Are you happy for Fallout to remain Post-post apocalyptic?

Start 80+ years after the great war set it in Cairo

That will give you a few games of material
 
What reasoning there is for setting it in Cairo? England, Germany, Canada, China, sure, they seem liek they woudl be a logical palce to move to, btu why Cairo? what does it have to do with the Fallout setting at all? It would just be a post apocalyptic Egypt game that happens to be called Fallout.
 
Walpknut said:
What reasoning there is for setting it in Cairo? England, Germany, Canada, China, sure, they seem liek they woudl be a logical palce to move to, btu why Cairo? what does it have to do with the Fallout setting at all? It would just be a post apocalyptic Egypt game that happens to be called Fallout.


Just giving an example. I'm Egyptian so I thought it would be cool if Fallout was in Egypt.

Although if I had to pick the most likely new country to move to it would be Mexico
 
Wintermind said:
Why Mexico?

It's near the southern United states and thus would be able to include NCR and the Legion. I doubt we have seen the last of those two.
 
It seems like the series is all about NCR expansion right now. So I think it would head south. But that's just IMO
 
I think they should set it in Arizona during the Legion's collapse after the events of New Vegas, that would make for an interesting game.
 
I still want to a see game where you get see your consequences beyond Narration. Set it, say, starting at 2168 or so, around the time of FO1. You play your character, cause some havok, etc, things quiet down. Time slips by until the next big event, you see what happens, you dust off your rifle and get involved in wasteland politics. Repeat a couple of times, letting us see the short and long term ramifications of our actions.
 
I don't really like the idea of "time slipping by until the next big event" but I do agree there need to be more long term consequences to your actions.
 
Wintermind said:
That doesn't really sound like a good reason to me.

Parts of the FO1 worldmap have already been in Mexico (everything south the glow), it's not that much of a far fetch. Prewar Countries don't exist anymore anyway, so why bother? Some place a bit more south - I wouldn't mind.
 
That's just how I put to show the change over time. To see how it is once people are sort of settled into it. You could come up with some other reason for a somewhat more rapid passage of time, but the idea being that for most of the actual run around and quest stuff would happen when shit was going down, otherwise you didn't have much of a reason to go running around. You were settled in and reaping your rewards.

Of course whether that's chillin in a nice house because you're wealthy as all get out or in prison because you fucked up, that's just how shit goes.
 
Surf Solar said:
Wintermind said:
That doesn't really sound like a good reason to me.

Parts of the FO1 worldmap have already been in Mexico (everything south the glow), it's not that much of a far fetch. Prewar Countries don't exist anymore anyway, so why bother? Some place a bit more south - I wouldn't mind.

Please see my actual reason as to why I don't think it's a good reason.
 
Wintermind said:
That's just how I put to show the change over time. To see how it is once people are sort of settled into it. You could come up with some other reason for a somewhat more rapid passage of time, but the idea being that for most of the actual run around and quest stuff would happen when shit was going down, otherwise you didn't have much of a reason to go running around. You were settled in and reaping your rewards.

Of course whether that's chillin in a nice house because you're wealthy as all get out or in prison because you fucked up, that's just how shit goes.

That sounds cool too but it would be very hard to implement effectively
 
It's not so much implementation as it is writing. I don't think it would be that hard to develop a sort of multibranching story with different paths and branches based on choice if you went in with that in mind, but you'd certainly want to have some outline of the story/choice before going in.
 
I'd say put the game in South America. Have the player start in the presidential bunker, which the president/dictator of Brasil/Argentina/Colombia/whereever had made mimicing Vault-tech's size/purpose to keep the political elite alive if there were an disaster.

Have this be the only vault in the nation, and the emerging individuals claim they are hereditary rulers to the area.

South America is close enough that news of the Master, NCR and others might be heard of; but story uninhibited the previous events.

A sequel could have the cultures of this game meet the ones of the American southwest if desired.
 
smber2cnma said:
I'd say put the game in South America. Have the player start in the presidential bunker, which the president/dictator of Brasil/Argentina/Colombia/whereever had made mimicing Vault-tech's size/purpose to keep the political elite alive if there were an disaster.

Have this be the only vault in the nation, and the emerging individuals claim they are hereditary rulers to the area.

South America is close enough that news of the Master, NCR and others might be heard of; but story uninhibited the previous events.

A sequel could have the cultures of this game meet the ones of the American southwest if desired.
I agree with this idea,going to another contry to see a new army arise,not to sure about a Vault being in South America though.Maybe they did not hear about the nukes untill it was to late,but the local goverment had fallout shellters just in case.For some reason I like hearing about some state\contry who was not pepared for the Great War but some have surived by other means instead of the Vaults.That would make for a good story I think.
 
Fallout:Tokyo could be cyberpunk instead of post apoc and stay true to the fallout ideals I think.
 
I'm totally happy with that; I don't look at visual destruction as much as moral destruction. You know, no black and white, but all black or at least dark gray. All factions are bad, bad people all over the damn place, few good people willing to join the cause of helping humanity... that sort of crap.

I don't mind NCR restoring train tracks and running trains with goods and soldiers over the few states they have. Besides, we all seem to be forgetting there's practically no oil. Without oil, there's pretty much no civilization, unless a few masterminds collect and think of new fossils. So to be honest, even if the NCR keeps on fighting and reaches DC, Canada and Mexico, kills raiders and mutants, they still haven't got ships (or only a few) or planes (only short distance ones) to advance. Hell, we probably wouldn't see cars. Only brahmin.

Come on. Have you seen what the Republic controls, anyway? If we make games with little time in between them and set them in outer areas (such as my own idea is set to the North, near the Canadian border and even reaches out for a part of Canada, just above the Fallout 2 map) where there's still no law (or perhaps instead of Shady Sands, an equivalent of Khans prospered). Hell, we could even see a new Brotherhood-type group, except the fact that it wouldn't be so xenophobic and would come out there to kick more ass in Power Armor. Maybe they're set to kill everyone out there (Enclave), or maybe they're helping everyone instead (but see NCR as a bad choice).

Lots of ideas. Millions. I made this up in 5 minutes and it sucks, let's brainstorm for 5 months and I guarantee you, it's not going to suck as much.
 
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