Sander said:
They're also just a co-publisher, not the developer in this case. So what they do in other cases is probably completely irrelevant here.
How do you know what they affect as a publisher? Correct me if I'm wrong but don't developers only work on the actual game within preset guidelines? Don't publishers control everything that has to do with selling the game, including what's on the disc and what's sold separately?
If they decide that it's more profitable to sell it as a series of DLC, developers are not deciding shit, are they? Again, I may be wrong here but this is my understanding of their relationship.
Agreed, hella quote btw. It seems like what a lot of newbs are missing here is DLC used to be free, just like patches. So, let's add this up FO3 @ $60 + all the DLC? Well, what does that add up to and how much of that was cut from the original or tweaked into something you would have to pay extra for? Try taking a hard look at that
Why? They're not advertising that you're getting that content, are they? It's not like they're saying on the box "Here's what you get!" and then simply don't give you that stuff unless you pay more. It's *extra content*.
Would you feel better if they simply didn't include the stuff on the disc, but instead made you download it? Do you realise that that makes no real difference?
Yes, actually there is a difference. If I paid $60 for a disc, I have bought its' contents. I should not have to pay for it twice.
How would you like it if you bought a DVD and you could not watch a few scenes unless you paid extra money?
Also, unless they spend extra time and resources on that extra content, I should not be charged for it. If it's on the disc, they obviously didn't do that.
Distributors don't decide shit on the scheduling or form of release of DLCs.
You guys are fucking morons.
Well, if you're so smart then maybe you can enlighten us on what game distributors actually do. In my personal non-gaming experience (and not to brag but it is a decent experience), a contractual distributor DOES in fact decide things like form of release and everything else that has to do with distribution.
That's why they often
buy the rights to distribute a product, because it gives them control over certain things. They would not do that if they did not get the right to affect product's development to make it as profitable as possible.
They are the ones doing market research and if they figure that that a product would sell better painted gold and split into several components then the manufacturers (developers in this case) will have to make some changes.
If gaming industry is different, which it may be, then please explain but there is no reason for calling anyone a moron here.