COMPLETE LIST OF FIXES
Corrections:
Last update: 8/03/05
Arroyo:
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- Hakunin no longer forgets he is mad at you if you continue to insult him hundreds of times.
Klamath:
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- Telling Sajag about Whiskey Bob's still now correctly displays a gain of 100xp in the message window.
- Slim Picket:
*You now lose money (50 or 100) if you chose to pay for learning about Geckos/the Great outdoors.
*Playing as a woman and talking with Slim no displays correct dialog lines
*Various other corrections to the dialog tree within the script.
- Dunton Brothers:
*Convincing the Duntons that someone is watching them now correctly displays a gain of 250xp in the message window.
*You can now have the conversation about the bug parts found in their hut in the grazing area. With high enough speech you can even uncover how the Duntons are rustling the cattle and scare the brothers into never doing it again. (A gain of 250 xp for this)
- Whiskey Bob:
*He now gives you $65 when you convince him to pay you more. (He gave you $55 instead before)
*He now snubs you off if you have a negative town reputation.
- Corrected error on my part which caused you to lose the option of getting Sulik for free after rescuing Torr.
Den:
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- Tubby NOW tells you about Redding and mentions something about it - modified dialog - (I had this set differently before)
- Having sex with Joey will no longer cause him to disappear when you leave the map and return back to it.
- You can now get different rewards ($500, $1000, or full $2000 + stuff) from Fred depending on how much you let him initially keep. – before only got best reward
- Anna's Ghost:
*Killing Anna's ghost no longer triggers a bug that would remove various dialog options to ask people about Vic.
*You now gain the correct amount of xp for burying Anna's bones (600 xp)
- Major dialog fixes when talking to Rebecca about the death(s) of Fred and Derek.
Redding:
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- Sheriff:
*He now thanks you if you successfully heal his broken right leg.
*You no longer can keep getting the reward from a previous quest by declining the next one and talking with him again.
- Bar brawl quest:
*You can now end the bar brawl peacefully. - You MUST speak with BOTH of the miners to end it peacfully.
*A message is now correctly displayed in the message window telling you that you "broke up the bar brawl." - did not do so before.
*Now if you talk with just one of the miners and for some reason report back to Marion, things no longer get "messy" in the scripts
- Taking care of Widow Rooney and clearing out the mine now correctly appear in your PIPboy quest list.
- A greeting message is now displayed when you first enter Redding - only city that did not have one.
Vault City:
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- Autodoc:
*Now malfunctions for stupid characters.
*Fixed various dialog errors.
- Medic Andrew (courtyard):
*Fixed numerous dialog errors involving the combat armor implants.
*Phoenix implants now take only two days as that is how long he says they take.
- You now get the xp for having both the account book AND the bishop holodisk - before you only got the disk xp if you had both in your inven.
- You can no longer gain (or lose) infinite karma by commenting on Martin's singing in the Vault.
- Barkus no longer initially says he will pay you $250 for Davin (was a typo and should read $200)
- The gate guards of Vault City now correctly tell that Marcus is a mutant and Lenny is a Ghoul - If you are a citizen AND if you are not one.
- When talking with Dr. Troy in Vault city you no longer say you are poisoned when you are irradiated and vice versa.
- Thomas Moore in Vault City no longer rants when he is not on the map anymore. (You would see text floating, but not Mr. Moore)
New Reno:
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- Salvatore
*Salvatore no longer locks up when you click on him after becoming a made man, nor if you decline a mission he gives.
*Salvatore will no longer freak out if you talk to him after he just gave you a mission. He now displays the correct message of "Go see Mason."
- Bishop (Carlson quest)
*Now get $750 if you ask for $750 rather than luckily getting $1000
*It is now a bit harder to get the $1000 - before it was easier than the $740
*Can now get the $500 - before got nothing
*Changed a speech option that was marked as neutral but was really a bad one.
- If you sell your NPCs to Big Jesus they now actually disappear
- The comedian now correctly says the 2nd of the two new routines he has after you beat the Enclave. This one occurs if you got Angela Bishop pregnant. Before he would just explode and never say the line. Now he correctly displays the line and then blows up to the cheering of the audience. (I guess that is what happens to you when you mock the daughter of the boss's you are in...you get shot in the head! ;0)
- All bugs (dialog, crashes, etc) with T-Ray should be fixed. (Thanks to Seraph for the work he already did)
- Fixed a glitch in how the car is handled in New Reno after you get it back from T-Ray.
- Fixed a bug where if you would come to the Chop Shop on foot, your car would appear there.
NCR:
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- Your entire inventory is now removed when you fight Lenny. Caution though, Lenny has a powerfist and stimpacks. This is a "fix" for the issue where you would give up your guns to fight and when you got them back you would have more than you started.
- Killing (ok killing) or stopping Jack in the power plant now correctly displays a gain of 3000 xp in the message window.
- Nording will now say he gives you $50 instead of $500 if you fail - (Caravan runs)
- Merk now steals stuff from your car if you blow off the guy who can guard your car. (Never fully implemented by the original designers)
- Myron now disappears when you sell him to Merk
- Fergus(NCR) no longer walks out of the building and disappears forever when you try and use any type of skill on him.
San Francisco:
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- You can now copy the vertibird plans by hacking into the Shi physics database yourself - can do this only once.
- Bar on the Oil Tanker
No longer closed 24/7
Various dialog error fixes
Bartender now actually carries booze
- Badger will now actually turn the Hubologists hostile if you either hurt a vagrant or him (He said he did but nothing happened)
- Various fixes to the physics, chemistry, and biology terminals.
- Vikki and Juan:
*Leaving the map during scripted sequence between Vikki and Juan and then returning will no longer cause their script to freeze.
*Fixed dialog error when talking about the "Hub's latest book"
- Fixed a dialog error with the Hubologist's main computer.
- AHS-9 will no longer keep giving stupid characters xp for getting fuel.
- Dr. Fung:
*Acquiring of implants works perfectly.
*You no longer can get the regular implants after you get the enhanced ones - thereby causing you to have BOTH regular and enhanced.
- You can now finish the spleen quest by assassinating Dr. Wong within one day after his refusing to give you the spleen and then going to Dr. Fung as usual. (This was prevented by a bug before)
Raider's Base:
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- The base is now hidden
- Car no longer disappears when you go down the manhole in the secret entrance and then come back up.
Vault 13:
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- You are now able to get Goris to join your group after the Vault 13 massacre - would keep leaving you saying the pack was in trouble.
Enclave:
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- The terminal in the entrance area to the Enclave can now be hacked if you don't have the presidential pass key. - Requires HIGH science skills.
Gecko:
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- Gordon of Gecko is now PERFECT - you can now get everything out of Gordon that you should
- The Brain's script is now PERFECT
- Harold's script is now PERFECT
Modoc:
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- When you take the watch to either Cornelius or Farrel you now NO LONGER can do the quest again when talking with Cornelius. (If you had a million of these watches you could actually redo this quest a million times and get millions of xp from Cornelius.)
- Fixed all the stuff with Miria and Davin. You should now have no problems sleeping with either of them.
- Bess no longer disappears forever when you go down the Shitter or Well. (Still not a 100% perfect, but at least she is no longer lost forever.)
Misc:
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- K-9's armor definition is no longer bugged where it would lose its innate AC bonus after it levels up.
- Unnamed Wrights will no longer address you as a Prizefighter if you're a Made Man for them and vice versa.
-Various instances of the so called barter-upgrade exploit - Fixed for Morlis and the flint; acquiring of combat implants in Redding, and Elridge in New Reno and all his upgrades that he can perform. See Per's guide for specifics on how one can "utilize" this exploit
- The Bridgekeeper’s robes were not being accounted for when a character in the game determined what you were wearing. This trigged a bug that caused characters to think you were wearing just your Vault 13 suit when actually you had the bridgekeeper’s robes on.
Fixed for: Wallace, Lynette, President, Dogmeat, Tandi, and Marcus.
- The "infamous" 1 NPC bug (where you could take 1 NPC in Navarro or Enclave) as well as doctors not healing your 1 NPC should now be corrected. - Recompiled the needed scripts using the corrected party.h file by Haen
- You can now get the Tragic playing card addiction. (Talk with Wooz in Gecko)
- The flint now looks like a rock when you drop it (instead of a large crate)
- A TON of spelling corrections. I have checked every single .msg file that the game uses and fixed all that needed to be corrected.
- Poison now actually poisons you
- Drinking Gamma Gulp beer or Roetgen Rum will now radiate you (Gamma 5 and Roetgen Rum 10)
- Lenny now carries a Zip gun
- Telling Karl to come home is now displayed in the pipboy
- Various cosmetic fixes to some of the pipboy entries
- Wording for gaining of experience points should now be consistent. It should always read "You gain x experience points"
- Endings for Elder, Marcus, President, Harold, and Hubologists have been added. (Still no new pic for Harold though)
- 2 new bad endings for Vault City have been unlocked.
- Phazer has been added to the crashed shuttle random encounter.
- Corpse stolen by the Hubologists from the Shi has been added. (there is a log note in the Shi database that corresponds to this)
Map changes:
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- Fixed some spots in Klamath where you could walk on tables
- You can no longer go off screen in the NCR pasture map thereby following the Deathclaws to Vault 13 when you are not actually supposed to.
- Fixes to the Oil Tanker map in San Francisco that corresponds to the changes made in the bar (ie carrying of liquor, etc)
- Den - Smitty's house (his wooden floor stopped before it hit the wall) - this is now fixed
- Den - You can no longer walk into the shelf in Metzger's room.
- New Reno map (Wright house area) - You no longer are able to walk on some of the tables/desks
- Changed the lit flares to normal ones (Hubologist's Base)
- Brahmin in Gecko now have generic brahmin scripts assigned ot them (before they were scriptless)
- When you enter the map of "Car outta power" it no longer displays a message that you are standing in front of the Arroyo bridge.
- Various other map fixes to prevent walking through tables, desks, etc.