Any stuff related to unofficial F2 patches goes in here!

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Me again. Running Killap's patch, had to download .exe from interplay's patch to slow down the worldmap. Now I have reached SAD, I tell Vic, Cassidy and Sulik to stay put. When I go to take out the guard robots Sulik and Vic join the attack and start shooting up the place. Cassidy stays put. Also Vic and Sulick have the red outline and Cassidy has a green outline. We are all wearing power armour, so I'm not worried about them getting killed. Just something else to look into. Other than that no other problem yet.
 
Ok. now that the autodoc HP perk things have been fixed in Kallips patch. Just how in the heck do you get them? Does it require using the thing a whole bunch of times, or some specific thread with the doc guy out front or what?
 
Unless Killap has changed something, you get them by being "stoopid" (IN<4) and using the AutoDoc in the Vault City Courtyard. You get a special thread to "ride again".
 
To add to what Silencer said...your Luck stat is important for this.

Also for the Alcohol Raised hit points.

forddieselguy: If your NPC are close enough, they'll join into fights that you are involved in. Try making them leave the party as far away from the action as possible and see what happens.
 
Unkillable Cat said:
To add to what Silencer said...your Luck stat is important for this.

Also for the Alcohol Raised hit points.

I think Per maintans Autodoc Raised Hit Points II depended on Intelligence.

Alcohol Raised Hit Points does depend on Luck, though.
 
Yup, to get Autodoc Raised Hit Points in dialog your intelligence must be less than 4
Code:
// *** Msg file reference: {138}{}{Me wanna ride agin! Agin!} ***  
   NLowOption(138, Node003a);

But there is a bug and you can only get Autodoc Raised Hit Points I (intelligence < 9)
To get Autodoc Raised Hit Points II you need to have intelligence > 9
Code:
   if( dude_iq < 9 ) then begin  
      critter_add_trait( dude_obj, TRAIT_PERK, PERK_autodoc_hp_bonus1_perk, 1 );  
// *** Msg file reference: {343}{}{You have gained +2 Max HP.} ***  
      display_msg( mstr(343) );  
   end  
   else begin  
      critter_add_trait( dude_obj, TRAIT_PERK, PERK_autodoc_hp_bonus2_perk, 1 );  
// *** Msg file reference: {344}{}{You have gained +4 Max HP.} ***  
      display_msg( mstr(344) );  
   end

But this bug is no more in Latest Killap patch, where we have:
if player Luck = 10 then he gets Autodoc Raised Hit Points II, if luck is lover than 10 then he gets Autodoc Raised Hit Points I
Code:
  if (get_critter_stat(dude_obj, STAT_lu) == 10) then 
  begin 
    critter_add_trait(dude_obj, TRAIT_PERK, PERK_autodoc_hp_bonus2_perk, 1); 
    display_msg(mstr(343)); 
  end 
  else 
  begin 
    critter_add_trait(dude_obj, TRAIT_PERK, PERK_autodoc_hp_bonus1_perk, 1); 
    display_msg(mstr(344)); 
  end
 
Speaking of bugs:

NCR:

# If you have the quest to eliminate Mr. Bishop for Westin, and then kill both Westin AND Bishop, the quest doesn't get crossed out in the Pipboy.

Vault 15:

# Vault 15 doesn't have an "introduction text" that appears in the message panel when you first enter it.

Sierra Army Depot:

# When you disable the Repair Terminal (by pushing the OFF button) you get 200 experience points, but you are not told why you gain the experience.

# The terminal on Level 2 STILL makes my computer CTD from time to time...except now it crashes every time! Guess it's time to grab that mapfix!

Misc:

# The Tragic addiction has still not been fixed.
 
Unkillable Cat said:
Speaking of bugs:

# The terminal on Level 2 STILL makes my computer CTD from time to time...except now it crashes every time! Guess it's time to grab that mapfix!

Well if you are using my latest patch, this includes the map fix. I have not experienced any crash with that terminal though, but if you could perhaps provide a save game when you are next to it, I could take a closer look.

Unkillable Cat said:
# The Tragic addiction has still not been fixed.

That addiction will never be perfect. Was never fully implemented by the makers plus what is implemented is bugged. I will do my best to tweak it though. Oh, and if you could mention again all the issues you encountered with it, that would also help.
 
Let me get this straight.. To get Autodoc perk for HP I you need 4 int or less.. but to get the Perk II.. you need 9 int or higher? Just how in the hell do you do that? Snort a ton of mentats, or alter game files or what?
 
Mogymog said:
Let me get this straight.. To get Autodoc perk for HP I you need 4 int or less.. but to get the Perk II.. you need 9 int or higher? Just how in the hell do you do that? Snort a ton of mentats, or alter game files or what?
AEHP2 originally required IN 10, which made it impossible to get because you had to have IN <4 to get the prompt for the test. In killap's patch, LK 10 is sufficient.
 
killap: I will dig up a savegame for you...tomorrow.

In the meantime:

New Reno:

# Not sure if this is a bug, but when Renesco restocks his items, the amount of cash he has is reset instead of added to. For example, he normally restocks between 250-400 chips. If, for some reason, he has more (or less) chips than that at the time of restocking, they are removed and another 25ö-400 chips spawned in their place, instead of 250-400 chips being added to the current value.

# Another possible "bug"...I can't use my Lockpick skills on any of the doors in New Reno Arms, except the back door. No message appears if I try to (un)lock the doors in that house.

# When Keith Wright addresses you as a Made Man of the Wright Family, a punctuation is missing. He says "How's it goin <Mobster Name> Everybody treating you all right?"

Sierra Army Depot:

# On Level 3, there is a computer which tells me the status of the Brainbot I am supposed to assemble. When you first access the computer, it tells you that an organic storage device is missing, that the bio-gel storage needs to be refilled, and that the systematic motivator (or whatsitsname) needs to be installed.

In the room with the Brainbot is a jar of Bio-gel. I used the jar on the Brainbot and got the message that the bio-gel storage in the Brainbot was now full. Then I accessed the computer again. Only thing is, the computer told me that the robot body was now OK, but the bio-gel still needed to be refilled. The computer thinks I installed the motivator when I really installed the bio-gel!

Misc:

# When Sulik is using a (Super) Sledgehammer, he only makes Thrust attacks. This annoys me, because Thrust attacks cost 1 more AP than Swing attacks, but I am wondering why he only makesT hrust attacks. Is it because no animation frames exist for a male tribal swinging a sledgehammer, but only for thrusting?
 
I'm not 100% sure on this.. But I just got done doing everything in Redding, and my karma with them never changed from neutral. I was pretty sure that in normal 1.2 version that it went up when you did quests, and you could get idolized.. So, therein lies the problem that Killaps patch has caused it.. or was something activated in the patch that stoped it, untill certain outsie requirments where met?
 
Unkillable Cat said:
Misc:

# When Sulik is using a (Super) Sledgehammer, he only makes Thrust attacks. This annoys me, because Thrust attacks cost 1 more AP than Swing attacks, but I am wondering why he only makesT hrust attacks. Is it because no animation frames exist for a male tribal swinging a sledgehammer, but only for thrusting?

Yes I have encountered this aswell. now he is using his swing attack. i think that starting a new game might fix the trust problem.

Try changing weapons and see if he is still using his trust attack.

He might change back to swing when he levels up aswell
 
I can confirm the bug about Redding having a Neutral stance towards you, even though you have done all the quests for them.

Also...how exactly is the Sheriff supposed to reward you if you fix his injured leg?

Finally, one dialog error in San Fran. When I tell Harry the Rocket Scientist that I want to join the Hubologists, he tells me to "Go down that elevator and talk to AHS-7". As everyone knows, there is no elevator there, but a flight of stairs.
 
Unkillable Cat said:
Finally, one dialog error in San Fran. When I tell Harry the Rocket Scientist that I want to join the Hubologists, he tells me to "Go down that elevator and talk to AHS-7". As everyone knows, there is no elevator there, but a flight of stairs.
You obviously still have a few neurodynes knocking about the old bean. How could you mistake the elevator near the fully-functional space shuttle for a simple staircase?
 
That's what Harry said as well.

Now he's a pile of ash blowing in the wind.

You looking for something...similar? :twisted:

But anyways...when you're talking to Myron and you convince him to join you, you can select a dialog choice that's taken right out of the Blues Brothers. ("It's a 106 miles to Arroyo, we got a full fusion cell, half a pack of Radaway, it's midnight and I'm wearing a 50-year old Vault 13 jumpsuit. Let's hit it.") Nothing wrong with that except the Vault 13 jumpsuit is 80 years old and not 50.
 
Unkillable Cat said:
But anyways...when you're talking to Myron and you convince him to join you, you can select a dialog choice that's taken right out of the Blues Brothers. ("It's a 106 miles to Arroyo, we got a full fusion cell, half a pack of Radaway, it's midnight and I'm wearing a 50-year old Vault 13 jumpsuit. Let's hit it.") Nothing wrong with that except the Vault 13 jumpsuit is 80 years old and not 50.

Becoming too picky now are we? I swear, by the end of all this I will have essentially recreated Fallout 2. :wink:

EDIT:
Also...how exactly is the Sheriff supposed to reward you if you fix his injured leg?

By saying how much he loves you. Nothing special with fixing it; just some dialogue and the warm feeling inside.[/code]
 
It's because Interplay didn't have nitpicking beta testers that people like you saw the need to make a good, but flawed game, better.

Maybe you should consider sticking your name in the Fallout 2 Credits...

But here's another thing...remember that merchant in San Francisco that was selling the Jet Antidote? Well, in the game I'm currently playing, I have yet to complete the Jet Antidote quests, and I have arrived in San Francisco. I have now visited the merchant several times, and he has, so far, not had the Antidote for sale. Could it be that he does not have it for sale until after you have completed the quest? And if so, was this feature in the game before killap's awesome patch?
 
Per said:
Unkillable Cat said:
# GeForce card".

# security for Carlson

Yes and yes.

Spooky, If I recall correctly the first Geforce series came in late ´99 and Fallout 2 hit the street at the end of ´98.

To Killap:

Bug: If your NPC is using Ripper and he runs out of ammo, he still tries to reload the weapon for a very long time (about 20-30 times) before he gives up. This bug may also be in other melee weapons that needs to be reloaded. Another engine bug maybe, but I still wanted to let you know about it.
 
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