FIXED since 12-31-05
- Fire gecko pelt no longer shows up as "none" in the inventory.
- Dunton's spawn spiked knuckled only once (first time entering the map)
- Extra space in Aldo's dialogue.
- various random encounter map issues
- King Aruthur dialogue issues.
- Guard in the house at the left of main gate of Vault City now has the correct script.
- Message would show up in message window about trying to access the brotherhood outside door even if you are not trying to open it.
- Dialogue screen does not keep popping up if teammates or other npcs try to access the door to Duppo's store.
- Phazer and Zip gun should no longer have ammo type "none" when first obtained hence preventing you from reloading them until every bullet was used of this "unknown" type.
- No can no longer walk into rocks in the shuttle crash map.
- You can no longer enter the unfinished residential area of the Den.
- Telling Nagor you won't find smoke would cause him to run into the wilds and die, but the quest would never be set to failed (crossed out)
- Corrected issue with the door to Metzger’s storage building that prevented you from ever enclosing the doors after leaving the map. (the message window would say they are securely locked even though they are wide open)
- You can no longer get three plasma transformers from Jeremy in Gecko.
- Talking with Randal in Vault City after the first time will no longer cause him to reintroduce himself and call you "stranger"
- Minor dialogue errors with Randal.
- Spacing issues when receiving money from Metzger after a slave run.
- The Elder should no longer "forget" being mad at you.
- Typos with Marcus
- Looking at prospectors now says "You see a Prospector" rather than just "Prospector" Several other scripts have been updated for this. Done for consistency.
- “If I solve the Bar Brawl quest in a peaceful manner (no-one dies, and no-one goes to jail) and then go talk to Dangerous Dan McGrew about it, he'll say that I killed everyone in that bar brawl and gets pretty pissed at me.” This has been corrected.
- Geiger counter in the shelf behind the NCR guard in the house on the Bazar map is no longer turned on.
- walking through tubs in Redding and Modoc wall in Grisham room is no longer possible.
- Lou in Redding now places San Fran on your map.
- Mines in Navarro fixed - have light step perk
- One mine in the raiders map which was impossible to find unless walked on has been fixed.
- the light step perk has been fully implemented into all mine scripts
- the player now stops when a pit trap is spotted (like with mines) and all pits now appear correctly when spotted in the Raider’s map. Before some would only appear when stepped on.
- The guards outside the Ghost Farm will now ALWAYS force dialogue with you.
- Asking Duppo about where Carlson is no longer leads you to the incorrect dialogue option.
- cleaned up errors with the computer when constructing the brain bot (would display the status of the bot incorrectly)
- Corrected typo in Keith Wright’s script.
- "At night, there are both Vault citizens and guards found at the two bars in Vault City. However, the "guards" there have the same description as the jumpsuit-wearing Vault citizens if you examine them. Also, the "guards" at the Parlor Room have the same items on them as normal Vault Citizens. They do have more Hit Points than the Vault Citizens, though." These guards no longer have the citizen script but now use the guard script.
- The doors to New Reno Arms now have scripts attached to them.
- You no longer have to sleep with Mrs. Bishop first before being able to lockpick her safe. (bad scripting)
- Disabling the Robot repair terminal now displays a message saying you did.
- Can get a town rep great or less than neutral in Redding now.
- Corrected typo in Gruthar’s text.
- “On the map to the east of the entrance, there is a rec room to the southeast, in which there are two scientists. These two scientists are, however, labeled as "a person in a vault suit" instead of being "members of the United States Chemical Corps" and unlike the other vault suit-wearing people around here, are not carrying Plasma Grenades and have twice as many hit points.” They now use the scientist script.
- “On the next floor down, there are two desks facing each other in the first room you enter. You can walk through the upper desk.” This has been fixed.
- Missing roof tiles filled in on Wright’s map in New Reno. Missing Road tiles also filled in on the San Francisco map.
- Killing all the Hubologists now sets the “get fuel for them quest” (if accepted) to failed.
- Vault 15 entrance map (squatters) now has a greeting message
- Backstabbing Westin after accepting the quest to kill bishop now correctly sets that quest to failed. (crossed off)
- Corrected potential crash when speaking with the brain about fixing the power plant.
- Renesco barter discount works again.
- Tragic addiction is probably going to be the best it can be. Addiction tab correctly shows up when the addiction is obtained and the addiction only lasts one week rather than indefinitely.
- Obtaining a bad reaction from Tubby would cause him to alter his prices when you barter. The modifier was set incorrectly, however, so instead of charging more, he would charge less.
- Drug dealers in New Reno now charge less rather than more when you defeated the Enclave or are a made man, prize fighter, or porn star. The modifier was backwards.
- Fixed potential crash occurring in Vault 13 after the death of Matt
- Fixed potential crash with Sierra Army depot computer on level 2
- Fixed several possible instances where a crash could occur during combat.
- tons of misc. fixes to text files
- traveler no longer marks the location of the sierra army depot when the description of the location given is clearly for the Milt base.
- You are no longer able to shoot through the left corner wall of Mordino's room
- Pretty much all barter price inconsistencies should be dealt with. (meaning that prices going through the script as opposed to just using the barter button should now be the same)
- If you had exactly $124 and asked for the bath that costs $125 in Klamath, then the money check would pass and you would get the bath. No money would be removed from you inventory, however.