MTV Multiplayer is still milking that one email interview they had, this time to reveals the biggest lesson learned for Fallout 4.<blockquote>As part of an e-mail interview with “Fallout 3″ executive producer Todd Howard, we asked him what he’s learned from making “Fallout 3″ that will carry into “Fallout 4.” His answer was short, sweet and told us nothing.
“Greatest lesson? Don’t let the game end, and don’t have a level cap,” said Howard.</blockquote>...
Moving on but staying with MTV Multiplayer, they also have the most hilarious justification for O:A experience being that of a really bad FPS.<blockquote>“Operation Anchorage,” at least in its first hour, is more action-focused than “Fallout 3.” You try being stealthy, sure, but that’s probably not on your mind when the game hands over an ultra-power Gauss Rifle.
I knew Bethesda’s downloadable content would be a different experience, but I hardly expected them to toy with gamers expectations for how they should play “Fallout 3.” If that’s the approach they’re taking with each of these downloadable expansions, I need to buy some more Microsoft Points.</blockquote>Mediocracy!
Thanks DJS4000.
“Greatest lesson? Don’t let the game end, and don’t have a level cap,” said Howard.</blockquote>...
Moving on but staying with MTV Multiplayer, they also have the most hilarious justification for O:A experience being that of a really bad FPS.<blockquote>“Operation Anchorage,” at least in its first hour, is more action-focused than “Fallout 3.” You try being stealthy, sure, but that’s probably not on your mind when the game hands over an ultra-power Gauss Rifle.
I knew Bethesda’s downloadable content would be a different experience, but I hardly expected them to toy with gamers expectations for how they should play “Fallout 3.” If that’s the approach they’re taking with each of these downloadable expansions, I need to buy some more Microsoft Points.</blockquote>Mediocracy!
Thanks DJS4000.