Any stuff related to unofficial F2 patches goes in here!

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1.) When you offer to help Sheriff Marion in Redding but don't meet the requirements you're only response is: "Okay, Sheriff" This is, of course, missing a period.

2.) In a Robbers encounter there's some missing periods in the float dialog.

3.) In the Horrigan desert encounter each character's float dialog changes colour about three times.

4.) When first coming to Vault City and using the false papers for the first time you can respond with something along the lines of: "How dare you question me." The guard then makes a reference to you having tried to fool them previously. The problem with that is this is the first time you've talked to them.

5.) If you let Jack blow himself up in NCR Dorothy will ask you if you're any good at repairing things. My character only had the option: "No" which needs a period.

6.) Getting The Rangers map for the slavers doesn't seem to confer any experince, nor does getting Jack to blow himself up. I've noticed this with a couple quests, although I can't recall the others at present.

7.) You can con the guards at the church in The Den by saying that Metzger sent you even if you never heard of him.

8.) During the gang fight in The Den one of the floating dialogs is something to the effect of: "The last thing you'll see is my grinning face" which needs a period.

9.) Same deal as #8- "I eat punks like you for breakfeast"

10.) More lack of periods as with #2: "I'm going to feed you to my pet iguana"

11.) The Nomads encounter also has varying floating text colours.

12.) Encountered Fire Geckos around San Fransisco but they were listed as Geckos and left no pelt. This appears to apply to all Fire Geckos except those in the Toxic Dump encounter. In that one they are labeled correctly- but do not contain any pelts.

13.) The encounter: "some outcasts." needs some captilization.

14.) You can talk to Vic about the Water Flask even if you never got it. This probably also happens with the brahmin dealer in Vault City and possibly Lynette. . . given that they all have dialog that regards the flask.

15.) After you give the Guard at the gate of Navarro your password you can talk to him again and he will demand you leave until you authorization to be there.

16.) If you attack Vault City while inside the gate you won't be able to exit the area. The doors will open but you can't go through them.

17.) The Amenities B shopkeep is named Farrel. Not a bug possibly- but there is another character with that exact name in Modoc.

18.) The turrents inside the city are apparently no actually turrets.

-Ryan P. Fialcowitz
 
Hm, I cannot play, lol. I just managed to get some free time and decided to dedicate it to F2. Allrighht, installed the game (1.0UK) and copied Killap's patch in the folder. Now when I run the game, it demands cd. Wtf?
 
Octopuss said:
Hm, I cannot play, lol. I just managed to get some free time and decided to dedicate it to F2. Allrighht, installed the game (1.0UK) and copied Killap's patch in the folder. Now when I run the game, it demands cd. Wtf?
What language version of my patch are you using? Did you use the UK version? If so, try the US version and just copy over its exe file. Let me know what happens since I have had several people with this issue and I will soon add it to the FAQ of my readme file.
 
1.) During the gang fight in The Den one of the floats is something like: "You ready for this bitch!" -that should be a question mark as opposed to an exclamation point.

2.) In the above mentioned gang fight there are several, some have already been noted, floating dialogs without punctuation. I've counted at least five or six.

3.) In that same gang fight several of the corpses aren't lootable if they fall next to the wall.

4.) Addict attacked me for no reasion as I entered The Den for the first time.

5.) Addict, different one, said: "Please don't hurt my anymore!" - should be "me".

6.) The "Gun" Store on The Tanker sells the Jet antidote without the quest having been done.

7.) The Hubologists in random encounters are also in need or periods in the floating dialog.

8.) Could be coincidence but Lao Chou, in my current game, won't restock his Super Stimpacks.

9.) Vice President Bird needs some periods when he's spelling things.

10.) If you head straight for San Fransisco and use the stupid route to get to The Enclave and then die you can get two contradictory ending scenes- one which says you'll never find out what happened to your kidnapped villagers and the other which says the villagers sent out more people to find the GECK.

11.) Probably nothing can be done abou this one, but the ending mentions Vault 13 and Arroyo joining forces even if you never found Vault 13.

12.) The subtitles in the endings don't always match the voiceover. I noticed this in about three of the endings give or take.

-Ryan P. Fialcowitz
 
RyanFialcowitz said:
6.) Getting The Rangers map for the slavers doesn't seem to confer any experince, nor does getting Jack to blow himself up. I've noticed this with a couple quests, although I can't recall the others at present.
You are correct about the Rangers map. The original devs never set any xp. Not something I will be altering. As for Jack, I know you get different xp amounts for killing him or talking him out of it. I don't think you get xp for letting him blow everything up, but this makes sense since you are at least supposed to do something with him.

RyanFialcowitz said:
12.) Encountered Fire Geckos around San Fransisco but they were listed as Geckos and left no pelt. This appears to apply to all Fire Geckos except those in the Toxic Dump encounter. In that one they are labeled correctly- but do not contain any pelts.
You are right about the labeling of just "Gecko" and this has been corrected for the next release. Was a "bug" on my part. As for the pelts, they work fine on my end, so not sure what is wrong.

RyanFialcowitz said:
14.) You can talk to Vic about the Water Flask even if you never got it. This probably also happens with the brahmin dealer in Vault City and possibly Lynette. . . given that they all have dialog that regards the flask.
I will look into this.

RyanFialcowitz said:
15.) After you give the Guard at the gate of Navarro your password you can talk to him again and he will demand you leave until you authorization to be there.
Yeah, I know of this and was going to do something about it awhile ago. Since there is no other voice dialog to tell you to go in, I guess I will just add a message float to him.


RyanFialcowitz said:
16.) If you attack Vault City while inside the gate you won't be able to exit the area. The doors will open but you can't go through them.
The doors open but you cannot go through it? What do you mean? Do there seem to be blockers? I just quickly tried this in the mapper. I entered dialog, opened the gate, and walked through it just fine.

RyanFialcowitz said:
17.) The Amenities B shopkeep is named Farrel. Not a bug possibly- but there is another character with that exact name in Modoc.
I've seen other characters with similar or same names. Not a bug.

RyanFialcowitz said:
18.) The turrents inside the city are apparently no actually turrets.
Yeah, they are scenery objects. Not a bug.


RyanFialcowitz said:
3.) In that same gang fight several of the corpses aren't lootable if they fall next to the wall.
Engine issue. Cannot be fixed.

RyanFialcowitz said:
4.) Addict attacked me for no reasion as I entered The Den for the first time.
Not a bug. They are set to randomly attack when they are high.

RyanFialcowitz said:
6.) The "Gun" Store on The Tanker sells the Jet antidote without the quest having been done.
I had thought about this one before. Seems to make sense for this to only be sold if you did the quest. Do others agree?

RyanFialcowitz said:
8.) Could be coincidence but Lao Chou, in my current game, won't restock his Super Stimpacks.
Probably, but I can look into it.

RyanFialcowitz said:
10.) If you head straight for San Fransisco and use the stupid route to get to The Enclave and then die you can get two contradictory ending scenes- one which says you'll never find out what happened to your kidnapped villagers and the other which says the villagers sent out more people to find the GECK.

11.) Probably nothing can be done abou this one, but the ending mentions Vault 13 and Arroyo joining forces even if you never found Vault 13.
Hardcoded stuff. Nothing I can do.

RyanFialcowitz said:
12.) The subtitles in the endings don't always match the voiceover. I noticed this in about three of the endings give or take.
I can fix these but you have to tell me which files.

Thanks for the lists. You posted many others in the past and I appreciate it. Its good to see that the majority of issues are punctuation/typos. That means things will be slowing down. :D
 
You're doing simple typos? :) I saw a couple of them while going through the game, mostly of the "you're - your" kind, but I didn't think they'd matter. I'll pay attention next time.
 
phr0zen said:
You're doing simple typos? :) I saw a couple of them while going through the game, mostly of the "you're - your" kind, but I didn't think they'd matter. I'll pay attention next time.
Well, only for this next patch. Any future patches will only be crash/quest related bug fixes. So, yeah, for the time being post any typos you find.
 
My two main concerns were the sudden lack of periods and the Fire Geckos having nothing on their corpse.

I started a new game and thought to check a Golden Gecko to see if it affected them as well- then I remembered that I hadn't gotten the Gecko Skinning perk which I also hadn't gotten in my other game. Sorry about that.

As for the mismatched subtitles in the ending- I would check all of them just to be safe. If this is the last release with such fixes might as well do it right. There aren't two many anway. If that's not an option let me know and I'll go through the files myself and generate a list for you. Or if you want I could go ahead and correct them and email them to you- your call.

Oh and you're looking into the periods thing, right? :-)



-Ryan P. Fialcowitz
 
killap said:
RyanFialcowitz said:
6.) The "Gun" Store on The Tanker sells the Jet antidote without the quest having been done.
I had thought about this one before. Seems to make sense for this to only be sold if you did the quest. Do others agree?

I respectfully disagree with this assessment.

Dr. Troy is presumably not the only group looking for a cure for Jet, since it is so prevalent and devastating in the Fallout 2 universe. What's more, Dr. Troy's own research is severely hampered by the fact that the Vault City Council would not allow Jet to be imported into the city (so what if it's about finding a cure? That's an outsider problem!)

Given that Vault City is apparently technologically advanced enough to synthesize a cure once they have laid their hands on some sample of JET, we can logically assume that other groups just as advanced would be able to come up with the same thing. These would be:

1) The Enclave <-- they may be the bad guys, but even the Brotherhood admits they are the top dog in terms of advanced technology.
2) The Brotherhood of Steel <-- 'nuff said.
3) The Shi <-- they sell Power Armor! Since according to Fallout 1 canon, Power Armor was designed to not reveal useful secrets to potential foes if its wearer was killed (something about it being too damaged to be useful), the fact that the Shi can do so means that they are advanced to enough to glean the info inspite of the damage, or they have laid their hands on some technical blueprints. Either way, the Shi will need sufficiently sophisticated manufacturing and research facilities to pull this off (i.e. you wouldn't expect Raiders to be able to do anything with the a set of instructions on how to assemble Power Armor, would you? :P). So it shouldn't be too much of a stretch to imagine that they have the capability to independently come up with a cure for JET.

So my guess would be that the Shi came up with a cure on their own, and then sold/gave the cure to the Tanker Vagrants. This would be logical too, given the wildly varied demographics of the Vagrants -- they'd be more inclined to welcome the "dregs" of the post-apocalyptic world, including JET addicts.

Anyway, that's just my take on the matter, so feel free to disagree or agree as you wish. :D

On a totally different note: I've noticed that the Hintbook's functionality has changed -- you can no longer use it to keep on gaining 10000xp per use. Rather, it seems like a one use thing. I don't think that was the original intent behind the hintbook, so I look at this as beyond simple "bug fixing".

That being said, I can see how this would be useful in an expansion pack. But even in this case, you can still use that terminal in Vault City to gain unlimited xp. At the very least, behaviour should be consistent on both ends.

Cheers,

-- The Haen.
 
I mentioned that to him myself awhile back. His response, I believe, was that the item was overpowered or something to that effect. If you think about it it actually works out better this way. Before why would you use the Vault computer when it was easier and handier to use the Hintbook? In Killap's patch the computer is now useful because the Hintbook only works once. I think it is a good idea, although I admit at first I saw it as you did.

With regards to the Jet Antidote, if you can buy it in a store even if it may be more realistic it makes the whole quest associated with it meaningless. When you talk to Myron about it he seems to think it's impossible until you point him in the right direction. I have no problem with it being sold after the quest is completed- especially once you give it to Doc Johnson in Redding. But if it's available from, literally, the start of the game why would Dr. Troy need to give you the quest if he could simply go buy it or have someone buy it for him. It would make no sense.

With regards to The Shi having Power Armor- in one of the endings for Fallout The Brotherhood Of Steel become a research and development house and slowly reintroduce their technology into the wasteland. This is one of the reasons there is so much more advanced technology in the second game.

My two cents.

Killap- regarding The Vault City doors, when I try to move past them the game will not allow me -the cursors displays an X. This is, of course, after I already opened them.

-Ryan P. Fialcowitz
 
Haenlomal said:
On a totally different note: I've noticed that the Hintbook's functionality has changed -- you can no longer use it to keep on gaining 10000xp per use. Rather, it seems like a one use thing. I don't think that was the original intent behind the hintbook, so I look at this as beyond simple "bug fixing".

That being said, I can see how this would be useful in an expansion pack. But even in this case, you can still use that terminal in Vault City to gain unlimited xp. At the very least, behaviour should be consistent on both ends.

I actually was not aware of that terminal being bugged. I never played the game much longer once I defeated the Enclave. In any event, I fixed the terminal. Though I will never fully know the intent of the devs, I think the book and terminal *might* have been bugged. For the book, there was an unused local variable called "read_book" It was being checked, but never being set. For the terminal, there were 4 global var states to getting the 20,000 xp. The last state was PIP_DONE. It was defined in GLOBAL.h but the global var was never getting set to this state. Again, either the devs forgot about these two as they were rushing the game out or they decided to just let the player get tons of xp - who cares, the player already beat the game attitude. If it was bugged, then yes it makes sense to fix it. If it was in part intentional, well, I find it cheap and pretty lame to collect xp that way.

EDIT:

RyanFialcowitz said:
As for the mismatched subtitles in the ending- I would check all of them just to be safe. If this is the last release with such fixes might as well do it right. There aren't two many anway. If that's not an option let me know and I'll go through the files myself and generate a list for you. Or if you want I could go ahead and correct them and email them to you- your call.
Generate a list if you could. I don't have the time to search through them myself.

Also, yes, I will look into all the punctuation issues. Only patch release I will though. 8-)
 
Haenlomal said:
So my guess would be that the Shi came up with a cure on their own, and then sold/gave the cure to the Tanker Vagrants. This would be logical too, given the wildly varied demographics of the Vagrants -- they'd be more inclined to welcome the "dregs" of the post-apocalyptic world, including JET addicts.

But if the Shi came up with the Jet Cure, then wouldn't you expect them to have it somewhere around as well? Like in the Emperor's data files? Or that they would sell it themselves, instead of letting some vagrants corner the whole market?
 
7.) You can con the guards at the church in The Den by saying that Metzger sent you even if you never heard of him.
You got the quest from Lara though, right? She mentions his name.


14.) You can talk to Vic about the Water Flask even if you never got it. This probably also happens with the brahmin dealer in Vault City and possibly Lynette. . . given that they all have dialog that regards the flask.
I take it you never spoke with the Elder then?
 
I just spent about two hours copying and pasting all the endings that didn't match the voice overs and I tried to post it here put something went kaplooey and I can't get the text back.

The vast majority of the subtitles need to be reworked- out of the hundred or so that I looked through maybe ten or so were spot on. I know you said you were busy and I'm willing to still help- but I don't know what exactly I need to do to get them into the format that you can use in your patch. I'd really hate to lose the work I put in so far- so if you could get back to me with what exactly we need to do we can get the ball to rolling on this.

-Ryan P. Fialcowitz
 
killap said:
Octopuss said:
Hm, I cannot play, lol. I just managed to get some free time and decided to dedicate it to F2. Allrighht, installed the game (1.0UK) and copied Killap's patch in the folder. Now when I run the game, it demands cd. Wtf?
What language version of my patch are you using? Did you use the UK version? If so, try the US version and just copy over its exe file. Let me know what happens since I have had several people with this issue and I will soon add it to the FAQ of my readme file.

Problem solved. The fking UK version (that I bought some years ago) has some silly god damn cd protection. What's more, it seems to be deeply hardcoded in the game. I simply downloaded US installation from Rapidshare.

P.S. Ignore my email - I don't check here daily :)
 
RyanFialcowitz said:
I just spent about two hours copying and pasting all the endings that didn't match the voice overs and I tried to post it here put something went kaplooey and I can't get the text back.

The vast majority of the subtitles need to be reworked- out of the hundred or so that I looked through maybe ten or so were spot on. I know you said you were busy and I'm willing to still help- but I don't know what exactly I need to do to get them into the format that you can use in your patch. I'd really hate to lose the work I put in so far- so if you could get back to me with what exactly we need to do we can get the ball to rolling on this.

-Ryan P. Fialcowitz
Just e-mail me a list of the ending text files that need to be fixed and the corresponding changes that are needed. Use the address found in the readme of my patch. I will then go through the files and make the changes myself based on what you say they should be.
 
Alright, I'll probably do that tomorrow. Two last bugs for you. I'm done with Fallout for the time being so after the endings I most likely won't be posting any further bugs. I would, however, like to thank you for the oppurtunity of helping to make the patch better.

1.) When attempting to scare off Torr with Empathy all of his lines are blue- even the ones where you won't help him.

2.) You can't scare off Torr and call out The Duntons about the bug parts. Not a bug per say but it would be nice to be able to do both.

-Ryan P. Fialcowitz
 
RyanFialcowitz said:
Alright, I'll probably do that tomorrow. Two last bugs for you. I'm done with Fallout for the time being so after the endings I most likely won't be posting any further bugs. I would, however, like to thank you for the oppurtunity of helping to make the patch better.
I appreciate all that you have posted. I remember your long lists in the past and noticed that this time it was much shorter with mainly typos fixes. Looks like I am getting somewhere. :D I do hope you will try out by expansion pack when it is release.

RyanFialcowitz said:
1.) When attempting to scare off Torr with Empathy all of his lines are blue- even the ones where you won't help him.
Fixed. Thanks.

RyanFialcowitz said:
2.) You can't scare off Torr and call out The Duntons about the bug parts. Not a bug per say but it would be nice to be able to do both.
The readme of my patch said:
• After scaring off the Duntons (thereby failing the rustle quest), you can NO longer tell Torr to run away as well which would allow you to get the quest to rescue Torr which should only be gotten after a successful rustle quest. Several script flukes occurred as the result of this but no longer after applying this patch.
 
Hi, quick question:

I've installed killaps latest patch (awesome work btw!) and just hit lvl 18, but i'm not able to pick the sniper perk. I checked all the reqs and nothings wrong, in your readme I couldn't find anything about changed perks, so is it a bug or am I missing something?
 
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