Brivoo
Powered by Radiant AI
It depends if we're going by first impressions or replay value.
I cast my vote for the Master less because of his status as a villain and more because of his concept. When I first played Fallout 1 I didn't know anything about it so the mystery of the super mutants was genuinely intriguing; coming to the point where you go into the unknown and are faced with this horrifying thing is a defining moment for the Fallout franchise and cements him as the best villain of the series.
However, on a closer inspection, his motivations aren't that original and his plans are somewhat dumbly flawed (did he honestly not know super mutants were sterile?), but I'll still give him 100 points for influencing the history of the world to this day without actually having to ever appear again.
Father Elijah is a good villain, but I don't know if I'd give him second place; his antagonism only hinges on the idea that your character was greedy and roleplaying as anything else makes all conversations in Dead Money somewhat nonsensical. Still, I like how they gave him a verbal quirk and his character in general was solid, so he's definitely third at least.
Frank Horrigan was okay. Fallout 2 would definitely feel lacking without him, but he wasn't so much a villain as he was an extension of them; a tool to oppose the player. He was an antagonist if the distinction can even be made.
Caesar felt like a victim of the game's development; he was an interesting and above all intelligent character, but a lot of the decisions he made for his legion felt to me like the lacked any sort of real motivation. The Legion in general always seemed to be cartoonishly evil to me as opposed to the other factions in New Vegas, but I'm giving them the benefit of the doubt and assuming this happened late in development, to give evil characters (or sexist or whatever) a banner they could ally themselves to. Nevertheless, Caesar suffers for it.
TL;DR Master #1 everyone else a shit
I cast my vote for the Master less because of his status as a villain and more because of his concept. When I first played Fallout 1 I didn't know anything about it so the mystery of the super mutants was genuinely intriguing; coming to the point where you go into the unknown and are faced with this horrifying thing is a defining moment for the Fallout franchise and cements him as the best villain of the series.
However, on a closer inspection, his motivations aren't that original and his plans are somewhat dumbly flawed (did he honestly not know super mutants were sterile?), but I'll still give him 100 points for influencing the history of the world to this day without actually having to ever appear again.
Father Elijah is a good villain, but I don't know if I'd give him second place; his antagonism only hinges on the idea that your character was greedy and roleplaying as anything else makes all conversations in Dead Money somewhat nonsensical. Still, I like how they gave him a verbal quirk and his character in general was solid, so he's definitely third at least.
Frank Horrigan was okay. Fallout 2 would definitely feel lacking without him, but he wasn't so much a villain as he was an extension of them; a tool to oppose the player. He was an antagonist if the distinction can even be made.
Caesar felt like a victim of the game's development; he was an interesting and above all intelligent character, but a lot of the decisions he made for his legion felt to me like the lacked any sort of real motivation. The Legion in general always seemed to be cartoonishly evil to me as opposed to the other factions in New Vegas, but I'm giving them the benefit of the doubt and assuming this happened late in development, to give evil characters (or sexist or whatever) a banner they could ally themselves to. Nevertheless, Caesar suffers for it.
TL;DR Master #1 everyone else a shit