Any stuff related to unofficial F2 patches goes in here!

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Oracle said:
great job killap. its probly going to be on the main page soon.

Just one question. You didnt include abby right ?

Yes, no Abbey mod is included. This patch is strictly for bug fixes. I plan at some point to work with Skynet and others to get a separate package out that will include Abbey, village outside the city, EPA, and other missing areas/quests.

EDIT:
Archives have been corrected. They are good for download and use! 8) :D
 
Carib FMJ said:
WEEEEE!!!! Someday, well, fixes are nice, and I like the Tragic card addiction.

Yep, playing Tragic with Wooz is now cool! 8)

Added a version of my patch that includes previous 1.02 fixes. Use this one ONLY if you have a US copy of the game.
 
What. The. Hell? When I enter Gecko and then leave right after all of a sudden I get the video where the Enclave oil rig blows up, immediately followed by Hakunin's dream message where he says the village is dying. And when I enter some other map from there I get the Hubologist ending where they use a cheap derivative fuel and blow up, followed by the credits and then the game asks if I want to continue playing. If I enter another map on Gecko when I first get there I get the explosion video followed by the Hubologist ending, the credits and then I am asked whether I want to continue playing. If I leave Gecko, enter again and leave, it once again shows the oil rig blowing up and then the game hangs in a black screen with ambient sound playing. This is a real mess.
 
Crowley said:
What. The. Hell? When I enter Gecko and then leave right after all of a sudden I get the video where the Enclave oil rig blows up, immediately followed by Hakunin's dream message where he says the village is dying. And when I enter some other map from there I get the Hubologist ending where they use a cheap derivative fuel and blow up, followed by the credits and then the game asks if I want to continue playing. If I enter another map on Gecko when I first get there I get the explosion video followed by the Hubologist ending, the credits and then I am asked whether I want to continue playing. If I leave Gecko, enter again and leave, it once again shows the oil rig blowing up and then the game hangs in a black screen with ambient sound playing. This is a real mess.

Ok, yes it looks like you got my patch BEFORE I put up the message about the mistake I made. I had accidently left in a test file (gecko settlement script) that I had used to test the endings. I had corrected this though and removed it from the files. Please redownload the files. Sorry again. :oops:
 
Okay. No harm done. Would've been nice if you had said what exactly you corrected in the archives. though.
 
Crowley said:
Okay. No harm done. Would've been nice if you had said what exactly you corrected in the archives. though.

Well I posted the initial release some time last night and then I realized as I was lying in bed that I had accidently included the test file I had used. I ran to a another computer in my house and posted a message about this but was unable to reupload the files until the morning. I take it you got the files in between my initial release and my message warning about the error?
 
I downloaded version B and unpacked it into my Fallout 2 folder, overwriting files but the problem remains. Tried starting a new game and headed to Gecko ASAP. Didn't help.

edit: Nevermind. Figured it out. Deleted scripts and then reinstalled them from the patches.

more edit: I've encountered a bit of trouble after installing the patches. In Klamath I rustle the cattle with the Duntons, then go rescue Torr. However, when I talk to Mrs. Buckner about reward, I can't ask her forgive Sulik's debt , even though I've asked both Sulik and Maida about his debts.
 
Hi just signed up, excellent work! You must be experiencing fallout burnout by now; I bet you will cringe at every bug reported now.

I am running the official patch, seraphs and yours and have encountered an old bug fixed in seraphs patch, Liz now hangs when I talk to her in broken hills about the guns in her basement, this is really weird as well because I know you have not touched that, she worked fine for me on your previous release though, maybe it has something to do with the fact I am running the uk version it was a clean install

PS I am working on translating Den residential at the moment (liches mod)
 
Dude101 said:
You must be experiencing fallout burnout by now

You have no idea 8)
Dude101 said:
I am running the official patch, seraphs and yours and have encountered an old bug fixed in seraphs patch, Liz now hangs when I talk to her in broken hills about the guns in her basement, this is really weird as well because I know you have not touched that, she worked fine for me on your previous release though, maybe it has something to do with the fact I am running the uk version it was a clean install

Ok, well what version of my patch are you running. A/B? What version of Seraph's patch are you running? Packed/Unpacked? Also you cannot use the official patch + my patch at the same time. If you want the BEST scenario, install Seraph's patch and then version B of my patch (the one without the official 1.02 fixes) Let me know what happens then.

Dude101 said:
PS I am working on translating Den residential at the moment (liches mod)

I would love to include that at some point. If you could send that to me when you are finished, I would really appreciate it.
 
Crowley said:
more edit: I've encountered a bit of trouble after installing the patches. In Klamath I rustle the cattle with the Duntons, then go rescue Torr. However, when I talk to Mrs. Buckner about reward, I can't ask her forgive Sulik's debt , even though I've asked both Sulik and Maida about his debts.

Hmm.. Nothing there I changed. Were you able to do this before in a previous version of my patch or with just the 1.02 patch/Seraph's patch?
 
Okay, did some testing. With just Seraph's patch and the earlier version of your patch on that (from links on page four of this thread) I can ask Mrs. Buckner to forgive Sulik's debt. With your latest patch, I can't. I went through the exact same sequence of events with all patches. One change I noticed was that with the latest patch Sulik notes that I helped Torr after going with him to guard the cattle, which he doesn't do with the other versions. You are sure you didn't change anything about Sulik's, Maida's or Mrs. Buckner's dialogue? I get the feeling the variable about the PC knowing about Sulik's debt doesn't get set.
 
Crowley said:
Okay, did some testing. With just Seraph's patch and the earlier version of your patch on that (from links on page four of this thread) I can ask Mrs. Buckner to forgive Sulik's debt. With your latest patch, I can't. I went through the exact same sequence of events with all patches. One change I noticed was that with the latest patch Sulik notes that I helped Torr after going with him to guard the cattle, which he doesn't do with the other versions. You are sure you didn't change anything about Sulik's, Maida's or Mrs. Buckner's dialogue? I get the feeling the variable about the PC knowing about Sulik's debt doesn't get set.

Yeah, I swear I didn't change a thing.

Let me look into this though. Thanks for all the testing--saves me a lot of time.

EDIT: Oh, and can you confirm the issue that the Dude101 was talking about. The issue with Liz in Broken Hills. Thanks!

EDIT 2: Aarrghh...looking at Ardin's code the point where she offers to free Sulik for rescuing Torr occurs with this statement

Code:
   if ( (global_var(GVAR_SULIK_FREE) == 0) and (global_var(GVAR_ARDIN_FREEDOM) == 0) ) then 
      call Node016;   --What you want to free Sulik
   else 
      call Node015;   --She just offers you money ($100)

I have no idea why those globals are not right. I have only changed things in three Klamath scripts and 2 of which effect global variables in NO way. The only one that does is the Dunton's script. However, nothing with the two mentioned variable above were altered in any way. Sigh, back to more looking I go.

EDIT 3: Crowley, can you please tell me the EXACT process you follow through to encounter this issue. Step by step if you don't mind. 8)
 
Liz works fine for me. Tried all the dialogue options which followed asking about the weapons. When telling 'It's all over the town' line dialogue ends and combat doesn't start until I enter her line of sight.

edit: Okay. When first entering Modoc, talk to Torr, agree to go guard the Brahmin.

Beat up the lone scorpion, go talk to Duntons, agree to rustle cattle, go tell Torr there are bugmen coming and he'll run away.

Back to Duntons, collect reward. Head back to downtown Klamath.

Talk to Sulik, ask what he's doing here, ask about damages, offer to pay with insufficient funds (I guess the last one doesn't really matter, but I did it to be safe), end conversation.

Talk to Maida, ask about Sulik, follow conversation thread and mention someone else paying for Sulik. Say he should be free, offer to pay with insufficient funds (again to be safe), end conversation.

Talk to Ardin, basically pick all top options.

Go to canyon, destroy robot, talk to Torr, lead him back.

Downtown, talk to Ardin. Now for me there's only two options:
-No thanks is necessary.
-Money is a nice way of saying thanks.
 
Liz works for me now thanks. Time for some obsessive power gaming.

I do have a suggestion for another fix for the game though: no one defends there property I steal from people when they are watching and they don’t retaliate as they would in fallout one, it kind of makes the steal skill less valuable.

I know you could argue they are to scared to do anything but the prime example is the sheriff of New Reno; every time I start a game I go straight to reading to steal the guns from his locker! He is the sheriff yet he allows this to happen.

No doubt it would take a lot of time to apply a script to every npc with property, so I cant see this happening.
 
Ok, Thanks a million Crowley, you help is greatly appreciated.

I got the problem fixed. (was an error in Vault13.gam I will be putting a a little patch to fix this error as well as another problem I fixed in Modoc with Bess. (she is still not perfect, but at least she is better)

Once you install this little update, you MUST start a new game. I will be putting this up in the next few minutes. Please test it out for me and tell me if it fixed the issue with freeing Sulik after rescuing Torr.

Thanks!
 
Ok, the fix is now up. Grab it here: http://zcn.phix-it.com/fallout2/unofficialFO2patch_FIX.rar

You MUST start a new game after applying this fix. Please let me know if the Klamath Torr issue is fixed. What is fixed can be found below.

The full install archives will be updated shortly!


Code:
What has been corrected in this fix:

Klamath 
--------- 
After rescuing Torr, you were unable to get the dialog option that would allow you to get Sulik for free. This is now fixed. 
 
 
Modoc 
--------- 
If you had Bess and went down the well or down the Shitter, she would disappear forever when you would come back up.  This has been corrected. It appear, however, that when you return back up from the Shitter, you will not find Bess until you return to the first map of Modoc.  I am unable to understand what causes this, but at least Bess is no longer lost forever.

EDIT: Full install files found on page 7 of this thread have been updated.
 
I've come across another potential bug. When I get the hydroelectric magnetosphere regulator and then talk to Harold there is a dialogue option to tell him about it. However, picking that ends the conversation immediately. Doesn't really affect anything since you don't have to ask Harold about it, but this makes me wonder.
 
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