Nice work Josan.
The only exception I can think of is Myron. He does get angry when you try to convince him there might be a cure for Jet addiction.Question: Am i correct in thinking that once you've recruited a companion, they never use anything other than the 'neutral' set of heads? If this is the case there's no point in me doing the 'bad' and 'good' faces....
Excellent - maybe message Killap and see if he can work it into the next RP.
Agree. Talking to a team with all APA talking head is boring, and usually it's impossible to get more than 2 APAs in the entire game.I'd leave out the APA ones though (maybe just use your regular PA ones); would be a bit boring to talk to 5 APA clones during the endgame
I'd leave out the APA ones though (maybe just use your regular PA ones); would be a bit boring to talk to 5 APA clones during the endgame
@Josan12
Are you planning to do armors for Vic's head as well?
You can find it in my pack here. Maybe even Lenny that I put together.
Can anyone offer any clues on how to script these new heads into the game?
1) add them into the heads.lst
2) modify the NPC's script ... how?
Can anyone offer any clues on how to script these new heads into the game?
1) add them into the heads.lst
2) modify the NPC's script ... how?
I am not back in the US, but I am back at my temporary home now and can work on this. I have the next couple of days off and will get the alternate heads working. If I get that working - and I am 99.9% sure I can - then those alternate voice files will also be Super easy. Heck, I might have it finished tonight...
You can download the demo pack of custom heads and check out the scripts that come with it. Basically its all in the talk procedure. And I based it all on Killaps RP sources.Drobovik, how do you get Vic's head into the game? I'm okay with just a static image and no lipsync. I'm also super interested in Lara and Metzger's head.
procedure talk_p_proc begin
start_gdialog(NAME,self_obj,4,HEAD_NEWHEAD1,BACKGROUND_ENCLAVE);