Any stuff related to unofficial F2 patches goes in here!

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Crowley said:
I've come across another potential bug. When I get the hydroelectric magnetosphere regulator and then talk to Harold there is a dialogue option to tell him about it. However, picking that ends the conversation immediately. Doesn't really affect anything since you don't have to ask Harold about it, but this makes me wonder.

Ah, yeah. That was actually added in by Seraph. I suppose the actual text of that should be altered a bit. Pretty much the point of that is to just tell Harold, "hey, I got the part and I'm gonna go install it." Since he is the one who tells you the specifics of the part, Seraph thought you should at least involve Harold a bit more in the quest. :P
 
killap said:
Crowley said:
I've come across another potential bug. When I get the hydroelectric magnetosphere regulator and then talk to Harold there is a dialogue option to tell him about it. However, picking that ends the conversation immediately. Doesn't really affect anything since you don't have to ask Harold about it, but this makes me wonder.

Ah, yeah. That was actually added in by Seraph. I suppose the actual text of that should be altered a bit. Pretty much the point of that is to just tell Harold, "hey, I got the part and I'm gonna go install it." Since he is the one who tells you the specifics of the part, Seraph thought you should at least involve Harold a bit more in the quest. :P

Actually this dialog option was added in 1.02. 1.00 didn´t have it.
 
Skynet said:
Actually this dialog option was added in 1.02. 1.00 didn´t have it.

I stand corrected. Thanks for the info Skynet.


EDIT: It was brought to my attention that there is infact an error with Wooz's (Gecko) dialog when you are playing Tragic with him. It appears that I did not include his updated .msg file in this release. Makes me wonder if it was in the last one since I only added files and not removed. At any rate, I shall correct this and and update will be posted.

In addition to this, while I was correcting the Torr-free Sulik glitch, I found that there is a good bit of unused dialog in Maida Buckner's script. All this dialog should come up when you are trying to rescue Torr, but for some reason the original devs used local variables in her rather than the correct global variables used with Ardin Buckner. I have unlocked this dialog and can now be seen when you take the quest to find Torr.

I am also looking into the issue with Old Man McGee and his slot machine. This was added by Seraph but it still seems a bit bugged. It appears that when you click on his slot machine you get a message about it "giving up its life" or something like that. What is odd is that this text should only appear AFTER you actually win the big jackpot. Can anyone else confirm this problem?

Since I hate releasing all this little fixes (and I hope to fix this McGee issue) I will not be posting the fix for Wooz until I get the issue I mentioned above sorted out. If it takes me too long, however, I will give up for the time being, and release the update Buckner script and the fix for Wooz.

killap

p.s. Man, I thought I was going to take a break after this "final" release. :P 8)
 
The issue about party members disappearing after sleeping with one of the Bishop women still seems to remain. Also using an explosive on Mr. Bishop's safe after the trap's been disarmed crashes the game. However, I can't get a message about replacing the trap when I use repair on the safe after disarming it.

killap said:
p.s. Man, I thought I was going to take a break after this "final" release. :P 8)
The best laid plans of mice and men and so forth...
 
Crowley said:
The issue about party members disappearing after sleeping with one of the Bishop women still seems to remain. Also using an explosive on Mr. Bishop's safe after the trap's been disarmed crashes the game. However, I can't get a message about replacing the trap when I use repair on the safe after disarming it.
.


Hmm...I have slept with the Bishop women before and not run into that problem, but I will look into it. Does this occur with both the women? Does order matter? (ie Mrs Bishop then the daughter and vice versa)

As for the safe, I will see what happens. Also, is the game suppose to replace the trap if you repair the safe?


I just finished up Old Man Mcgee and his slot machine. He is working perfectly now. It seems there will just a lot of holes in that script hence it not working properly :P 8)

Before I make my next little update (man seems like one everyday now) I want someone to test his script and make sure it is functioning properly. Here is the url for the test: http://zcn.phix-it.com/fallout2/mcgee_TEST.rar
 
The party members disappeared on me when I first went with Mrs. Bishop. I had Myron, Sulik, Cassidy and Vic... And of course I am unable to reproduce it now. Nevermind. That's easily remedied. For the safe, remember that you'll have to get the info about killing Mr. Bishop from Mrs. Bishop (check Per's guide).

I'm not certain, but I think there's a minor glitch with Mrs. Bishop's dialogue in bed. Pressing her about where she is from she'll say you're creating a deficit in bed, and when you reply to that as I recall she should say she was kidding. However, it just goes immediately back to the start of the dialogue.

I see you used the same picture of a phaser as Celestial did. I'm personally not too fond of it, but I think I'll try such a minor change myself.
 
Crowley said:
The party members disappeared on me when I first went with Mrs. Bishop. I had Myron, Sulik, Cassidy and Vic... And of course I am unable to reproduce it now. Nevermind. That's easily remedied. For the safe, remember that you'll have to get the info about killing Mr. Bishop from Mrs. Bishop (check Per's guide).

I'm not certain, but I think there's a minor glitch with Mrs. Bishop's dialogue in bed. Pressing her about where she is from she'll say you're creating a deficit in bed, and when you reply to that as I recall she should say she was kidding. However, it just goes immediately back to the start of the dialogue.

I see you used the same picture of a phaser as Celestial did. I'm personally not too fond of it, but I think I'll try such a minor change myself.

Hey, if you know of a better Phaser, please send it to me. My skills are in coding not graphics, so if you can produce a better one, I will include it.

I will look into the Bishop dialog.

As for the trap, are you saying you can kill Bishop by rearming the trap? Must have missed that in the guide.
 
It goes like this: You ask Mrs. Bishop about offing the Mister, and if your traps skill is over 75% you can suggest an accident, and she'll mention the trapped safe. After that you can use repair skill on the safe while it's armed to change the combination, which should kill Mr. Bishop shortly (according to Per's guide sometimes it doesn't cause enough damage). However, if you've already removed the trap successfully you should be able to replace it. Trying this crashes the game.

Would you look at that. Doing a simple Google image search I seem to have found the picture which was the source of the phaser:
263.jpg

Not a very good one.
 
Crowley said:
It goes like this: You ask Mrs. Bishop about offing the Mister, and if your traps skill is over 75% you can suggest an accident, and she'll mention the trapped safe. After that you can use repair skill on the safe while it's armed to change the combination, which should kill Mr. Bishop shortly (according to Per's guide sometimes it doesn't cause enough damage). However, if you've already removed the trap successfully you should be able to replace it. Trying this crashes the game.

Would you look at that. Doing a simple Google image search I seem to have found the picture which was the source of the phaser:
263.jpg

Not a very good one.

I am working on the safe right now. It appears that the incorrect message file is associated with the safe. Mr. Bishop's safe is using the message file for Mrs. Bishop's safe.

Oh, and did you get a chance to test out the McGee script?

Also, if you find any other pics for the phaser, be my guest to create a .frm for it. After spending hours getting all the end game stills working, I have had my fill of Fallout graphics making. 8)

EDIT: After more study, it appears that all the safes in New Reno use Mr. Wright's safe msg file. Wow.... :roll:
 
That machine is pretty damn odd. If I insert five bucks and win the jackpot it'll "give up the ghost" and then dialogue will start with mighty pissed McGee. However, if I put less money the dialogue will claim I won back my bet times hundred, but my actual money will always be increased by 946. I tried editing the character to have luck 1 and gambling 25%. Even though the dialogue claims I'm losing all the time my money's still increasing!

Furthermore, if I manage to start a fight with McGee he'll immediately run away. Does high level or something affect that? Could it be fixed so that he always attacks aggressively (at least until taking enough of a beating)? By the way, does he give up after taking enough damage like Hoss in NCR does or does he fight to the death?

P.S. I had no idea that there is a minimum skill requirement for even using the slot machines.

edit: So I started a fight with McGee and killed him. At least nobody else in the whole casino turned hostile. The guy has a rifle and he didn't attack me!
 
Crowley said:
That machine is pretty damn odd. If I insert five bucks and win the jackpot it'll "give up the ghost" and then dialogue will start with mighty pissed McGee. However, if I put less money the dialogue will claim I won back my bet times hundred, but my actual money will always be increased by 946. I tried editing the character to have luck 1 and gambling 25%. Even though the dialogue claims I'm losing all the time my money's still increasing!

I had it set to as soon as you win the jackpot he would immediately talk with you. Before, you would only get that conversation if you talk with him after wining. I felt that if you stood right in front of someone and won at their machine, it would make sense that they would immediately talk to you.

I will look into this money problem. The code for how money is calculated in the script is so messy it makes me shudder.

Crowley said:
Furthermore, if I manage to start a fight with McGee he'll immediately run away. Does high level or something affect that? Could it be fixed so that he always attacks aggressively (at least until taking enough of a beating)? By the way, does he give up after taking enough damage like Hoss in NCR does or does he fight to the death?

It is true that he will run if you appear much stronger than him. I will see what I can do though.


Ok, yeah it seems that the script was never finished. I actually got it to a point of functioning, but it still appears bugged.


As for the Mr. Bishop's safe....I experienced the crash that you mentioned. Once again the code for how the traps are set is quite messy and will take some time to debug.

Sigh..... :wink:
 
just wanted to tell you (again) that your doing a great job. Don't rush anything or you might make matter worse. I don't know really much about modding but I do know when things don't go the way you want them to go, you have the feeling to grab another game and forget about modding a game like fallout. Atleast thats my experience.

Just wanted to cheer for you and your patch. thumbs up
 
Oracle said:
just wanted to tell you (again) that your doing a great job. Don't rush anything or you might make matter worse. I don't know really much about modding but I do know when things don't go the way you want them to go, you have the feeling to grab another game and forget about modding a game like fallout. Atleast thats my experience.

Just wanted to cheer for you and your patch. thumbs up

Thanks. I appreciate it.

I think I have had it for today. (its time to hit the town) Looking so much into these scripts makes my head throb. Sometimes I wonder what the original devs were smoking when they wrote some of this.... 8) :wink: :lol:

I appreciate everyone's feedback and comments. Big thanks to you Crowley, you seem to be on the ball at finding new issues and such. Thanks again.
 
Crowley said:
I've finally got the new phazer.frm the way I want it. Just tell me where to send it.

Sounds great!
Send it the e-mail address that is in the readme of my patch.

I also have something that I would like you to test. The first two scripts all deal with Mcgee in the Bishop casino. I think this script is much improved and should work correctly now. The other script is the safe in bishop's office. No more crashes SHOULD occur with that one.

URL here: http://zcn.phix-it.com/fallout2/mcgee_bishopsafe_TEST.rar

EDIT: Oh, and Bishop should now ALWAYS die when you rig the safe. No more of this hit for 78 hitpoints and not dieing crap....you'll see what I mean. 8) :D
 
One little detail is amiss: the jackpot I get from the machine is 573 coins, not 473 as the dialogue says and what is deducted when I give McGee the winnings.

Otherwise everything works fine. I win or lose the correct amount with the slot machine. I've tried rearming Mr. Bishop's safe with both dynamite and plastic explosive without any crashes and succeeded in killing him with that.

And I've sent the phazer graphics. Why is it spelled with a 'z' in Fallout 2 anyway?

EDIT: Sorry. The first time I tried he was hit for only 12 points. The other two attempts resulted in four figure damage. I wouldn't consider that such a huge problem. Things just don't always go the way you plan...
 
Crowley said:
One little detail is amiss: the jackpot I get from the machine is 573 coins, not 473 as the dialogue says and what is deducted when I give McGee the winnings.

Otherwise everything works fine. I win or lose the correct amount with the slot machine. I've tried rearming Mr. Bishop's safe with both dynamite and plastic explosive without any crashes and succeeded in killing him with that.

And I've sent the phazer graphics. Why is it spelled with a 'z' in Fallout 2 anyway?

EDIT: Sorry. The first time I tried he was hit for only 12 points. The other two attempts resulted in four figure damage. I wouldn't consider that such a huge problem. Things just don't always go the way you plan...

Hmm, well he should always die because I have it set for him to be hit with 10,000 damage. However, it seems that when he is placed in the room with the safe to be killed, he is not actually placed right in front of the safe but further away. I am not certain on this, but I believe this to be the case. Will be hard to confirm though.

I got your new phazer and I must agree, I like it much more than the one I have in the package. With your permission, I would like to include that in my next release.

As an update for those that care/interested, I am working on the issue where NPCs disappear after sleeping with the Bishop women. I believe the issue is caused only after you save upstairs. If I go upstairs with the women and then come back down, my party is there. If I go upstairs with the women, SAVE, reload, and THEN go back downstairs, my party is gone. It seems that the info dealing with "all_party_hidden" is not saved in a save game. Can anyone else confirm that this issue only comes up with saving and not just going straight through?
 
killap said:
I got your new phazer and I must agree, I like it much more than the one I have in the package. With your permission, I would like to include that in my next release.
By all means do. It would be fun to have the shot and death effect that phasers should have but I guess you can't have it all... Or if you can that's a project for another day (note: the word 'you' is used to indicate passive here).

As an update for those that care/interested, I am working on the issue where NPCs disappear after sleeping with the Bishop women. I believe the issue is caused only after you save upstairs. If I go upstairs with the women and then come back down, my party is there. If I go upstairs with the women, SAVE, reload, and THEN go back downstairs, my party is gone. It seems that the info dealing with "all_party_hidden" is not saved in a save game. Can anyone else confirm that this issue only comes up with saving and not just going straight through?
I do believe you've cracked the mystery! Certainly seems to work that way in my game.
 
Crowley said:
killap said:
I got your new phazer and I must agree, I like it much more than the one I have in the package. With your permission, I would like to include that in my next release.
By all means do. It would be fun to have the shot and death effect that phasers should have but I guess you can't have it all... Or if you can that's a project for another day (note: the word 'you' is used to indicate passive here).

Probably about 3-4 new animations needed to accomplish that...not a project I will work on though any time soon.

I do believe you've cracked the mystery! Certainly seems to work that way in my game.

Yes, though I cracked the mystery, there seems to be no solution. This appears just another type of flaw in the engine. Oh well. Besides the jackpot issue, any other flaws you came across? 8)
 
Didn't notice anything else wrong. On the plus side, I forgot to mention that now McGee attacks me once the combat starts. Good going.
 
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