whirlingdervish
Brahmin Cavalry Commander
Tyshalle said:<snip>
I am suggesting it's not. Or maybe it is and it isn't. Maybe it is a word being thrown around a lot by PR people, but that doesn't make it false or bad or eeevil or whatever. Immersion is still important to people, people still find FPP to be more immersive, et cetera.
Immersion was not initially a word thrown around by PR people until they needed an excuse to make everything in FPP, because very few devs are willing to spend the time and money to make a reasonably well thought out, 3rd person or iso engine, even in games/franchises that should be made using them. It is, however, not used correctly by these PR people, just as they constantly misuse many other words until they are relegated to the pile of meaningless buzzwords.
They might as well say, "we have to make games in FPP, because we don't know any better"
Immersion isn't evil or good, it is a valuable tool for skilled gameworld/level designers and it allows them to use multiple means (regardless of the use of FPP shiny graphix) to make the player feel that the gameworld is alive and would be that way with or without the interaction of their player character.
Go play doom, and try to tell me that it's more immersive than fallout, just because it's FPP.
Immersion has nothing to do with the angle that you are viewing the game world from.
It has to do with how that game world convinces you that it's real and interactive, regardless of the perspective.
Effective use of sounds, scripting, and AI have more to do with Immersion than perspective ever will.
Please, drop the "FPP is naturally more immersive" line.
It, out of all the things you are saying, makes you look quite ignorant of the intricacies of game design.
(like a PR guy
