Are you happy for Fallout to remain Post-post apocalyptic?

Discussion in 'Future Fallout Game Discussion' started by SomeBritishDude, Nov 8, 2010.

  1. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    I think that if it is necessary to setback the timeline, the best measure is a plague. Nothing screws things up like a big plague, think something at the level of the black death. If you want to give it a extra punch, make into a pre-war genetically enginered weapon that got out into the wild, and it was created for maximum efficiency regarding lethality-contamination.

    I can even see it here: The factions with the capability to make cures or vacines either reserve them for themselves, keep the good stuff to their elites and necessary underlings, or sell to other rich and powerful people in exchange for money and influence. Super Mutants smugly laugh and pass by the piles of moribund people, muttering about their innate superiority to the weak little ones. Ghouls get attacked because some think they're plaguebearers or typhoid maries. Many people scam other dudes with crackpot snake oil cures. Psychos and thugs infected go on all kinds of rampages, take all the drugs they can and rape everybody they get their hands on in a attempt to get the biggest high before death. Scavengers swarm any unexplored facility with possibilities of containing any cure or vaccine, with predictable results. Refugees flee and cause chaos and upheaval, spreading plague and trouble where they go. People even shun public gatherings due to fear of getting contaminated, and personnal contact is a rare thing reserved for intimate friends and family. People become less intereted in casual sex, and even prostitutes experience a fall on profits. Many communities isolate themselves. Some take to the custom of using body-covering clothing and gas-masks.

    Damn, I think I liked my premise. A lot.
     
  2. Sabirah

    Sabirah Water Chip? Been There, Done That

    930
    Jul 10, 2011
    Start 80+ years after the great war set it in Cairo

    That will give you a few games of material
     
  3. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    What reasoning there is for setting it in Cairo? England, Germany, Canada, China, sure, they seem liek they woudl be a logical palce to move to, btu why Cairo? what does it have to do with the Fallout setting at all? It would just be a post apocalyptic Egypt game that happens to be called Fallout.
     
  4. Sabirah

    Sabirah Water Chip? Been There, Done That

    930
    Jul 10, 2011

    Just giving an example. I'm Egyptian so I thought it would be cool if Fallout was in Egypt.

    Although if I had to pick the most likely new country to move to it would be Mexico
     
  5. Wintermind

    Wintermind Vault Senior Citizen

    Jan 21, 2011
    Why Mexico?
     
  6. Sabirah

    Sabirah Water Chip? Been There, Done That

    930
    Jul 10, 2011
    It's near the southern United states and thus would be able to include NCR and the Legion. I doubt we have seen the last of those two.
     
  7. Wintermind

    Wintermind Vault Senior Citizen

    Jan 21, 2011
    That doesn't really sound like a good reason to me.
     
  8. Sabirah

    Sabirah Water Chip? Been There, Done That

    930
    Jul 10, 2011
    It seems like the series is all about NCR expansion right now. So I think it would head south. But that's just IMO
     
  9. Wintermind

    Wintermind Vault Senior Citizen

    Jan 21, 2011
    No, that we should use an area because we could continue using the established factions and characters.
     
  10. Courier

    Courier Venerable Relic of the Wastes
    Orderite

    Apr 10, 2011
    I think they should set it in Arizona during the Legion's collapse after the events of New Vegas, that would make for an interesting game.
     
  11. Wintermind

    Wintermind Vault Senior Citizen

    Jan 21, 2011
    I still want to a see game where you get see your consequences beyond Narration. Set it, say, starting at 2168 or so, around the time of FO1. You play your character, cause some havok, etc, things quiet down. Time slips by until the next big event, you see what happens, you dust off your rifle and get involved in wasteland politics. Repeat a couple of times, letting us see the short and long term ramifications of our actions.
     
  12. Courier

    Courier Venerable Relic of the Wastes
    Orderite

    Apr 10, 2011
    I don't really like the idea of "time slipping by until the next big event" but I do agree there need to be more long term consequences to your actions.
     
  13. Surf Solar

    Surf Solar So Old I'm Losing Radiation Signs

    Aug 20, 2009
    Parts of the FO1 worldmap have already been in Mexico (everything south the glow), it's not that much of a far fetch. Prewar Countries don't exist anymore anyway, so why bother? Some place a bit more south - I wouldn't mind.
     
  14. Wintermind

    Wintermind Vault Senior Citizen

    Jan 21, 2011
    That's just how I put to show the change over time. To see how it is once people are sort of settled into it. You could come up with some other reason for a somewhat more rapid passage of time, but the idea being that for most of the actual run around and quest stuff would happen when shit was going down, otherwise you didn't have much of a reason to go running around. You were settled in and reaping your rewards.

    Of course whether that's chillin in a nice house because you're wealthy as all get out or in prison because you fucked up, that's just how shit goes.
     
  15. Wintermind

    Wintermind Vault Senior Citizen

    Jan 21, 2011
    Please see my actual reason as to why I don't think it's a good reason.
     
  16. Sabirah

    Sabirah Water Chip? Been There, Done That

    930
    Jul 10, 2011
    That sounds cool too but it would be very hard to implement effectively
     
  17. Wintermind

    Wintermind Vault Senior Citizen

    Jan 21, 2011
    It's not so much implementation as it is writing. I don't think it would be that hard to develop a sort of multibranching story with different paths and branches based on choice if you went in with that in mind, but you'd certainly want to have some outline of the story/choice before going in.
     
  18. smber2cnma

    smber2cnma First time out of the vault

    91
    Sep 29, 2010
    I'd say put the game in South America. Have the player start in the presidential bunker, which the president/dictator of Brasil/Argentina/Colombia/whereever had made mimicing Vault-tech's size/purpose to keep the political elite alive if there were an disaster.

    Have this be the only vault in the nation, and the emerging individuals claim they are hereditary rulers to the area.

    South America is close enough that news of the Master, NCR and others might be heard of; but story uninhibited the previous events.

    A sequel could have the cultures of this game meet the ones of the American southwest if desired.
     
  19. Bakura

    Bakura Still Mildly Glowing

    223
    Sep 8, 2011
    I agree with this idea,going to another contry to see a new army arise,not to sure about a Vault being in South America though.Maybe they did not hear about the nukes untill it was to late,but the local goverment had fallout shellters just in case.For some reason I like hearing about some state\contry who was not pepared for the Great War but some have surived by other means instead of the Vaults.That would make for a good story I think.
     
  20. Scare

    Scare It Wandered In From the Wastes

    100
    Jul 25, 2008
    Fallout:Tokyo could be cyberpunk instead of post apoc and stay true to the fallout ideals I think.