Kyuu said:
As far as real-time goes, well, that change necessarily requires an entirely different sort of mechanics than turn-based, and generally, you can't make the same sort of choices and decisions because you don't have time, and because the mechanics don't allow for them. It's like chess: can you really say that a real-time adaptation, with knights and soldiers running around hacking at each other, would involve anywhere near the same thought and strategy? You might find it more interesting, but people who enjoy playing chess will, quite understandably, probably not be impressed. They enjoyed playing chess, not a (poor) attempt at simulating "real-life battles" with superficial resemblances to their game.
They do have speed-chess, which works on exactly those principles. Adding in adaptation and instinct and impulses doesn't mean it's any less intelligent. There's an argument to be made that it actually requires more intelligence, as it requires you to make better decisions
faster. It's not like the winner of a match of speed-chess didn't use his brain during the course of the game. Now given, speed-chess does allow for stupid mistakes to be made, and it can get sloppy, but that doesn't make it less intelligent by default. It just adds to the depth of the game.
Anyway, the real issue is that Bethesda's system IS, in fact, dumbed-down and simplified. There's no need to make an argument for this. If you played Morrowind and/or Oblivion and honestly believe these are good, intelligent combat systems in any sense, then we're not going to find any common ground. Adding a pause function linked to Action Points and a slo-mo head-gib camera is not, I don't think, going to make it suddenly terribly awesome or even add any amount of real strategy.
Maybe, but, and maybe I'm playing semantics here, but there's a major difference between calling Real-Time/FPP stupid, and calling Bethesda's systems stupid. Bethesda's systems might be stupid, and they might even be connected to the FPP/RT stuff, but I think we'd both agree that even if they kept the ISO/TB stuff a lot of their systems would still be considered stupid.
Also, quit trying to equate FPP with "immersion." Really. Just stop.
No, I won't, because FPP, by default,
is more immersive than any other perspective. Any disagreement with this is simply wrong. That doesn't necessarily mean that there aren't some truly unimmersive FPP games, and it doesn't mean that there aren't some spectacularly immersive third-person perspective games. But by default, seeing out of your character's eyes is MORE immersive than looking at the back or the top of your character's head. It is what it is, I'm not going to argue that anymore.
Even then, I don't see how an FPP perspective where I have no peripheral vision, I can't move my head, eyes, or appendages independently of my torso, my weapon is always sticking up in my vision in the exact same position, etc. and so on is really all that "immersive."
Christ, more of the inane "I don't have peripheral vision!" bullshit.
Great music, great writing, great art (which, coincidently, the original Fallout had all three) all contribute much more to "immersing" me in the game world than the viewpoint.
Me too, we're in absolute agreement here. But that doesn't change the fact that First-Person is more immersive, by default, than Third-Person. And again, I find Fallout 1 to be far more immersive than say, STALKER, which despite being first person and being a decent game in its own right, and far more
atmospheric than Fallout, just isn't really captivating me and making me feel like my character has much of an identity. I never said that all games with First Person Perspective are more immersive than games without it, but, personally, if someone made a modification of Fallout 1, which had literally everything be the same except it was 3D First Person Perspective, with real-time combat, maybe it would be a worse or better game, but it would definitely be a more immersive game, and it would definitely be a game worth playing, IMO.
Keep in mind that I'm not suggesting that the more immersive game is the better game. It is what it is.
Azrael said:
I'm not one of the Crazy-Obsessed Fans as you call them, in fact I think I belong more to the Looking Forward FO3 Fan, but one of the things that atracted me to the original fallout was the isometric view and the turn based. I remember seeing a magazine with some screens and some info about the turn based battle, and thinking "I want that".
Sure, me too, though I played Fallout 2 first, coming in a bit late on the whole franchise (I think I picked it up in the year '99 or 2000). But still, Fallout 1 to this day is still in my top 3 all time favorite games.
Mord_Sith said:
Beg pardon? that doesn't make much sense dude, just because to me photos haven't been able to replace my imagination my imagination isn't as good as I have been boasting?
I was teasing you. You were talking about how your imagination can bring text alive, and you can really smell smells just by reading about them, but then you went on this whole diatribe about how, essentially, you couldn't do the same with photographs.
I personally, am not so cynical about images as you seem to be. I remember, back when I actually did play MMO's, walking around old-school Star Wars Galaxies and really feeling intensely gratified with wandering around some of the cliff-sides, seeing the sun-rise and what not. Just because the images were there in front of me didn't mean I wasn't using my imagination. I think your imagination isn't just limited to bringing text alive.
But regardless, I was just poking fun, don't take it so seriously.
I am not bitching about good graphics in general, my perception of graphics is that they are directly proportional to the quality of storyline put into the game, the lesser the graphics the better the storyline as they aren't relying on the graphics to tell the story for them and vice versa.
And I'd mostly agree with you. I think there are a few games that have spectacular storylines combined with amazing graphics and even more amazing gameplay (Half-Life 2, for instance, though it has one of the most under-rated stories ever since it's too subtle for most people). But yeah, for the most part games have gone the same route as Hollywood movies. The bigger the budget, the worse the script. But I mean, there's a lot of really crappy low-budget games out there too, so while I think the experience you're talking from is useful, I don't think it's enough to base actual arguments on, especially when talking in absolutes as you seem to do.
By the way, it isn't cool to pick on people about their grammar, you got the idea of what he was trying to say, yes it was a bit of an attack, but there are a lot of people on these forums that english is a second language, so I ask that you don't grammar-nazi us to death plzkthx.
lol
FeelTheRads said:
When immersion means only FPP and awesome graphics, as defined by the media and the PR, it really has absolutely no value whatsoever.
Okay, but what word am I supposed to use, then? I mean, when talking about immersion as more than just a PR buzzword, people like me who actually believe immersion means more than just that flakey-bullshit, what are we supposed to do? I'm not going to not use that word just because it's been raped to death.
Drawing conclusions from this, any game that isn't first-person or doesn't have awesome graphics can't be immersive no matter what, right?
Not at all; see above.
whirlingdervish said:
Go play doom, and try to tell me that it's more immersive than fallout, just because it's FPP.
Immersion has nothing to do with the angle that you are viewing the game world from.
I think you're right on the first mark, but wrong on the second. Immersion doesn't require First-Person Perspective, but First-Person Perspective does put the immersion level up a few notches. In no way does that mean that FPP games are more immersive than ISO games, or whatever, obviously tons of things factor into that. I'm just saying, by itself, seeing through the eyes of your character is, without a doubt, more immersive than seeing the back or top of your character's head.
I'm not even saying this is better. In games where there has been an effective choice between 1st and 3rd person perspectives, I frequently go with 3rd person. Even if 1st might be more immersive, sometimes 3rd just feels better, or plays better, or looks better, or whatever.
I wouldn't, for instance, want to play Max Payne in first person. Part of the fun is watching your dude act like he's Chow Yun Fat in a John Woo movie.
Effective use of sounds, scripting, and AI have more to do with Immersion than perspective ever will.
Sure. The benefits of first-person perspective in terms of immersion are finite. And there are benefits to both. I wouldn't want to play Command and Conquer in first person. I wouldn't want to play Half-Life 2 in turn-based, third person isometric viewpoint.
Fallout was plenty immersive. But the more we talk about it the more I'm coming to realize this is really just arguing semantics at this point.
meatbot said:
I'm not a rabid, obsessed Fallout fan, but even I can make the relatively simple deduction that Beth has no buisness calling this fallout 3.
Ah crap... I hope this isn't going to be one of those "we wouldn't bitch if they hadn't called this a sequel, but instead a spin-off" sort of arguments....
I bought Tactics for what it was. A squad based tactial combat game. I had no illusions that it was a sequel. Therefor, my expectations of the game were lower than those I would have had if they had marketed it as Fallout 3. I DID NOT even bother with the mind boggling douchebaggery of POS.
Ah, crap. It was.
Look, a name is just a name. If you played Oblivion and you thought it was the stupidest fucking thing you've ever played, and you look at Fallout 3 and you think it's going to be Oblivion-with-Guns, then why the hell don't you just assume that because the game is getting a complete overhaul by a completely different company that makes games you don't really like very much, that maybe Fallout 3 is just a spin-off game, or the attempts of an evil corporation to whore out the franchise for a few more bucks?
I mean, you're essentially calling this a spin-off anyway. Why flip out so much over a single digit being added to the end of the name? Seriously, all this: "It implies that it's a direct sequel! But it's not!!!11" nonsense really needs to stop. This is not a rational argument. This is an argument of a nitpicky bag of asses trying to justify their feelings when no real justification is required.
If you don't like the game, then don't like the fucking game. If you think it's a rape of the franchise in ways Brotherhood of Steel could never dream of, then hate the game all you want. But don't make up extra excuses to try and paint Bethesda as some evil corporation as a result of them calling this a sequel, rather than Fallout: The Mindless First Person Console Shooter for Complete Retards Who Love To Throw Their Money Away. Because this isn't a rational argument or reason. Calling it pure buttfuckery bullshit does butt-sex lovin' bull feces a complete disservice.
Morbus said:
Your logic is flawed. I CAN'T talk about homeworld because I only played the game. If I wanna talk about it, even if it's just on a random forum, and NOT make a fool out of myself, I'd have to read about it... Otherwise, well, I'd just be making a fool out of myself. If I wanna talk about something, I gotta know what I'm talking about.
I think that, if in order to truly understand and know a game or a movie you have to do more than just play the game or watch the movie, then they have
failed. I'm not saying that knowing designer intention is bad or not useful, especially if you want special insights on their intentions, but to tell someone that they don't know what they're talking about because they've
only played the game is kind of dense.
It also leads to situations like this one, where the designer's intentions is argued against what the player (in this case, me) actually took from the game or cares about.
DGT said:
Games are played for what? OH, THAT'S RIGHT: fun! Not realism/"immersion", though many seem to forget it. Not for PURTY SPARKWY GWAPHICS, though graphics are of course expected to be reasonably good by modern standards. So: even if you believe you can prove FPP is more "immersive" than "iso" (which you cannot, as that would be a subjective matter), you must surely realize that there is no meter for "fun."
That's kind of the point. Some people enjoy candy and popcorn. Others enjoy swordfish steak and puerco pibil. Don't start with the fun vs. realism shit, because some people require realism in their fun the same way that some people require turn-based gameplay rather than real-time. Some people just need popcorn, mindless fun. Some people (like me) can do either, but recognize the differences between popcorn and filet mignon.
This isn't an argument in favor of FPP, by the way. But don't tell me why people play games, because the reasons people consider fun fun differ dramatically from person to person. Which should go without saying, but this is the internet.
Black said:
Maybe you were talking with another Tyshalle
I think the problem with using the word "immersion" so much, is that it occasionally gets used in the wrong context.
I had meant that Fallout 1 and 2 were great games without the visceral experience inherent with FP/RT. I do consider both games to be immersive in that I feel both caught up in the world and in my character himself. But I don't really feel like I lived and breathed the world of Fallout on the level a FPP game could give me.
shihonage said:
The end reason for making the game first-person is supposedly IMMERSION. What is IMMERSION to Bethesda ? Judging from their prior works, immersion means graphical effects, high polygon counts, top-notch audio,
To me, immersion means a world that seems to be alive. A world that doesn't blatantly break suspension of disbelief the moment you turn away from a linear path. A world where I can employ a multitude of strategies toward everything from combat to solving quests. A world where my character's nature affects his or her interactions.
I think Bethesda's version of immersion means all of that. Though I will say that I think they're more willing to limit the player in ways the other games weren't, which is worrisome. Far more worrisome than what perspective the game is going to be in.
FeelTheRads said:
Me said:
Immersion isn't necessary to a great game experience, Fallout 1 and 2 have proven that.
Me said:
And yes, stats and turn-based combat are less immersive than real-time combat where the statistics are all invisible, behind the scenes. I'm not even going to elaborate, because the only way somebody can't understand that is if they're lying to themselves. Stupidity isn't even a factor there because I don't think it's possible to be that stupid.
Apparently Mr. Tyshalle Dumbass doesn't think Fallout is immersive. How could it be when it's not first-person, it's not real-time and it doesn't have Pixel Shader 3.0, right?
I've explained the first quote, so I won't bother doing so again. The second one in no way says that I don't think that Fallout was immersive, simply that those game mechanics were less immersive/realistic than what they could have been.
Also, I'm relatively certain that at no point in time have I been arguing in favor of the best graphics in the universe for this game in order to acheive immersion. I do think that the better the graphics, the more tick marks up the immersion scale, but that doesn't mean a beautiful game is necessarily going to be immersive.
Mord_Sith said:
To me, getting immersed in a game equates to when I forget about the time playing a game, and when I look at the clock next it's several hours past and I ask myself "Wow, where'd the time go?"
That's a different kind of immersion entirely. I hope you see that.