Bethesda and PnP mechanics

xdarkyrex said:
It transcended its original purpose, imho.
It was designed to be a pnprpg in crpg form, but it is so much more than that now, and many people just dont give a shit about that aspect of it and care about the other million awesome things about it.

Oh really?

Ok, let's take your thesis. Fallout is a multitude of facets, setting, story, dialogue, mechanics...Now we shall proceed to brutally rip out one part of it and replace it with game mechanics that are popular in games that share nothing with Fallout (yes, FPSs)

And then we'll presume to assume that everything will be ok, because...?

Do you pretend to understand all that makes Fallout attractive to people? Do you think you can claim safely that we can tear out a part, any part, of the game's core design and just assume it won't affect the overall experience?

You're twisting and writhing to get out of the point; PnP mechanics were a part of Fallout's design. Not every Fallout fan loves them, but no Fallout fan truly hates them, at worst they'll just be able to cope and ignore it. Do we have any reason to assume the same will hold true for Bethesda's infamous L.U.L.Z. aiming system?

xdarkyrex said:
I dont give a FUCK what the designers intentions were, they can fuck them selfs in the ass with a combat knife if they think I consider their opinion of the game more relevant to me than my OWN opinion. whether I will enjoy the game has fuckall to do with people like Tim Cain, it has to do with whether the game appeals to me.

Oh good, for a moment there I was afraid you were able to put your own petty needs below those of others. But no, we can't have Fallout as a franchise to be an alternative to the mainstreaming "Dumblivioning" of RPGs, can we? Nope, just read the article. Every RPG in existence has to be prettied up. NO MORE NUMBERS! Fallout shall cease and obey!

Why! Because it appeals to darkyre, of course! Way more important than anyone else!
 
Brother None said:
xdarkyrex said:
It transcended its original purpose, imho.
It was designed to be a pnprpg in crpg form, but it is so much more than that now, and many people just dont give a shit about that aspect of it and care about the other million awesome things about it.

Oh really?

Ok, let's take your thesis. Fallout is a multitude of facets, setting, story, dialogue, mechanics...Now we shall proceed to brutally rip out one part of it and replace it with game mechanics that are popular in games that share nothing with Fallout (yes, FPSs)

And then we'll presume to assume that everything will be ok, because...?

Do you pretend to understand all that makes Fallout attractive to people? Do you think you can claim safely that we can tear out a part, any part, of the game's core design and just assume it won't affect the overall experience?

You're twisting and writhing to get out of the point; PnP mechanics were a part of Fallout's design. Not every Fallout fan loves them, but no Fallout fan truly hates them, at worst they'll just be able to cope and ignore it. Do we have any reason to assume the same will hold true for Bethesda's infamous L.U.L.Z. aiming system?

expiremental changes are expiremental
wait and see is my stance.
Will it suck? possibly.
Will some people enjoy it? yes.
even more than fallout and fallout 2? I guarantee someone will
will it be likeable by fallout fans? this remains to be seen, some people are so self involved with the symbolism of what fallout means that they seem to be incapable of changing their view. lrn2evolve.

Tell me, when you read what the original intentions of allout were, did you like the game more or less? was it suddenly more enjoyable when romping through the den?

I would say that as a piece of art, those things do matter.
But as a game, they do not.

Narrowiminded perception only leaves room for one sense of appreciation, learn to take it from multiple aspects.
 
See my edit, darkyre. Your attitude appears to be honed to piss us off. Well, whatever you want, but I'm afraid you ain't got facts on your side, and that makes your stance a bit too weak. You look like a petulant child stomping his feet because not everyone likes the same candy he does. Just an FYI.

xdarkyrex said:
expiremental changes are expiremental
wait and see is my stance.

Is something wrong, darky? You suddenly seem to be regurgitating the tired old arguments we've already answered a million times, and you've already seen them answered. But for convenience's sake: if Bethesda wanted to experiment, why didn't they make their own game? How does buying a license shout "experiment" at you!

xdarkyrex said:
even more than fallout and fallout 2? I guarantee someone will
will it be likeable by fallout fans? this remains to be seen, some people are so self involved with the symbolism of what fallout means that they seem to be incapable of changing their view.

How delightfully ironic.

You see, I'm fine with Oblibious's existence. This isn't the Codex. Want to make Space Siege? Go ahead. Want to make a new RPG license that's all about graphics and not about numbers? Sure, fine with me.

The moment you start crying when people indicate that their tastes don't suit yours...that maybe - just maybe - there's room in this world for more than endless BioWare/Bethesda-style games full of meaningless pretty graphics...that's where we disagree. BioWare and Bethesda are fine, let 'em be, but why should all games be like theirs?

And the specific problem here is, of course, the inanity of buying a license that doesn't fit your vision and then twisting it to do so.

Because that's the question you're avoiding, darkie. Fallout's core design philosophy is known, it's been explained, and it does not fit in with what Bethesda wants to accomplish with their games.

Explain to me why, then, it's a good idea for them to buy it. Hmmm?

Hell, explain to me how making Fallout's design, which would be a unique product right now, and turning it into an Oblivion/Gears of War/some other games mix-up, shows "experimentation". How is taking a license and turning it into "what you know best" not narrow minded?

xdarkyrex said:
Tell me, when you read what the original intentions of allout were, did you like the game more or less? was it suddenly more enjoyable when romping through the den?

No, I already knew them before I read them. Because I played Fallout many times, and in doing so I could see what they were trying to do and why. When they said it, that just added to my conviction. I'd have been more puzzled if what they said didn't match with what I saw, but it does.

Compare it to a director's commentary on a film with good cinematography. Say...in Bin-Jip, I could just watch the film and go "hey, pretty". After watching the director's commentary (never did, but I'm assuming this is what he'd say), he would explain why it's pretty by showing his intention of symmetry throughout the film, and brilliant use of still focal points.

Same thing. I already knew Fallout was a brilliant PnP emulation, all Tim Cain did was say "yip, that's what I always wanted it to be."
 
Edit: This is pointless.

I guess I just don't feel bad for liking Fallout and expecting that a sequel of it should give me more of what a lot of people, including myself, liked about Fallout, which definitely includes the PnP roots and everything that resulted from that. Silly me.
 
Well, they did it for the money, clearly. Or perhaps some of them were fans of the fallout universe but did not care about its vision, which is likely the case based on their claims. They didnt want to make a new ripoff universe, they wanted THAT ONE twisted to their own will. I can tell you now that there are quite a few games that I would buy the license for and twist into something else entirely if I had the ability. They apparently saw this and thought that. That being said, I am not part of the development team and really dont know any more than you do BN.

There is more to this game than just "the vision". Some people just want to play in it because they want to play as the BoS, or they want to see supermutants again, or ghouls. Fallout fans arrogance over what they deserve to get out the next game is honestly just idiotic. Have your own opinions, fine, thats great, but if youre going to let them out, expect other people to have opinions about your opinions as well, and you can feel free to have one about theirs.

"I disagree. Fallout is about more than just reliving a Pen and Paper RPG in a video game environment. Removing the P&P core mechanics doesn't hurt the setting or the franchise in the least bit. It only hurts people who want a P&P substitute in a videogame environment, which is going to be inferior to an actual P&P game simply by default."

this is an opinion.
he clearly does not care about pen and paper emulation, and enjoys fallout for completely other reasons. he will hate this game if it is Not Fun For Him™, and he will like it if it Is Fun To Play™.
That is all there is to it.
Is it fun? yes or no. you either enjoy it or you dont.
it may be a relative enjoyment "i enjoyed fallout more when i first played it then i enjoyed this when first playing it, but i currently enjoy this more than fallout due to being better paralleled to modern games i like." or something similar. this is not a group opinion. if someone likes it, thats it, they like it, you cant tell them that "no they do not".

So, some people here arent gonna like fallout, that sucks for them. I really hope someday they get a better game that makes them feel better. But for many people (see: vast majority) this is not only good enough, but a terribly interesting idea. Dont be so fucking insular about.

Kyuu said:
I guess I just don't feel bad for liking Fallout and expecting that a sequel of it should give me more of what a lot of people, including myself, liked about Fallout, which definitely includes the PnP roots and everything that resulted from that. Silly me.

All opinions are welcome, thats the idea of a forum (generally), but if someone says "this is what i want and why i will like it", when you attack thweir opinion, expect to have someone question your stance for telling someone else why they shouldnt have their own opinion on a very personal experience.
 
xdarkyrex said:
Well, they did it for the money, clearly. Or perhaps some of them were fans of the fallout universe but did not care about its vision, which is likely the case based on their claims. They didnt want to make a new ripoff universe, they wanted THAT ONE twisted to their own will. I can tell you now that there are quite a few games that I would buy the license for and twist into something else entirely if I had the ability. They apparently saw this and thought that. That being said, I am not part of the development team and really dont know any more than you do BN.

Oh, in that case I can explain it.

Bethesda needed a new license. ZeniMax took one look at the design team they had and said "sorry guys, but you haven't created any new IPs since Will Weaver left. Weaver created the Elder Scrolls and it works. But what do we have for creativity? Nothing. Just to be on the safe side, we'll buy you a license."
Why the hell do you think Bethesda has been copying all the staples of the games while moving it cross-continent? They've added nothing so far. Zilch, nada. Because they really can't add, they ain't got what it takes.

If you honestly believe the purchase of a license by a corporation has anything to do with the level of fandom of its employees, you're deluded. Bethesda isn't some happy-go-lucky do-what-we-want independent developer. It's Zenimax', and it's Zenimax' milkcow. And ZM doesn't want no unprofitable ventures.

xdarkyrex said:
There is more to this game than just "the vision".

Oh yes, there's a lot of padding on the side. Just like there's more to say, the Godfather or Once Upon a Time in the West than just the vision. But hey, would you look at that, in the past decade we've seen Westerns and maffia films that tried to rip out parts of those films and stick them disembodied into their own vision...

...wait, those films were crap.

xdarkyrex said:
Fallout fans arrogance over what they deserve to get out the next game is honestly just idiotic.

Oh, is it?

Have you ever noticed, my dear darkie, how little we use the phrase "I want" or "I like"? Juxtaposed to that, have you ever noticed how many times people that want Fallout to change have clamoured "but I like", "but I want"?

The basic dialogue goes like this:
"Us": Yeah, so basically Fallout is the sum of its part, intentionally designed as a PnP emulation. Considering it's a game property and not a book, it's mechanics are just as much a part of the franchise as the setting, no?
"Them": Whatevs, I like shooter action better. You're just an arrogant asshole anyway.

xdarkyrex said:
Have your own opinions, fine, thats great, but if youre going to let them out, expect other people to have opinions about your opinions as well, and you can feel free to have one about theirs.

That's what we're doing, ya tard. Nobody is filtering your right to free speech, this isn't Bethesda's official forum.

xdarkyrex said:
Fallout is about more than just reliving a Pen and Paper RPG in a video game environment.

Uh-huh, it is about more than that. But it's not about less than that. In fact, it started with reliving pen and paper and grew from there.

The funny thing is, what you're saying is just your opinion. What I'm saying is fact.

xdarkyrex said:
Removing the P&P core mechanics doesn't hurt the setting or the franchise in the least bit.

It doesn't? That's odd, I could swear we were talking about a game, and not just a setting. Let's see, a video game, that's one of those things you play on your computer....so you're saying the way it's played doesn't matter?

Fallout Go Kart Racer here we come!

xdarkyrex said:
It only hurts people who want a P&P substitute in a videogame environment, which is going to be inferior to an actual P&P game simply by default.

Oh my little dinky-toy, don't you know that FIFA 2008 is inferior to real football by default? Quick, run off to the EA FIFA forums and tell them they should get the hell out and play football, because what they're doing is inferior to real football simply by default!

No?

Then stop being a hypocrite.

xdarkyrex said:
he clearly does not care about pen and paper emulation, and enjoys fallout for completely other reasons. he will hate this game if it is Not Fun For Him™, and he will like it if it Is Fun To Play™.
That is all there is to it.

Fine, but try and get something through your head. Your personal tastes aren't what we're discussing here. That's what you refuse to get, so I'll just quote this bit at you:
Oh good, for a moment there I was afraid you were able to put your own petty needs below those of others. But no, we can't have Fallout as a franchise to be an alternative to the mainstreaming "Dumblivioning" of RPGs, can we? Nope, just read the article. Every RPG in existence has to be prettied up. NO MORE NUMBERS! Fallout shall cease and obey!

Why! Because it appeals to darkyre, of course! Way more important than anyone else!


xdarkyrex said:
But for many people (see: vast majority) this is not only good enough, but a terribly interesting idea.

What vast majority? Of gamers? Sure. Of Fallout fans? I don't see it.

The ironic thing is you're still the one being insular

xdarkyrex said:
"this is what i want and why i will like it", when you attack thweir opinion, expect to have someone question your stance for telling someone else why they shouldnt have their own opinion on a very personal experience.

Oh, Frith in the Sky, why can't you get it?

I'm not discussing my own opinion, I'm discussing the facts about the franchise. Not what I like about it, now what I'd like it to be, but what it is. You are the one telling others to adapt to your opinion. I'm not asking anyone to adapt to anything, I'm saying the franchise is what it is and I see no more reason to change this than to turn Half-Life into an isometric TB strategy game. Do you?
 
Eh, errr, the paragraph in quotes was supposed to be a quote of that other guy you guys disagreed with, my retardo brain put quotes instead of [ quote ] brackets. :/

Brother None said:
I'm not asking anyone to adapt to anything, I'm saying the franchise is what it is and I see no more reason to change this than to turn Half-Life into an isometric TB strategy game. Do you?

Yes, because some people clearly want to make it and other people clearly want to play it. Necessity? Hardly. But then again, since when was art defined by a reason?


Oh, lastly, I would like to say that the "facts" for why Fallout was created are totally and completely irrelevant to me. I don't care about why. It means nothing. What means something to me is the end result, the thing I inteact with. I am not alone in this view, not everything needs to be intellectualized until it appears grotesque and ugly.
 
Well, Darky just fell off the wagon and bumped his head once he hit 4 rad marks...

darky, would you please be so kind as to stop being so bloody self opinionated, you're starting to sound like me, and either the universe is gonna confuse it as paradox and hit the self destruct button, or I'll have to take you out, as there can only be one person as stubborn as myself when I feel I have a point to make, and I sure as hell ain't giving you my crown and 15 year commemorative pin!

As for PnP and if Fallout 3 can fly without it, it can fly, but it will be easily forgotten like Oblivious and god knows what else Bethgoons have created.

Fallout is a game of the mind just as much as it is an RPG, intriguing dialog, interesting events, and above all else, a clear way to progress your character without feeling like an idiot doing so (jumping 5000 miles to get acrobatics up for example).

A part of Fallout's style is it's method of dealing with character progression, and personally I find it completely and utterly lame the way that Oblivious does skills & stats.

Now then, I have a differing opinion, all we need is a ring and an announcer and we could go all night if you have the energy and material darky.
 
xdarkyrex said:
Yes, because some people clearly want to make it and other people clearly want to play it.

Ah, so basically the tastes of Bethesda and the people who'll like this are more important than the artistic intention of the Fallout team or the wishes of Fallout fans?

Thanks for prioritizing for us whose opinion matters, darkie :ok:

xdarkyrex said:
Oh, lastly, I would like to say that the "facts" for why Fallout was created are totally and completely irrelevant to me. I don't care about why.

Oh look, still just your opinion.

xdarkyrex said:
I am not alone in this view, not everything needs to be intellectualized until it appears grotesque and ugly.

Grotesque and ugly...to whom?
 
Brother None said:
xdarkyrex said:
Yes, because some people clearly want to make it and other people clearly want to play it.

Ah, so basically the tastes of Bethesda and the people who'll like this are more important than the artistic intention of the Fallout team or the wishes of Fallout fans?

Thanks for prioritizing for us whose opinion matters, darkie :ok:

I do not care about the tastews of either group, only the end result. They are both equally negligible imho.

Yes, it is my opinion. Its a pretty common opinion though.

Why the hell SHOULD anyone care about more than that? what is the practical purpose of giving a shit about why it was made?
 
xdarkyrex said:
I do not care about the tastews of either group, only the end result. They are both equally negligible imho.

Yes, in your <s>humble</s> opinion.

But that's the funny thing here, they're not equal. Explain something to me, darky...what do you think is the function of a franchise?

xdarkyrex said:
Its a pretty common opinion though.

Stop throwing this unprovable factoid around like it means anything.
 
Brother None said:
xdarkyrex said:
I do not care about the tastews of either group, only the end result. They are both equally negligible imho.

Yes, in your <s>humble</s> opinion.

But that's the funny thing here, they're not equal. Explain something to me, darky...what do you think is the function of a franchise?

xdarkyrex said:
Its a pretty common opinion though.

Stop throwing this unprovable factoid around like it means anything.

I think it varies by the creator of the franchise.

Brother None said:
xdarkyrex said:
]Its a pretty common opinion though.

Stop throwing this unprovable factoid around like it means anything.

Time will prove me right, you jsut wait. But yes, it is currently unproveable.
 
Seriously Darky, if you don't care about how other people feel, I'll never take you seriously again when you start talking about other people's rights.

If you only care enough when they're not in your way, you really don't care at all.
 
Mord_Sith said:
Seriously Darky, if you don't care about how other people feel, I'll never take you seriously again when you start talking about other people's rights.

If you only care enough when they're not in your way, you really don't care at all.

I dont care about how other people feel when it comes to things that dont affect them?

Whether I enjoy a game or not does not effect them. this is hardly freedom of speech or right to life we are talking about here. Those serve practical applications.
 
xdarkyrex said:
Why the hell SHOULD anyone care about more than that? what is the practical purpose of giving a shit about why it was made?

What is the practical purpose of giving a shit about why a chair was made? It was made to sit on. That is its purpose. Now I'll make a next generation of chairs you can't sit on. Still happy?

If you want to do more than enjoy it, namely understand why you enjoy it, you need to understand how it's made. If you want to make something you can enjoy the same way again, you'll have to understand and follow how it's made.

Got it?

xdarkyrex said:
I think it varies by the creator of the franchise.

Oh, you mean like when the creator of a franchise clearly intends it to have a certain purpose in mechanics but doesn't give a damn about the setting? There's only one "creator" of a franchise, y'know. Bethesda ain't it.

xdarkyrex said:
Time will prove me right, you jsut wait. But yes, it is currently unproveable.

Will prove what right? That it'll sell a lot. Sure. So? Do you honestly believe that matters?

And stop replying like a friggin' hasty monkey and please think before you post. You're obviously regurgitating standard lines and not taking any of what I'm saying in.

I'll just say it for clarity: I can explain it to you, but I can't understand it for you. You'll have to do that yourself.

xdarkyrex said:
Whether I enjoy a game or not does not effect them.

Uhm, for clarity, nobody here gives a shit whether or not you'll enjoy this game. What matters is that you're forcing your opinion on us. Or rather, that Bethesda is forcing its tastes on us and you're defending them doing so.
 
You can't turn the compassion switch on and off unless you're insincere about your caring about people.

Ah well damage done, I just gotta quote that bit and I'll be off to the races...
 
I'm not bothering to respond to anything that isn't directed specifically to me, just because my responses went on long enough as it is. I'll respond (maybe) more tomorrow afternoon.


Brother None said:
You do know Fallout was originally based on GURPS, right? That SPECIAL was reconstituted based on PnP strengths? That every major Fallout designer names pen and paper games as one of the most important influences on Fallout? That Leonard Boyarsky has said "I don’t know how I would have felt about making FO3 anything but isometric and turn based"

Yes, I knew all that.

Considering Fallout was in fact designed to be a pen and paper emulation, you're going to have to run by me nice and slow why all of us and the original designers of Fallout are wrong and it's "about a lot more than these core game mechanics". Apart from the setting, I can't think of a single facet of Fallout's design that didn't tie in directly with the core game mechanics.

I'm not saying that the original designers are wrong. I'm not even saying it's wrong to view those things as decidedly Fallout, or to admire Fallout for those things. I'm simply saying that Fallout transcends simple game mechanics. You seem to be saying that the game mechanics are the heart of what makes Fallout as compelling and great of a game as it is, and I guess that's where we completely differ on opinions, because, while I did love Fallout 1 and 2, and Fallout 1 is still probably my all time favorite game (or at the very least in the top 3), it ain't the fond memories of turn-based combat or helicopter viewpoints that gets my dick hard about it.


Hell, the whole statement is ludicrous. How can a game not be primarily about its core game mechanics? They're called core game mechanics for a reason.

The focus of "Core Game Mechanics" really should be on "Game Mechanics" more than anything. We're talking about game mechanics here. As somebody who has personally spent hundreds of hours over the past decade and a half designing role playing games, both of the tabletop and the text-based online variety, with probably hundreds, maybe thousands of pages done up on tons of original game systems, I know a bit about good design philosophy for role playing games. And unless you're one of those mindless powergaming dipshits who wouldn't know a deep character from your +3 power sword of supremacy, who are just one step short of being a console FPS playing idiots practicing your dolphin diving techniques, you'd know that the whole fucking point of good game design is for the game mechanics to do exactly what they need to do in order to solve problems and then get the fuck out of the way and be invisible.

To say that Fallout is about its game mechanics is selling it way, way short. Especially amongst a crowd like this, who spends as much time bitching about the precise look of the super mutants as they do the lack of turn-based combat system, like one of those comic book fanboys bitching because Peter Parker's web is organic in the movie and it's the end-of-the-fucking-world because of it. There's a lot more to this property than game mechanics, and even if we can agree that the core to Fallout is emulating pen-and-paper RPG's, there are plenty of ways to design those types of games, and not all of them deal with turn-based, stat-heavy combat.

In my opinion, the more transparent the statistics of the game are, the better off we are as true role players. I mean, a video game is all numbers and statistics anyway, so just because you can't see your hit points (for instance) doesn't mean they're not there.

Now give me a good reason why these type of games have no "right" to exist, why inevitably shiny graphics will replace headachey numbers?

First, I want to make it clear that in no way do I believe that games like Fallout 1 and 2 have no right to exist. They do, and I enjoyed the hell out of them. But I think we can all agree that Fallout 3 is not going to be anything like the first two when it comes to "core game mechanics." You are of the belief that, because of this, the whole game is ruined, with no hope of retaining any of the old glory of the original Fallout. I believe that it's going to be a very different game experience, but that it's more than possible to retain the real core of what actually matters to Fallout, even with a completely first-person shooter-esque set of core game mechanics.

Do I think that Bethesda is going to pull that off? I haven't made my mind up on that yet. But the philosophy itself, which is what I'm arguing for, isn't inherently flawed simply because it pulls away from the roots of old-school Dungeons and Dragons-esque pen and paper RPG's.


Black said:
Adding to what BN said- I think there was some info that Fallout was supposed to be set in medieval times or something like that. But still with tb combat and with isometric view.
See that? Mechanics had higher priority than the setting.

If we're arguing that designer intention is more important to a game (or a movie or book or story or whatever) than the game (or movie, yadda yadda) itself, then that's basically taking the stance that what the teacher teaches is more important than what the student learns. I don't agree with this philosophy at all, but it does put you and I at sort of an impasse philosophically speaking. I don't really give a flying fuck what the developers intended for Fallout, because while I adore the game, I care more about what I took from it than what the Developer was thinking when he made it. I don't really find quoting developers to be very good evidence against my points, honestly. But like I said, if you believe the opposite there's really no way to argue it effectively either way.


Mord_Sith said:
I pity your future lad, if you believe that the mind's eye can be replaced by a pixel perfect world you're sadly mistaken, for this reason, a good mind's eye can emulate things that a picture cannot, right down to the smell if it's good enough.

As a writer, I don't discount the imagination whatsoever. But my point was simply that there will come a point where graphics will become so photorealistic that you simply won't need your imagination to see these things, just like you don't need your imagination to see your real-life surroundings. Obviously, short of a Matrix-esque rig that can completely fool all of your senses, the imagination will always be important, but as powerful as your imagination can be, people imagine different things given different stimuli, and while that might be great for horror games, some stuff can simply be seen without needing your imagination to work overdrive to compensate for shitty graphics.

And don't get me wrong, I'm not big on focusing so much attention on the top of the line graphics in new games, and I do see it as a failing that so many game companies focus all their attention on the look of their game and completely neglect the real important things, like storyline and plot and characters (and yes, even game mechanics). But if there wasn't a power to letting the game do the work for you visually, then what is the fucking point of playing a videogame in the first place? Why watch a movie, when you can simply stick to a book, if your imagination is so damn perfect and anything else is stupid and unnecessary?

To write off the power of letting someone else show you something, rather than simply describing it to you and letting you come up with it for yourself, is not just faulty logic, but it's downright fucking stupid.

Imagine a toaster, bread in the bins, about 3/4 of the way through the toasting cycle, right now you can distinctly pinpoint a familiar smell if you tried, you could imagine the faint glow and the heat coming from the chambers where the toast is currently being toasted, but above all else, it is so very close to the real thing (if you're good enough with your imagination) that if you closed your eyes and forgot that it was an imagined toaster you could swear it was right in front of you.

And while that's some mighty fine prose, I never saw Fallout really pay a hell of a lot of attention to scents in either of its two games, and while I know there was some things described in such ways, I think that if you removed the few times they really mentioned smells in such a vivid way from both games, you wouldn't even notice.

I play games because I enjoy the stories, I love verbose explanations in text which allows my mind's eye to take over and create what it believes to be what the text is describing.

And while that's nice, it in no way takes advantage of your computer monitor. And I'm not saying that everything needs to, and that text-based RPG's don't have their place (I host my own text-based campaign weekly), because they do. But to piss and moan because some people actually want to take advantage of your computer monitor and graphics card during gameplay like it's fucking sacrilegious and exists purely for people who are morons and don't like to think is just idiotic. Even if it's Fallout.


fedaykin said:
Tyshalle, do you realize that you are confusing game mechanics (PnP, turn-based combat etc) with the setting (post-apocalyptic world)?

Actually, I'm not. Go re-read my initial post and hopefully you'll see otherwise.

How, then, can you claim that Fallout will not suffer from the removal of these mechanics?

I'm not really saying that it won't, honestly. I enjoyed Oblivion, a lot, but I'm not blind to its many, many flaws, including the big ones that have to deal with storytelling quality. So I have a lot of doubts about the potential of Fallout 3. Bethesda removing Fallout from its roots so they can do something more akin to what they've done in the past does lead me to believe that the game could be potentially very, very bad. But I'm not stupid enough to believe that it absolutely will, or that altering the core game mechanics will necessarily wipe out any chances for it to feel like Fallout (at least in terms of what Fallout is to me, which really has very little to do with game mechanics at all).

It seems to me that you are advocating the creation of what is called a spin-off. Spin-offs are not inherently bad, but if Fallout 3 is going to be a spin-off, why pretend that it is a true sequel, and not just call it an FPS in the Fallout world?

Because calling it "Fallout: The First Person Shooter" would be selling it way fucking short, IMO. The game has serious potential to be a great role playing game. It also has decent potential to be a good continuation of the Fallout setting. It even has the potential to feel like Fallout, regardless of what game mechanics they choose for it. These are the things that matter, at least to me. Staying true to the themes of Fallout itself, as a setting, in story-telling quality and narrative and the characterization of the world. Not in game mechanics and statistics and yadda yadda yadda horseshit.

Honestly, whenever I hear somebody say that their chief complaint is that they're trying to label this as a sequel rather than a spin-off, I just roll my eyes. The reason that Tactics is a spin-off is because it's a tactical strategy game, completely combat-focused. The reason Brotherhood of Steel is a spin-off is because it's... well, whatever the fuck you call that abomination. Fallout 3 is a role playing game. Maybe it doesn't have a third-person perspective. Maybe it's not turn-based. But it's aiming to be a role playing game, and from what the developers tell us, they're looking to make it much closer to Fallout in role playing quality than they are to Oblivion. Based on that, I think that they have every right to call this a sequel, rather than a spin-off.
 
Tyshalle said:
I'm not saying that the original designers are wrong. I'm not even saying it's wrong to view those things as decidedly Fallout, or to admire Fallout for those things. I'm simply saying that Fallout transcends simple game mechanics. You seem to be saying that the game mechanics are the heart of what makes Fallout as compelling and great of a game as it is, and I guess that's where we completely differ on opinions, because, while I did love Fallout 1 and 2, and Fallout 1 is still probably my all time favorite game (or at the very least in the top 3), it ain't the fond memories of turn-based combat or helicopter viewpoints that gets my dick hard about it.

Yes. Now imagine someone likes only the mechanics and not the setting. Would Fallout 3 make sense if it was a turn-based isometric game set in the Old West?

Funny thing is, I'm not against your tastes, and you'd enjoy the Fallout 3 I'd like to see. I'm not for removing anything. But for some reason you think it ok if what I like is removed? How mean.

Tyshalle said:
you'd know that the whole fucking point of good game design is for the game mechanics to do exactly what they need to do in order to solve problems and then get the fuck out of the way and be invisible.

This is true except that not all mechanics are functionally identical, and you can't switch between mechanics thinking you'll get the same results.

Tyshalle said:
To say that Fallout is about its game mechanics is selling it way, way short.

Who's saying that? I'm saying they're the core of Fallout and there's more to it. But the phrase "there's more to it" doesn't mean you can ignore the core.

Tyshalle said:
Especially amongst a crowd like this, who spends as much time bitching about the precise look of the super mutants as they do the lack of turn-based combat system, like one of those comic book fanboys bitching because Peter Parker's web is organic in the movie and it's the end-of-the-fucking-world because of it.

Oh yes, you're totally not trying to troll there.

Tyshalle said:
There's a lot more to this property than game mechanics, and even if we can agree that the core to Fallout is emulating pen-and-paper RPG's, there are plenty of ways to design those types of games, and not all of them deal with turn-based, stat-heavy combat.

Sure, but that's not the point, is it. Did you read the newspost? Notice how Bethesda hates PnP? We don't really have to discuss "alternate takes" at PnP emulation from them, do we?

Tyshalle said:
You are of the belief that, because of this, the whole game is ruined, with no hope of retaining any of the old glory of the original Fallout.

What? No I'm not. I understand mechanic chances for just what they are: a sign of things to come. Why simplify mechanics towards real-time and first-person if you're not also going to simplify the storytelling? The audience that hates turn-based and isometric overlaps very conveniently with the audiences that hates "the tyranny of choices" and "confusing storylines." Instead we have retarded design rules like "immersion" and "NPCs may never betray the PC" to replace deep storytelling.

You can disagree with me all you want, doesn't matter, because the final product will see me right. Fallout 3 isn't just smoothed mechanics, it's a simplified game. If you disagree with me you'll need to compare the evolution of Bethesda's own games.
I know I'm jumping the gun here and just provoking the inevitable "wait and see"s, but I "wait and see"d for new on mechanics too, assuming Bethesda wouldn't be stupid enough to just apply their own model on the franchise they bought. I was wrong then, I'm not really planning to be that naive again.

Tyshalle said:
that it's more than possible to retain the real core of what actually matters to Fallout, even with a completely first-person shooter-esque set of core game mechanics.

Buzzkill. What is the "real core of what actually matters to Fallout" has been objectively established. Your opinion, just like mine, is just an opinion. You don't get to determine what the core of Fallout is any more than I do, Tyshalle, we only get to find out about it. Because we didn't make the game, and neither did Bethesda.

Tyshalle said:
But the philosophy itself, which is what I'm arguing for, isn't inherently flawed simply because it pulls away from the roots of old-school Dungeons and Dragons-esque pen and paper RPG's.

There's nothing wrong with the philosophy at all. If it works, it works. There's something wrong with:
a) the philosophy being declared "universal", as in all games must follow it, as in this article
b) the philosophy being applied to a franchise that's based on a different philosophy. If you differ in philosophy, why pick up the franchise?

For clarity, here's what I said on RPGWatch in reply to that article:
Who wrote that drivel? Gas Powered's Chris Taylor? He might be the only one who thinks that "RPG without numbers" is somehow not the factual equivalent of "FPS with dialogue." Want to play that kind of game? Pick up BioShock. Please stop pretending all cRPG design should be like that.

More and more I'm getting irked on one side by these types who present cRPGs as some kind of monolinear monolith that's rampaging towards its ultimate goal of pretty graphics and on the other side RPGCodex with its attacks on any attempt to widen the cRPG canvas and obsession with the main anal bantering on the definition of words at the centre, as if that should matter to anyone.

It's mostly industry bobos in suits that cause these kind of concepts that annoy me, though. At least the RPGCodex will allow for the existence of Diablo and Oblivion as long as you don't call them RPGs, these suits are xenophobic enough that the thought of PnP-based cRPGs as something that can evolve further inside the medium of computer games without shiny graphics makes them physically ill.

Regardless, all they show is that RPG really is a canvas definition on the computer. And rather than this idiotic struggle on defining what is a "true" RPG, either the design school as the Codex tends to hang on it or the monolinear graphicy version of the suits, why don't we grow up and recognise that there is no such thing as a "true" RPG no more than there is some kind of predefined monolinear path for RPG design. RPG is a highly inadequate canvas definition that should allow for design from any school of thought, not the AAA shiny graphics or AAA deep gameplay school only


Ty said:
If we're arguing that designer intention is more important to a game (or a movie or book or story or whatever) than the game (or movie, yadda yadda) itself,

Whoa did you miss the point.

The designer intention is more important than the highly subjective impressions of you or me. The game is the result of the design intentions, but you can't measure it "objectively" outside its design intentions. Duh friggin' gypsy.
 
BN's got all that pretty well covered, so I'll move on.

From the article:
Bethesda’s own Elder Scrolls IV: Oblivion arguably stands as the high-water mark for this blend of roleplaying and responsive visualization.

...

“When I played PnP games, the best experiences were unforgettable stories and character interactions and really epic and cool experiences,” Del Castillo says. “In contrast, the worst PnP games I was a part of felt like… open the door, kill what’s inside, gather loot, move on to the next door. These were awful, but what’s even more awful is that many computer RPGs have nothing more to offer than just that. That’s just a lack of ingenuity. They’re relying too heavily on the work that’s already been done for them and not thinking enough about what more a computer can do."
Funny how Bethesda, supposedly the "high-water mark" for the type of design philosophy they're advocating, had absolutely no unforgettable stories (the main story being the most forgettable in the game... hell, probably the most forgettable I've ever encountered) or character interactions whatsoever, and no "epics and cool experiences" that I can recall. All it really had to offer was a world full of caves, that you entered, killed what was inside, took the leveled loot, and went on to the next cave/ruin/whatever. Bethesda is quite possibly the least qualified development studio to be credited for ingenuity. So really, how can it possibly be valid that this design philosophy is somehow inherently superior to all others? Speaking for me personally, if all RPGs were like Oblivion, I'd probably never touch one again.
 
Brother None said:
Yes. It was Leonard Boyarsky who came up with the setting, but he was hardly first on the team. The game started with Tim Cain's Project GURPS, the basic idea of doing GURPS but on PC and shit. Early versions included the medieval version you mention but also this zany idea Tim Cain had of a time-travelling adventure, which was sadly outside of their reach cost-wise (seriously, a GURPS time-travelling cRPG from the Fallout team? Sign me up).

Leon Boyarsky didn't come up with the post-apocalyptic setting, Scott Campbell did. But Leon came up with making it retro-futuristic.
 
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