Bethesda’s Big Takeaways For Fallout 4

Brother None

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MTV Multiplayer is still milking that one email interview they had, this time to reveals the biggest lesson learned for Fallout 4.<blockquote>As part of an e-mail interview with “Fallout 3″ executive producer Todd Howard, we asked him what he’s learned from making “Fallout 3″ that will carry into “Fallout 4.” His answer was short, sweet and told us nothing.

“Greatest lesson? Don’t let the game end, and don’t have a level cap,” said Howard.</blockquote>...

Moving on but staying with MTV Multiplayer, they also have the most hilarious justification for O:A experience being that of a really bad FPS.<blockquote>“Operation Anchorage,” at least in its first hour, is more action-focused than “Fallout 3.” You try being stealthy, sure, but that’s probably not on your mind when the game hands over an ultra-power Gauss Rifle.

I knew Bethesda’s downloadable content would be a different experience, but I hardly expected them to toy with gamers expectations for how they should play “Fallout 3.” If that’s the approach they’re taking with each of these downloadable expansions, I need to buy some more Microsoft Points.</blockquote>Mediocracy!

Thanks DJS4000.
 
The lesson that will make Fallout 4 so awesome, it's awesomeness will melt even the glittering gems of hatred.

Damn, I can't wait for Fallout 4.
 
Todd said:
don’t have a level cap
It's certainly better than trying to balance the amount of experience gained, level requirements and balancing combat difficulty. Especially because it means the devs don't give a shit about the last.
 
Todd Howard said:
“Greatest lesson? Don’t let the game end, and don’t have a level cap”

You could have learned that by playing Fallout 1 (has lv cap'n end) and then Fallout 2 (no lv cap, no end).

Assholio... :evil:
 
It makes me uncomfortable when Bethesda listens to the fans. I think it would be nice if they made FO into their more controlled and less sandboxy franchise. I'm afraid that this sort of thing leads to catering more toward the crowd that would like to do everything with a single character.
 
so that's the lesson they learned? not "hire better fucking writers"???

great. so now they'll shit out another inane, vapid, LARPing piece of wasteland simulation that you can play FOR EVAR!!!!1 instead of it ending.

whadda change.
 
This all goes back to Bethesda dillusion that fans didn't hate the ending, they just hated that it ended at all. This is frankly one of the stupidest things I've ever heard, but I've already heard fanboys quoting it verbatim (on kotaku, the birthplace of brilliance). And I say dillusion because I think for once this isn't just PRBS, but actual feelings.

Dionysus said:
It makes me uncomfortable when Bethesda listens to the fans. I think it would be nice if they made FO into their more controlled and less sandboxy franchise. I'm afraid that this sort of thing leads to catering more toward the crowd that would like to do everything with a single character.
I think that Bethesda should forget about making it a more controlled experience and making it so that the sandbox free-roam actually works.

Example: I wipe out Paradise Falls. Free everyone there. I didn't like slavers and was trying to play by morally. So later I go to little lamplight and the little twat at the gate won't let me in unless I bring back his fucking friends. Hey asshole! I'm trying to be nice and not murder you, but I already freed your fucking friends. It would've been nice if he had said something like "There's no way you're getting in here!....what....this is that guy?!...alright you can come in, but watch yourself!" After you get let in the people you freed and the guard come over and explain that they decided to let you in based on what you'd done. Samething with the Lincoln memorial.
 
I can see reviews for FO4:

"Bottom line: FO4 is everything FO3 was plus no ending and no level cap!!!11 But now we reach an impasse, if three years ago we rated FO3 to be 9.8, we can't just rate such a vastly superior sequel a mere 10. Say hello to the one and only game to be ever rated a 15 (we would have rated it a 20, but the Gamebryo engine still has some issues). Oh yes you read that right: 15, its just that awesome."
 
TychoXI said:
I can see reviews for FO4:

"Bottom line: FO4 is everything FO3 was plus no ending and no level cap!!!11 But now we reach an impasse, if three years ago we rated FO3 to be 9.8, we can't just rate such a vastly superior sequel a mere 10. Say hello to the one and only game to be ever rated a 15 (we would have rated it a 20, but the Gamebryo engine still has some issues). Oh yes you read that right: 15, its just that awesome."

That's about right, except you forgot the two most important words in modern Fallout reviews: "Breathtaking" and "Immersion".
 
I knew Bethesda’s downloadable content would be a different experience, but I hardly expected them to toy with gamers expectations for how they should play “Fallout 3.”

They are that good. People expected an RPG, they got a shooter - little did they know that they had been shamed and outwitted by Bethesda's artisterie.
 
TychoXI said:
I can see reviews for FO4:

"Bottom line: FO4 is everything FO3 was plus no ending and no level cap!!!11 But now we reach an impasse, if three years ago we rated FO3 to be 9.8, we can't just rate such a vastly superior sequel a mere 10. Say hello to the one and only game to be ever rated a 15 (we would have rated it a 20, but the Gamebryo engine still has some issues). Oh yes you read that right: 15, its just that awesome."
Well in reviews/previews about Fallout 4 we maybe will finally hear about the mistakes Fallout 3 did just as how they mentioned some of the mistakes in Obvlivion to say oh how much better Fallout 3 now is (even though when its just Oblivion more or less slaped with a Fallout theme on it ...)
 
The thing with Bethesda is that they do each game tabula rasa. So while they may address the glaring flaws of the immediate predecessor, they don't keep around what made the predecessor good and make brand new colossal fuck-ups.

They way they design games is like plotting artillery fire by the naked eye and adjusting as you go.
 
If Fallout 4 is previewed by "journalists", they will tell us that lots of stuff with Fallout 3 went wrong and that now everything will be better and good and perfect.
 
TwinkieGorilla said:
so that's the lesson they learned? not "hire better fucking writers"???

great. so now they'll shit out another inane, vapid, LARPing piece of wasteland simulation that you can play FOR EVAR!!!!1 instead of it ending.

whadda change.

No, forget the writers, first kill GameBryo, construct an entirely new SPECIAL model that actually works in real-time, balance stats and skills so that each has a definite and precise impact on the player's actions, then make sure that combat isn't easily exploited, isn't repetitive, and doesn't force the player into a game of wait-for-AP-to-replenish-shoot-in-head.
Afterwards they should redesign the game's pacing and focus less on dungeon crawling and "exploration" and more on the remnants of society and its population centers of squalor while providing the player with indepth interaction within these areas, allowing him to experience the true nature of a post-apocalyptic wasteland instead of staring at a bunch of dirt and dead trees while walking into boring repeating level cells that look like someone blew up a texture from 2001's "Generic Brown FPS That Looks Like Donkey Shit".

Then they hire some new writers.
 
Not gonna happen dude.

Todd basically said here that they didn't pander to the munchkins enough, and that's what they do best.
 
Well that's what all the folks on the official forums have been braying about for a long time, so not that big a surprise. Shame he couldn't think up of something else, like maybe fighting that battle with dialogue.
 
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