Ah, thank you for testing that. I did in fact get your e-mail but I was unable to respond (error receiving it on your end) I was not able to get much out of the file you sent other than the fact it crashes entering Vault 13 Still, because you just tested the above info, does that mean there is no longer a crash in Vault 13? My guess is something got corrupt in the map but I don't know why. I was thinking it had something to do with Dr. Schreber and the variable being set to prevent the death sequence to the deathclaws...but if you claim that works then I don't know. Thanks again for testing though.Snowden said:Killap, I tested to see if eliminating Schreber saves the deathclaws.
4 May: Fixed Vault-13 computer.
9 May: Killed Dr. Schreber.
7 Jan: Returned to Vault-13. No Enclave slaughter.
It looks like it works. I did notice a few issues with special random encounters while wandering around.
Can you recall the general region you were on the map?Snowden said:1. King Arthur's Knights and the Guardian are sometimes announced as "Error" in the World Map dialog.
Hmm. I have seen something similar to this happening. I would enter a random encounter and after leaving it would be marked "Unknown" Entering it again and then leaving would then put the correct name to it. I take it this is not the case with you?Snowden said:2. Some special encounters that are marked on the map (Toxic waste dump, Knights) are permanently labeled "Unknown".
I shall look into this and report back.Snowden said:One more thing: I haven't seen this mentioned here. On the second floor of the Vault City vault are several doors that can only be opened by brute force. With 8 ST I could bust a door with no problems. With 7 ST, using a crowbar is supposed to help. I tried it and the message box said that I pried it open successfully, but it didn't open. Something like "This door is broken and cannot be closed" appeared over my character's head every time I tried to open it, and trying again with 8 ST didn't help.