Bethesda and PnP mechanics

Hines said:
“Bethesda’s own Elder Scrolls IV: Oblivion arguably stands as the high-water mark for this blend of roleplaying and responsive visualization. Its minimization of interface and choice of firstperson view is entirely geared toward delivering information to the player intuitively, rather than by reams of statistics.

Which in terms turn player into people who rarely use their imagination to visualize the game, while depends more on visual and reflexing skill.

I'm seeing the sign of devolution everywhere this day... :crazy:
 
Ever play any muds? Have you ever read a book? Well thats what text based adventures do for the player. Every character is cast right, every camera angle is perfect, every sound, sight EVERYTHING is perfect when you are given the ability to imagine it. Its customized to you, but when visuals and sounds are incorporated, abominations like the Ogre/Mutant are born :cry: . Story>ubergrafix!
 
For the few of you who argue that this is not perfectly immersive, the only response to you that I have is that this is attempting to be MORE immersive, and will be for many people (I prefer first person gameplay for immersion). There are obvious problems about how this is not fully immersive, this is true, but the idea is to make progressive steps TOWARDS full immersion. Someday, who knows, maybe theyll learn how to incorporate peripheral vision into tvs (VR helments, amirite?). But the idea I think is to progress, and the obvious logical direction for games to be alternate life simulations is to take it to first person, even if the technical ability is not there yet to make it work perfectly.

Dopemine Cleric said:
Your a dumbass. Fallout is not an educational software program. It is a work of digital art. Art is from the perspective of the creator, and your suppose to enjoy the creators perspective of the work in question, not pick and choose like a fucking moron from something like if hypothetically Mona Lisa was remade by Bethesda and given cock-sucking lips and a huge rack, and made holding a chainsaw. THE POINT IS THE ORIGINAL INTENTION OF THE ARTWORK, NOT YOUR OPINION ON WHAT IT SHOULD BE! SO SHUT THE HELL UP AND GO MAKE YOUR OWN DAMN GAME ASSHAT!

You failed art history, didnt you?
Art nazis are fucking idiotic and completely miss the point of art.

Art is subjective, creators usually have an intent, but that does not rigidly confine the view of the viewers. Beauty is in the eye of the beholder, fool.

zioburosky13 said:
Which in terms turn player into people who rarely use their imagination to visualize the game, while depends more on visual and reflexing skill.

I'm seeing the sign of devolution everywhere this day... :crazy:

There is no such thing as de-evolution.

Crel said:
Ever play any muds? Have you ever read a book? Well thats what text based adventures do for the player. Every character is cast right, every camera angle is perfect, every sound, sight EVERYTHING is perfect when you are given the ability to imagine it. Its customized to you, but when visuals and sounds are incorporated, abominations like the Ogre/Mutant are born :cry: . Story>ubergrafix!

Most of the MUDs I've played had terrible stories, I find your claim dubious. Especially since they were largely similar to MMORPGs and had other chracters constantly crushing the 'immersion' with idiot-speak.

Oeolycus said:
In my mind, an RPG (PnP or otherwise) is usually a strategy game where one logically completes quests in order to logically unlock important skills and continue advancing a narrative.

An action game eschews story (most of the time) for reflex and hand-eye coordination. Neither genre is better or worse than the other. This mix they're talking about is absurd..

A problem of definition? Action game eschews story? What about action makes story impossible? Your statement is far more absurd than the mix could ever inherently be.

13pm said:
Normally, all human beings have so called 'peripheral' sight, that allows you to see everything that happens to the left or right. So the perception field is MUCH bigger than can be depicted even on a widescreen. Thus any 3d person view (including iso) is much more immersive (fuck this word) as it allows you to be aware of what happens around you.
No, that is not even remotely true. Thats replacing one bad logic with another. Neither is fully immersive, but many people feel that the limitations of frontal sight keeping you from seeing things behind you is more immersive than having super-peripheral vision that only goes 20 feet away. This is a person by person thing. I personally think being physically within your characters skull > floating in the sky above him. What you are saying sounds like a person watching you in a helicopter better understands your point of view than a person with goggles on.

Sorrow said:
That's moronic. So now, stats and turn-based combat are immersion-breaking just because he doesn't like them?
I never found stat screens and turn-based combat immersion-breaking when playing games like Fallout or X-Com.

You're not the hores of unimaginative masses thatr the game intends to sell to. Not everyone has a good imagination, some people just can't do it. Not to mention, many people find real-life simulation better than strategy simulation when it comes to immersion. I just played call of duty 4 the other day, and I can tell you now that the game was more "character immersive" than any 3rd person view game I have ever played. This obviously will not be true for everyone, but for many people, first person view helps the player to feel more like they ARE the character, as opposed to just controlling the character.

Wooz said:
Keep it civil, or this goes straight to the vats.

Darky, develop your answers. Flamey one-liners like that don't add much to the discussion.

If only a one line answer is needed, two lines become irrelevant, amirite? Artificially inflating responses does not make them any more or less valid. But I will definitely try to keep the flaming down to a minimum, sorry bout that.
 
Keep it civil, or this goes straight to the vats.

Darky, develop your answers. Flamey one-liners like that don't add much to the discussion.
 
xdarkyrex said:
Sorrow said:
That's moronic. So now, stats and turn-based combat are immersion-breaking just because he doesn't like them?
I never found stat screens and turn-based combat immersion-breaking when playing games like Fallout or X-Com.

You're not the hores of unimaginative masses thatr the game intends to sell to. Not everyone has a good imagination, some people just can't do it.
I don't have a good imagination, hell, I usually can't imagine how most of characters in books look - they exist as pure ideas to me.
 
Sorrow said:
I don't have a good imagination, hell, I usually can't imagine how most of characters in books look - they exist as pure ideas to me.
That's the imagination, Sorrow. It doesn't matter if you picture them, the idea is what counts. I don't picture them either...
 
'tis a sad state of the world when the imagination is waylaid by bandits, and held at gunpoint for immersion...
 
It's more than just the question of imagination to me.
I prefer playing games to living in "virtual reality".
I prefer role-playing to "being in virtual world".
 
Maybe you ought to stick to games without a screen, then. Books and pen and paper. Many of us video game fans enjoy it for the visual aspect. It is called a video game, not an imagination game.
 
That's a moronic strawman. We are talking about Fallout, which is a video game with action seen from isometric perspective. Perspective different than FPP doesn't mean that one doesn't enjoy the visual aspect.
 
Doesn't it bother you that Fallout is a visual representation of something you would prefer not to see? I do believe earlier you said that you prefer imagination without a visual representation. Not just you, but others. Seems to me you would enjoy Fallout more if it were just a PnP game without all those pesky visuals (see: video). I enjoy games, myself, but they are nothing compared to the idea of simulating alternate reality (the ultime agame, imho). The visual aspect is huge to me, and I see no reason to think that games are inferior simply because they are closer to reality. Tell me, what do you think compels people to LARP?
 
xdarkyrex said:
Doesn't it bother you that Fallout is a visual representation of something you would prefer to see?
What the fuck are you talking about?

xdarkyrex said:
I do believe earlier you said that you prefer imagination without a visual representation.
No, I said that in certain game genres I prefer certain ways of visual representation over others.

xdarkyrex said:
I enjoy games, myself, but they are nothing compared to the idea of simulating alternate reality (the ultime agame, imho).
If I wanted to live in alternate reality, I would become a tourist.
 
Darky, seriously, tighten your bolts, you're scaring the small children :P

Jesting aside, I mentioned before that the graphics help set the mood that the text describes faster than trying to read a tome in the dialog box, however that doesn't mean that graphics should completely remove the textual aspect of it because all you're left with is a shallow interpretation of the imagination.

What's so great about OMGLULZGFXBOOMROTFLAMAO graphics that they should replace text, a picture may be worth a thousand words, but description text accents it to the point where your imagination can take over. Without the imagination you're left with a detached feeling from whatever you're doing, I would never trade PnP gaming for a video game, no matter how good it is, 'cause I know that though the rules don't change, your limits are only defined by your imagination, in a game, once you're done, you're done tom turkey.
 
One more thing about gaming:
I hate this "let's change everything into virtual reality" attitude, because I like various genres of games.
I play classic RPGs, RT tactical games, TB tactical games, 2d arcade shooters, 3d arcade shooters, strategic games, flight simulators, FPS, etc.
I could play FPP cinematic games long ago. Changing every game genre into them only makes the gaming world less diverse. It's like turning all the food in the world into chocolate.
 
The proper nature of a ROLE PLAYING game seems to be in virtual reality, I am not speaking for all games. It seems to me that you like Fallout for being a strategy game, not a role playing game. Or perhaps as a role playing strategy (a la PnP). I personally think of the rules in PnP gaming as a primitive form of role playing that CAN be improved upon (although ffs it hasn't been done yet and PnP still reigns supreme). But when I play PnP games, I picture the game from my characters view, yes First Person PErspective. I know I am not alone in this. This is probably how Bethsoft views the ideal form of RPing as well. I don't really agree with all of their vision for various reasons, but I can very strongly apreciate the idea of role playing from the first person perspective in the Fallout universe, and infact I find the idea lovely. It removes some strategy aspect in lieu of action, which I have nothing against at all, as imho role playing is handled better in real time.
 
You're making a baseless statement here. I don't see a point in debating with you any further.
 
The whole article reeks.

I mean all through the article, pete wants to say "first person shooter in a post apocalyptic world"

However, since its "supposed" to be an rpg, he makes excuses upon excuses.

So stats, imagination, and turn based is bad? I mean weren't these things the core factors in american rpg games?

What Pete should say is that we don't want to make F3 rpg.

PS: How hard is it to give us a free roaming camera for fuck sakes? Lets all the people who want counterstrike apoc do their thing and the iso do ours.
 
xdarkyrex said:
Think of it as LARPing without all of the epic fail :)
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