I'd just like to add that what the article, and Hines, describe do not sound like fun.
In my mind, an RPG (PnP or otherwise) is usually a strategy game where one logically completes quests in order to logically unlock important skills and continue advancing a narrative.
An action game eschews story (most of the time) for reflex and hand-eye coordination. Neither genre is better or worse than the other. This mix they're talking about is absurd.
This sounds like an argument for not using a first-person perspective, if everything but my ability to hover my cursor over a baddie is checked 'fore I get my kill. Look at me missing! Is my mouse broken?
I often sit down to play Civilization grumbling that my decisions are not rendered in real time, that my plebs do not make their desires known to me in one incomprehensible shout, but turn by turn. No other game has immersed me so completely inside of ITS OWN environment. Make that distinction--a game should be its own reality--not a mirror of my own. I'll never believe that.
Let me finish this quote: "...Bethesda will never create compelling content." Imagination is more powerful than a visual representation. I prefer it. The more you leave up to the reader, the more personal his or her experience. Wasn't that Hines' main point?
Believability. What a load. Shiny cars attract more attention. That's the bottom line here.
Eureka! That crate DID react realistically to my shotgun blast! NOW I'm ready to enjoy this post-apocalyptic adventure in which radiation mutates humans--doesn't outright KILL them.
Come on. We call it make-believe for a reason. Let me micromanage. Save yourself some trouble, Bethesda. No one's going to gawk at your believable textured geometry 3 years from now--but people might create an online community for a game almost a decade old if only because it's fun.
In my mind, an RPG (PnP or otherwise) is usually a strategy game where one logically completes quests in order to logically unlock important skills and continue advancing a narrative.
An action game eschews story (most of the time) for reflex and hand-eye coordination. Neither genre is better or worse than the other. This mix they're talking about is absurd.
We want the condition of the weapon you are using, and your character’s skill with using that weapon, to determine whether or not you can kill that creature over there – not your ability to put crosshairs on a target and pull the trigger.
This sounds like an argument for not using a first-person perspective, if everything but my ability to hover my cursor over a baddie is checked 'fore I get my kill. Look at me missing! Is my mouse broken?
Much of what can make videogaming a transparent, believable experience is predicated on enabling a purer and more direct kind of roleplay, eschewing immersion-breaking mechanics like turn-based combat, and dependence on stat screens
I often sit down to play Civilization grumbling that my decisions are not rendered in real time, that my plebs do not make their desires known to me in one incomprehensible shout, but turn by turn. No other game has immersed me so completely inside of ITS OWN environment. Make that distinction--a game should be its own reality--not a mirror of my own. I'll never believe that.
Since they rely on visual representation rather than imagination...
Let me finish this quote: "...Bethesda will never create compelling content." Imagination is more powerful than a visual representation. I prefer it. The more you leave up to the reader, the more personal his or her experience. Wasn't that Hines' main point?
Believability. What a load. Shiny cars attract more attention. That's the bottom line here.
Eureka! That crate DID react realistically to my shotgun blast! NOW I'm ready to enjoy this post-apocalyptic adventure in which radiation mutates humans--doesn't outright KILL them.
Come on. We call it make-believe for a reason. Let me micromanage. Save yourself some trouble, Bethesda. No one's going to gawk at your believable textured geometry 3 years from now--but people might create an online community for a game almost a decade old if only because it's fun.