... ... ...Silencer said:Is Arroyo reeeeeallly 106 miles from the Stables?
Finally getting around to some of the questions/bug reports posted.
Yes, this is pretty much what happens when you piss someone off and then run away before he/she enters combat with you. A variable is set that reminds them to attack if they ever encounter you again. This is therefore not a bug.# Not sure if this is the result of a bug, but here's the score. I tried to "smuggle" Lenny into Vault City once (by leaving Lenny by the front gate, opening the gate and then having Lenny rejoin while the gate was open) just to see what would happen. As it turns out, Citizen Sergeant Stark said something like "A ghoul! Guards!" but I ran back to the gate and dumped Lenny before any trouble would ensue. I re-entered the city and no-one came at me with guns blazing.
Now, however (and this is a long time after said smuggling attempt) whenever Citizen Sergeant Stark sees me, he waits for about 5 seconds before turning hostile and opening fire on me. If I'm quick enough, I can talk to him before he turns hostile, but if I stick around for almost any amount of time, he attacks me. When an unwanted individual enters Vault City, does it cause all Vault Citizens that see them to turn hostile permanentely? Is that how it is supposed to be?
Well the reason is because they are using guard models but have citizen scripts to them. I can either add guard scripts to them or replace their models with the ones in blue jump suits. Any thoughts on this?# At night, there are both Vault citizens and guards found at the two bars in Vault City. However, the "guards" there have the same description as the jumpsuit-wearing Vault citizens if you examine them. Also, the "guards" at the Parlor Room have the same items on them as normal Vault Citizens. They do have more Hit Points than the Vault Citizens, though.
Any suggestions for this? Per?# Vault 15 doesn't have an "introduction text" that appears in the message panel when you first enter it.