Automatron opinion thread.

From what I heard the robot crafting is basically scroll to the bottom of each part lists like the weapons crafting shit for the best parts. Sounds super dull and pointless to have lower tiers, might as well only be able to craft the best items.
 
Okay, I will admit, I just got to the Mechanist dressed as the Silver Shroud, and I'll admit the conversation while in costume is chuckle-worthy. It's about the only decent part of this whole thing though. A lot of robot customization is locked behind meaningless perks. I still don't understand why the Armorer perk is under Strength. I just used the console to unlock all the building perks as I don't have time to level up more in this asinine game.

I'll also admit there are a lot of robot customization options. I'm having a little fun with it anyway.

The Shroud dialogue was really the only entertaining bit from the base game for me, so I don't doubt it's funny in a goofy sort of way. I'll just watch a youtube video of it though. I don't feel like actually playing Fallout 4 ever again! lol it would just put me in a bad mood.....
 
So the survival mode is in beta next week so I will not be playing this until at least then. My question to those that played it, how many times did your character ask the mechanist about Shaun?
 
The Mechanist plot is pretty much 100% rehashed from "The Superhuman Gambit". Reckless idiot who uses robots in a poorly thought out attempt to do good ends up making the entire situation much worse for everyone. And the Rust Devils were even worse. They're literally just raiders who hang up robot scraps instead of corpses. How the fuck is this shit acceptable from a AAA dev?
 
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You know, I think so many of the problems with this game's main plot in terms of how we, the player, are connected to it, would have disappeared if the following had happened:

-We could name our wife/husband and have our character say that name. They did it with Codsworth, why not for this?

-We could name our baby. First of all I hate the name Shaun as I was bullied by someone with that name back in Middle School, so that's turn off number 1. Turn off number 2 is the fact that we're supposed to care about this kid. This fucking kid is the driving force for the whole plot, throughout the entire main quest our characters literally act heartbroken over the loss of our kid, and yet we don't feel a single ounce of connection to that fucking baby. We don't get to decide its looks. We don't get to decide its gender. We don't even get to name it. Thus there is 0 emotional attachment to that little pile of pixels outside of the fact that it's a baby.

-Increase the prologue to actually mean something. Let us make our characters, then have both of them interact with each other. Go on movies, go out shopping, let us see more of the pre-war world those fucktards were hyping up so much. Let us feel a connection to our wife or husband, which in turn will make us feel more remorse when they're killed and make us more involved in finding their killer. Same for the baby, let us see our baby be born, maybe watch the baby grow up a little. Have a scene where you give the baby its bottle, I don't know. Instead all we get is literally 3 minutes with our spouse and 5 seconds with our baby before the whole world goes boom. We don't even get to hold our baby during any of it.

If they had just made the prologue worth a single shit, then a lot of the main plot's problems revolving around looking for our son disappears. But they didn't. Thus why I complain about it a lot.
 
That's great and all but honestly not a single thing could be done to make the pre-wear characters interesting or matter to us because it's a FALLOUT game so the whole time we're just going to be waiting for the bombs to drop anyway. I can't get attached to something that I know is gonna be taken away from me soon.
 

The introduction sequence is a solid 50% of why Fallout 4's plot was garbage. It was tone deaf, inconsistent, didn't actually make us feel attached to anyone (except maybe Codsworth, but most of his characterisation comes after the bombs drop anyways), served nothing, was linear and force-fed, had no choices, and had cringe-worthy voice acting.

The first time I played through it, I force-roleplayed myself through it just to not ask the obvious questions of the logical missteps that were present in the intro. The second time was cringe-worthy and showing of the imposed limits of the game. The third time clinched it - this was more force-fed than a Call of Duty cutscene. Illusion of freedom, pointless scene, killed the atmosphere. There is nothing redeemable about it, nothing. Even the nuke scene felt done over because after experiencing the surprise one in the first Modern Warfare game (which was actually a great moment), seeing a nuke again in any other game just strikes of a desperate attempt to add a shock factor.

It sets up a completely different image of the pre-war world to what the rest of the game did - all the terminals, holotapes and notes in Boston that were left from before the war all emphasised how the pre-war world was in chaos, with low rations for everyone, strict checkpoints with oppressive military control, rampant crime and looting, etc. This is not the world the intro sequence shows.

A quiet opening to set up the pacing, some would say? There was nothing quiet or well-paced about the intro. The Half-Life series can do good peaceful introductory chapters, Fallout 4 did nothing of the sort. It was unintentionally campy and parodical in nature, and it took away so much from the game. Flawed, pulled off horribly, and worth every minute of this rant I just spent harping on about it, because it was that bad.
 
I pretty much agree with many here, that the crafting portions fun, but the quest-line's too damn short and the writing mediocre. I didn't hate playing the quests so far, I enjoyed the weird robots and a raider group that's not called "Raiders". There's some novelty weapons and armor, nothing crazy, but amusing at least. I like the look of the new work bench, the new traps, and raider decorations. The story was weak, too short, and the cost of the whole thing too high. This should have costed 5 bucks tops, not 10. My biggest beef if that it appears that I cannot build an eye-bot. Come on.
 
So far, the DLC is better than I thought.
Crafting is rather fun but not as advanced as I would like it to be. Then again, I will take what I can get from this DLC.
The story is rather basic so far, but I expected that so eh?
Fighting te Robots, they are a new enemy I suppose and at least Bethesda got somewhat creative for the designs.

So far, it's an okay DLC. I see myself having a lot of fun with the crafting and this at least gives us countless more companions.
But yeah, I would have liked a bit more to it.
 
So far, the DLC is better than I thought.
Crafting is rather fun but not as advanced as I would like it to be. Then again, I will take what I can get from this DLC.
The story is rather basic so far, but I expected that so eh?
Fighting te Robots, they are a new enemy I suppose and at least Bethesda got somewhat creative for the designs.

So far, it's an okay DLC. I see myself having a lot of fun with the crafting and this at least gives us countless more companions.
But yeah, I would have liked a bit more to it.
Well not really, It depends on what bot you want. For stealth or for assault or just a utility bot. You wouldn't want missilles in close quarters for obvious reasons.
 
The introduction sequence is a solid 50% of why Fallout 4's plot was garbage. It was tone deaf, inconsistent, didn't actually make us feel attached to anyone (except maybe Codsworth, but most of his characterisation comes after the bombs drop anyways), served nothing, was linear and force-fed, had no choices, and had cringe-worthy voice acting.
It was pretty clear that the prewar stuff was cut down. I explored the prewar world and there are things that are in the landscape that without console commands you can't see or get to and have no need to be there. My guess is you were supposed to spend time there like vault 101. The dialogue between the couple about going to the park feels chopped, the Vault Tec rep shows up and then almost immediately the bombs drop, he wouldn't have time to even process the paperwork and yet the character and their family are on the list somehow.
 
It was pretty clear that the prewar stuff was cut down. I explored the prewar world and there are things that are in the landscape that without console commands you can't see or get to and have no need to be there. My guess is you were supposed to spend time there like vault 101. The dialogue between the couple about going to the park feels chopped, the Vault Tec rep shows up and then almost immediately the bombs drop, he wouldn't have time to even process the paperwork and yet the character and their family are on the list somehow.
Original idea is indeed similar to Vault 101 sequence. In that version player was suppose to make time jumps. Starting with same bathroom scene but when Nora was still pregnant. Then player'd jump forward in time where Vault-tec guy comes to escort them to the vault. Soldiers shooting and even killing other citizen who attack at the group.

In summary; original plan was to give player the sense of how things were getting out of control. What we get to play in the final product is just the first part of a much longer prologue indeed.
 
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Original idea is indeed similar to Vault 101 sequence. In that version player was suppose to make time jumps. Starting with same bathroom scene but when Nora was still pregnant. Then player'd jump forward in time where Vault-tec guy comes to escort them to the vault. Soldiers shooting and even killing other citizen who attack at the group.

In summary; original plan was to give player the sense of how things were getting out of control. What we get to play in the final product is just the first part of a much longer prologue indeed.

That would have been better as far as the introduction goes, but in all honestly.....the game still would've been complete trash with this "dialogue" system. I feel the same way about other cut content, like the Combat Zone. How much difference would the cut content have made for me when the aspect that defines Fallout was, by design, so completely gutted?

It's cool though, I don't mean to attack you for sharing information.....I know that's all you're doing. I have had these thoughts anytime anyone mentions cut content for this game :P
 
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