Alpha Protocol

Totally, not really a surpise there though. I've heard about the three J.B philosphy(Jack,Jason, and James) that they are going for in terms of the dialogue system.
Aggressive, Neutral and Suave(WOW THAT WILL PROBABLY MEAN THREE DIALOGUE CHOICES)


For example.

Jack Buar: "Give me that fucking information, or I'll blow your goddamn head off.

Jason Bourne: "Please give me the information, so I don't have to blow your head off."

James Bond: " If you give me the information, I'll have sex with you and then you'll try to blow my head off but in turn I will turn the gun upon you and forgive you, only to see you die in a immaculate way much further down the line."[/i][/quote]
 
slamelov said:
More accesible?

I know people that wont play KOTOR because they hate Star Wars. I know people that wont play NWN because D&D sounds silly to them.

So I assume that's what he means by "more accessible".

I could be wrong.
 
Accessibility is a buzz word at this point that means little to nothing. I for one, have faith enough in Avellone to wait for this to come out before I pass judgment though. Judging by Obsidian's efforts so far, it will likely be at the very least a decent game that I will enjoy.
 
Infernaeus said:
Accessibility is a buzz word at this point that means little to nothing. I for one, have faith enough in Avellone to wait for this to come out before I pass judgment though. Judging by Obsidian's efforts so far, it will likely be at the very least a decent game that I will enjoy.

Let's hope it doesn't get rushed and pushed out with the nagging feeling that it's an incomplete game.

This definitely looks like it has some good potential.
 
Alpha Protocol Interview

http://grupo97.halconesrojos.com/index.php/artlos-mainmenu-28/13-rol/365-chrisavelloneinterview

A quote:

You said that the moral ambiguity of Alpha Protocol will be closer to Fallout 1 and 2, which is very promising. Could you please explain how is this system being developed?

Alpha Protocol doesn't attach a moral absolute to the main character - instead, we track the player's attitude and individual NPC's perception of the player's morality and ethics. Basically, the player gets judged by the NPCs, but his morality isn't a number or scale attached to him personally.

Basically, the world paints you as a saint or demon - but even that's too simplistic for people's attitudes in AP, since each of them has a different perception of right and wrong. Each NPC brings their own morality judgments to the table - so saint/demon can translate into sympathetic, worthy of respect, friendship, object of romance, aggressive shithead, etc., but in terms of you judging yourself? Hell, you're just doing a job. You know why you did what you did to get the job done, the world be damned
.

May be you find it interesting.
 
Re: Alpha Protocol Interview

slamelov said:
http://grupo97.halconesrojos.com/index.php/artlos-mainmenu-28/13-rol/365-chrisavelloneinterview

A quote:

You said that the moral ambiguity of Alpha Protocol will be closer to Fallout 1 and 2, which is very promising. Could you please explain how is this system being developed?

Alpha Protocol doesn't attach a moral absolute to the main character - instead, we track the player's attitude and individual NPC's perception of the player's morality and ethics. Basically, the player gets judged by the NPCs, but his morality isn't a number or scale attached to him personally.

Basically, the world paints you as a saint or demon - but even that's too simplistic for people's attitudes in AP, since each of them has a different perception of right and wrong. Each NPC brings their own morality judgments to the table - so saint/demon can translate into sympathetic, worthy of respect, friendship, object of romance, aggressive shithead, etc., but in terms of you judging yourself? Hell, you're just doing a job. You know why you did what you did to get the job done, the world be damned
.

May be you find it interesting.

I have no clue if it will be exactly that way in Alphaprotocol or not (hey, as long you didnt played it you cant know it). But this is exactly what I wanted in RPGs for such a long time. I mean for settings like SW or some fantasy cliche thing it makes sense to have clear "moral" somewhere like dragons are the evil creatures you need to slay to fuc... I mean save the princess. We all know and love that.

But I hate how many RPGs even the ones that claim to be moraly ambiguous (Fallout 3 yawn ...) still force some kind of moral upon on you exactly telling you what gives you a positive and what a negative karma. Like giving water to bums for example or donating money to a church. But what is with people that have a "different" definition of moral ? Of good and bad ? Maybe some see donating a large sum of money to a religon as something evil. Or they see you as weak for helping others. I mean its like with cultures. We do not accept marriage with children. Other culturs have no issue with it. Without the intention to discuss if that is now moraly right or not. But just shows definitons and oppinions vary. Yet games seem not to represent that. It always feels to me at least like the devs thought about some kind of moral code and you have to always follow that. Regardless what you or the NPCs "might" eventualy think. Kills somehow the diversity and realistic dialogues in my eyes. Well most of the time. Nice difference here was PT and Fallout.
 
alpha protocol got a 5 out of 10!

they said the main problem was the writing,(wow)stating that it was boring & long winded. clumsy ai,poor balancing,& stealth issues! even though a lot of things sound good for nv,i have to admit i'm worry more about the game on a whole! :oops:
 
I never trust any reviews when they jump on the writing for a game.

One of the more hilarious examples of this, a whole mess of reviews attack the story of Lost Planet 2, calling it disjointed and confusing.

The hilarious part is that the story in Lost Planet 2 is told from the perspective of five different groups operating roughly around the same time.

If you can't follow multiple plot lines, you really don't get to judge any kind of writing ever.
 
also the game is not out yet true ?

I think one should wait and see. In a time where a game like Fallout 3 can win literaly awards for writting I would not give much what they say about the writting in a game like Alapha protocol. Particularly since Obsidian did a good job with it in Kotor 2 if you ask me ~ yeah the game had still a lot of issues that it feelt rushed and unfinished but the characters they had in the game did had good dialogues.
 
I'll probably pick it up because i think Obsidian deserves some support given the market dominance from COD and various other flavors of shit. I've watched the trailers and they've really tried to sell the multiple choices to different resolutions, which i figure deserves my support. Plus i actually like the Devs.
 
though if the game is really flawed I would not buy it just to suppor them. A few smaller issues would not upset me of course. But if the writting for a RPG is really only mediocre and the gameplay feeling rushed it doesnt deserve my money to speak so. As much as I like Obsidian. But supporting "bad" products is never something I do.
 
Oh i agree, but i have zero faith in game reviews nowdays. Everyone is to busy sucking the publisher/Dev off to actually be honest. Only Yahtzee is honest, but at the same time i think he's too harsh, purely because of his character.

From what i've seen of the game, it looks fairly fun, so ill grab it for that.
 
sampson70 said:
they said

I wonder who is "they" who said this.



Also my Alpha Protocol should be here in a few hours. Then I will see by myself. I know already that I will hate the minigames, because I hate minigames, but that's it.

Was watching a live stream of someone playing it yesterday and the day before and it didn't looked that bad.
 
I think I'll go down town later today and buy it, shame I'll be playing it on Xbox 360 though. It's the only alternative to a gaming PC I have at the moment (yada yada broken yada yada difficult and expensive to repair yada yada), the best this can run is probably Deus Ex.

Crni Vuk said:
As much as I like Obsidian. But supporting "bad" products is never something I do.
In a way, I agree with you. But I don't think anything Obsidian makes can be as bad as what Bethesda makes nowadays, and all the people who bought that seemed satisfied. It may be fanboyism talking but the game really doesn't look too bad, it's getting a lot of bad reception from people on the internet though. Guess I'll have to play it to see what's so wrong with it.
 
This game is really getting hammered in reviews:

bit-tech.net - 5/10
http://www.bit-tech.net/gaming/xbox-360/2010/05/27/alpha-protocol-review/1

gladriel - 7.5/10
http://www.gladriel.com/reviewFull/content/1581/Alpha-Protocol-review/

There was also a 6/10 GameSpot review, until an editor realized Sega had ads on their site and took it down.

Summary of the reviews so far:

- poor, trite writing
- extreme linearity
- terrible AI
- shitty balancing
- tons of bugs and glitches (In an Obsidian game? NO WAI!!1)
- horrid shooting mechanics
- abundance of awful minigames
- PS2-quality graphics

And here is an even shorter summary:

- SLAM-DUNK!

I especially had a good, hearty laugh at the numerous complaints about bugs and balancing issues. All this time we thought "alpha protocol" was some über-secret espionage term, when it's really a reference to the state of the game build. Looks like that one-year delay in development really paid off. I wonder how many patches until the game can be safely rebranded as "Beta Protocol"? Lulz!

Though, to be frank, I have to call bullshit on some of these perfunctory reviews. While AP certainly has glaring flaws, one cannot escape the impression that the critics never gave the game a fair chance, especially if you contrast these reviews to the gushing praises lavished on Mass Effect 2 some months earlier. Objectively speaking, there is no way this game could actually be-

The game cover said:
obsidian_logo.jpg
Oh. Right. Carry on.

PS: This is as good time as any: *casts spell: Summon Roshambo*
 
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