An Open Letter to Bethesda on How to Fix the Fallout Franchise

Currently, i don't even see the point on mentioning Bethesda in any Fallout discussion. After 9 years, if Bethesda could make Fallout games we would already know it. It is beating a burnt by dust horse skelleton. Better focus on actual Fallout games like Fallout of Nevada than waste time talking about those filler open crap sandbox. Plus, those mods need NMA and other Fallout communities to reach those target, while Beth doesn't need us to advertize their stuff. No need to tear ourselves apart for discussion about products that have nothing to do with Fallout but the name.
 
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Better focus on actual Fallout games like Fallout of Nevada than waste time talking about those filler open crap sandbox.

True enough.

It's a tad sad, thugh, that all there's to look forward to and talk about is a bunch of mods.
 
I would say it's a bit of old meat. You can still make a good hotdog out of lips and assholes and offals.
 
WE ARE NOT HOLDING BETHESDA TO A DIFFERENT STANDARD TO OBSIDIAN.

You keep saying "Give Bethesda the benefit of the doubt", "Assume they had clever intentions", "How 'come your giving Obsidian the benefit of the doubt but not Bethesda", but here's a thought

WE DON'T NEED TO GIVE OBSIDIAN THE BENEFIT OF THE DOUBT.

I'm currently replaying New Vegas as a tribal character. One of the things that makes NV so good, is that it also picks up the good features of the Bethesda games.

Unlike other Fallouts, the protagonist of NV is a protagonist of a TES game (To be honest, the true protagonist of New Vegas is Vegas itself. Its gangs, its drugs, its culture, its alleys etc, but you understood my point)

As a "TES protagonist", I can roleplay a tribal without a problem. I can even say to Robert House and the Burned Man that my char prefers the wildlife. I have perks for tribal, I have a almost exclusive skill for tribal (Survival, and it´s not boring at all), I have gear for tribal.....

And I find this wonderful and totally in keeping with what a core RPG should be.

Why Fallout 4 have shame to be a Bethesda game? I don´t understand this. Every time that Nathan opens his mouth I I'm kicked out my character that I'm trying to interpret to be Nathan.

Now, I get it. TES is TES, Fallout is Fallout. They are not to be the same thing. But THE BEST THING of TES they cut out?

edit: Oh yeah. I raised this spot once in the official Bethesda forum, and the drones there said that it's my fault that I can not roleplay a character, that is my lacks of imagination. Maybe they're right, maybe I´m the alien for thinking that this game is wrong in everything it try to attempt.
 
Mods can be great things.

They can, but in my experience they very rarely are. It's useless to mod Bethesda games for example. I went there back in the day and none of the bigass mods like OOO or Martigen's or FOOK or what ever, did anything but turn the game into a bugged feature hunt that lasted for a couple of hours and then got old. The flaws of those games run too deep for modders to fix. And even the Fallout 2 Restoration patch... I only use the bugfixes because the rest just doesn't feel like it belongs there, it's almost like superimposed clipart on top of the original work. I'm not saying that to undermine Killap's work, but that's just how it feels to me.
 
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Dunno, the RP really feels like it's actually restoring the game to what it was supposed to be in the first place. Made me appreciate Fallout 2 a lot more.
But I tend to agree, games should stand on their own and are not supposed to be measured by the quality of their mods.
Modding a game to hell and back is kinda silly in my opinion, but stuff like Sim Settlements definitely makes Fallout 4 a lot more enjoyable.
 
>Skills are boring

Yeah, skills are boring. That's why they are skills, their jobs are to do the boring work of pumping up numbers, while perks do the unique, beneficial job. When perks has to do skills's jobs too, they also got boring.

Not to mention the balancing in Fallout 4 is atrocious. Every single build would eventually ends up being the same, or samey. You can't make focused builds, as you need to waste those perk points on some other, unrelated perks or SPECIAL while waiting your level to enable the next level of your desired perk.

Edit: Oh, and before anyone gonna shoot down my arguments by bringing up Fallout 1&2 also have those boring skill-increasing perks, well they're released ~20 years apart and are completely different type of game/RPG (Top-Down, Isometric Turn-Based cRPG vs FPP/TPP, Real-Time Action-RPG) and that's why you don't compare them. Besides, instead of comparing to Fallout 1&2, we should compare Fallout 4 to New Vegas which is the closest game and it literally has no boring perk whatsoever. Yes, there's still some rather boring perks like Commando/Sniper perk increasing weapon's accuracy in VATS, but those are leftovers from Fallout 3 :smug:
 
we should compare Fallout 4 to New Vegas which is the closest game and it literally has no boring perk whatsoever. Yes, there's still some rather boring perks like Commando/Sniper perk increasing weapon's accuracy in VATS, but those are leftovers from Fallout 3 :smug:

"New Vegas has literally no boring perks. Yes, there are boring perks, but they're just leftovers!"

I love New Vegas as much as the next guy, but what kind of mental gymnastics do you have to do to pull off that kind of logical leap? If there boring perks in New Vegas, then New Vegas has some boring perks.
 
"New Vegas has literally no boring perks. Yes, there are boring perks, but they're just leftovers!"

I love New Vegas as much as the next guy, but what kind of mental gymnastics do you have to do to pull off that kind of logical leap? If there boring perks in New Vegas, then New Vegas has some boring perks.

The better wording would be: While New Vegas was in no slouch of having pretty boring perks, at least it offered much more interesting ones compared to Fallout 4.
 
"New Vegas has literally no boring perks. Yes, there are boring perks, but they're just leftovers!"

I love New Vegas as much as the next guy, but what kind of mental gymnastics do you have to do to pull off that kind of logical leap? If there boring perks in New Vegas, then New Vegas has some boring perks.
Yeah, my bad. I arrange my arguments that way because I keep getting flashback of arguing with a guy on Youtube comment section of that video, who tried to argue that Commando perk was brought by New Vegas, when in fact it has been in Fallout 3 from the very start.
 
I recently ran across an interesting view point online. Here are the vids:


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