel what he was doing and understanding that interaction in the world. And so ultimately we went with a third person, over-the-shoulder camera.

More accesible?
 
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