AtomicGamer and IncGamers interview Pete Hines

Well, it's feasible that some Vaults received earlier versions of the PipBoy and some got brand new models, all before the war. Even Van Buren had a more advanced PipBoy model too.

The Enclave being utterly destroyed, and yet being able to build more verti-birds, and move their HQ to Washington D.C.?

Navarro could've survived, and they had vertibirds there. And given their connection with the pre-war government, I don't have as much of a problem with them moving to DC as with the Brotherhood.

Super Mutants from the west coast showing up in D.C. a hundred years after their military base was wiped out, preventing new super mutants from being created? No problem, Bethesda says it's canon, so now it is.

Super mutants have high longevity. And the majority of the Master's army did move east. Plus we don't even know if these are indeed the remains of the Master's army, or some new breed of super mutants.
 
Like I said, it doesn't matter. Bethesda owns the IP and are free to rape it as hard as they want. You don't have to come up with endless excuses for why they do things.
 
Beelzebud said:
Like I said, it doesn't matter. Bethesda owns the IP and are free to rape it as hard as they want. You don't have to come up with endless excuses for why they do things.

I don't think that he's "making excuses," more pointing out that despite your claims of Beth just being plain wrong, there may be actual logic behind the story ideas they have.
 
A new advanced Pip-Boy, even though the war was 200 years ago, and no one at vault-tek was around to invent new things? No problem, Bethesda says it's canon, so now it is.

This one is kinda okay. I liked how the Lil' Pip 3000 used Integrated Circuits in the Vacuum Tube-dominated world of Fallout and was not a sales sucess.

Brotherhood of Steel being a militant summer camp for wanna-be soldiers and cops? No problem, Bethesda says it's canon, so now it is.

Yeah, I thought this was pretty bad, too. I like the brotherhood to be the Magnificent Bastards they are, not some goodye two-shoes.


The Enclave being utterly destroyed, and yet being able to build more verti-birds, and move their HQ to Washington D.C.? No problem, Bethesda says it's canon, so now it is.

If this is just a branch of the Enclave who probrably hid in a near secret Enclave Vault, then it's okay. If this Enclave is the same Enclave that we destroyed in Fallout 2, this is pretty wrong. I liked the shift of plans, though, makes sense. From "Kill Everyone in The Mainland" to "Let's take the USA back", probrably manipulating the sods who join them. If they don't manipulate or screw over the mainlanders recruited by them, there's something wrong.

Jet showing up on the west coast a hundred years after Myron died in a bar fight in New Reno? No problem, Bethesda says it's canon, so now it is.

This one is VERY BAD. Myron died bleeding in some bar in The Den, Jet was forgotten, and now no one remembers Myron's name. repeat: FORGOTTEN. It was SET. IN. STONE. BY. OFFICIAL. CANON. Fuck you, Bethesda. I'm fully with you on this one, man. The Fallout Tactic crew created Afterburner, why can't Bethesda make a new drug?

Radio DJ's, houses you can decorate, and robots that fly around playing marching band music? No problem, Bethesda says it's canon, so now it is.

The Radios: I find it pretty strange. I can imagine the BOS and the Enclave building a radio. NCR probrably had radio, heck, it would be easy for NCR to build a radio tower in the capital and then transmit everywhere. Heck, even Reno could do it. But Washington DC looks more messed up than the West Coast. Mutants fighting BOS, Talon Company and Human Towns in the streets, and Enclave Vertibirds flying around with turrets in the streets. This is in no way a peaceful place. There's Rivet City, which is probrably a Hub-like City, but I doubt a city like that could have radios.

Houses: It's a pretty small area, TOO SMALL. If the Vault Dweller 101 is only going to walk around Washington DC, outskirts and surrounding area, then hell, why not? In the first Fallouts, it was a big area, so it was impossible. Also, you already had a place to go back home after your mission.

Robots: I like the idea of robots going around making Patriotic Propaganda. It's pretty fitting. But I hope they're done well.


Super Mutants from the west coast showing up in D.C. a hundred years after their military base was wiped out, preventing new super mutants from being created? No problem, Bethesda says it's canon, so now it is.

I kinda disagree here. Many Super Mutants fleed from the West Coast more than a hundred years ago. If a grpu was capable of keeping itself organized and kept going constantly, I could see them reaching DC around twenty years before Fallout 2 at max. Super Mutants have exceptional endurance, strength and radiation resistance, so I think they can walk the way.
 
Super Mutants have exceptional endurance, strength and radiation resistance, so I think they can walk the way.

But can they like 200+ years?

The Fallout Tactic crew created Afterburner, why can't Bethesda make a new drug?

I suppose they'll have a "logical" explanation for this too. "You see and it was like, someone tried to help Myron while he was wounded and Myron with his last breath told him how to make Jet. Then, this person went on the East Coast to make some bucks off of it... There, you can't complain about the Jet being in anymore".
Oh, but I can complain that Bethesda are bunch of unimaginative hacks who could only come with a mix of the old Fallouts, Oblivion, Gears Of War, GTA etc, a mix in which Fallout barely surfaces with a couple of names and references thrown here and there.
 
If this is just a branch of the Enclave who probrably hid in a near secret Enclave Vault, then it's okay. If this Enclave is the same Enclave that we destroyed in Fallout 2, this is pretty wrong.

Only the destruction of the Oil Rig is set in stone in canon, not Navarro.

This one is VERY BAD. Myron died bleeding in some bar in The Den, Jet was forgotten, and now no one remembers Myron's name. repeat: FORGOTTEN. It was SET. IN. STONE. BY. OFFICIAL. CANON. Fuck you, Bethesda.

Actually, it's only Myron's discovery of Jet that was quickly forgotten, not Jet itself. I still don't like it being on the East Coast, anyway.

But can they like 200+ years?

According to FO1 and 2, they are effectively immortal, thanks to FEV (but can be killed), even though their mind does deteriorate.
 
If they are immortal and their mind deteriorates, then perhaps them all being hostile in Fallout 3 makes more sense than we gave them Bethesda credit for. *shrugs*

Although if they're beyond reason, then their own social structure would also collapse, and I'd think they would be reduced to using clubs (and club-like weapons) and acting pretty much like animals.
 
sarfa said:
I did indeed, but MG2 was still primarily parody. For all the plots were eerily similar, MGS was the first one to take the story element seriously...

MG2 and MGS were similar in many ways, but the stories were very different.

Okay, I agree that MG2's story wasn't that strong but top me it still felt much better than some of the elements in the later games that really could get out of control.

I guess the strongest story parts were Grey Fox's reasons of turning.

The problem with MGS and its sequels is that it sometimes really got preachy.
 
The Dutch Ghost said:
Okay, I agree that MG2's story wasn't that strong but top me it still felt much better than some of the elements in the later games that really could get out of control.

I guess the strongest story parts were Grey Fox's reasons of turning.

The problem with MGS and its sequels is that it sometimes really got preachy.

The Metal Gear games have some of the best narratives in gaming history.

MGS2 was supposed to be similar to MGS, as the entire game was an experiment to see if they could re-create a situation to produce a soldier like Solid Snake. The entire game was meant to re-create the Shadow Moses incident.

Kojima is a genius, 'nuff said.
 
Sort of- MGS2 was recreating Shadow Moses to test GW ("Selection For Societal Sanity"), not to create a new Snake.

Yeah, they may have gotten a bit preachy, but that can happen when the stroy telling takes centre stage instead of the idea that the game discourages killing.

However, the idea that MG2's story was better than the later games is opinion. At that point the story was not the main focus of the development team the way it was with MGS and MGS3, and nowehere near as big a priority as it was with MGS2 and 4.

For the Super Mutants mind detioritation, well even idiots can use guns. It could be that their minds have detiorated to the point where they can't reason, but they can still use a gun. Like rednecks.
 
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