13pm said:
I've said it before and I'll say it again about this fucking 'immersion'.
There's nothing immersive about first person view. No-thing.
I suppose it'd be considered "trolling" for me to call you an idiot over this, but give me a fucking break.
Normally, all human beings have so called 'peripherical' sight, that allows you to see everything that happens to the left or right. So the perception field is MUCH bigger than can be depicted even on a widescreen. Thus any 3d person view (including iso) is much more immersive (fuck this word) as it allows you to be aware of what happens around you.
This is the most ham-fisted, retarded argument that just keeps coming up. Yes, computer monitors lack peripheral vision. But to say that being able to see the back of your character's head, or to be able to see from a birds-eye view of things in order to gain that "peripheral vision" is
more immersive than being able to see out of your character's eyes themselves, even if you're suffering from a minor case of tunnel vision in the process... I mean, what a fucking crock of shit. To call your argument "reaching" would be an understatement giving you far more credit than you deserve.
This is the type of argument that passes right on by the label "intellectually dishonest" and lands somewhere around "intellectually dysfunctional."
And if I'm coming off hostile, it's only because that argument is so tangibly full of shit that I'm a little pissed off at ruining my pants trying to wade through it.
There's nothing 'immersive' about minimizing interface. UI is a part of the game atmosphere if done well. Just look at Fallout or Witcher. Their interfaces are pieces of art. They not only don't brake the immersion of player into game, but enhance it by creating the unique spirit.
Now yes, a good interface can be spectacularly useful and beautiful and not get at all in the way of immersion. But to say that there's "nothing immersive" about minimizing interface is illogical, and only proves that you don't even know what the fuck the word means, or what people mean when they say it.
Sorrow said:
That's moronic. So now, stats and turn-based combat are immersion-breaking just because he doesn't like them?
It's not moronic, and he even has a point. And yes, stats and turn-based combat
are less immersive than real-time combat where the statistics are all invisible, behind the scenes. I'm not even going to elaborate, because the only way somebody can't understand that is if they're lying to themselves. Stupidity isn't even a factor there because I don't think it's possible to be that stupid.
ivpiter said:
To suggest that Oblivion is the at the top of the list for anything RPG related strikes me as obtuse ignorance at the least and mendacious toadying for money at worse.
I agree. Oblivion, while a game that I logged over 80 hours playing, and enjoyed a hell of a lot, I really don't consider it much of a role playing game so much as an adventure game slightly superior in quality with much better production values to say, STALKER (though, STALKER completely kicks its ass in terms of atmosphere).
As far as the spirit of Fallout being lost... lets see.. confirmed on the chopping block we have...
Totally gutted, intelligence WILL NOT affect dialogue (loss of an entire sub-branch of the game, the moron*)
And yeah, this bugs me a lot too. Though I don't have a problem with them getting rid of the cave-man dialogue. Playing the game like that, while interesting as a novelty, essentially doubles the dialogue work of Bethesda, and I think that as far as managing efficiency and prioritizing, getting rid of the cave-man dialogue is a good idea. Still though, there were a lot of areas in the original two where having a high intelligence would let you do things you couldn't otherwise, and could often make your life a lot easier. If they've really gotten rid of them completely, this is bad, bad, bad.
And ripped away is my beloved status-box which conveyed so much of the rich depth of character and humor that is Fallout, oh well, life's a pisser and then you die..
I agree here to some extent, but I do think that, if the art direction is good enough, and it's less concerned with just being epic and badass with their fucking bullet-time nonsense, the visuals might be able to replace the status box. If not completely, at least to a level that isn't unforgivable.
Mord_Sith said:
Well if you're a 'writer' you should bloody well know that it is impossible for a computer to take away all of your senses even in a 'picture perfect look' I've seen millions of photos, good, bad, and ugly, however none of them I got the impression that I could reach out and touch.
Maybe your imagination isn't as good as you were boasting, then.
If your imagination is so easily shirked and cast aside for bloom & doom so be it, however I still pity you for it.
And honestly, that's not even what I was saying. I still think that imagination is useful and necessary. But I think that when you leave the world of pure-text-based role playing and add graphics, you can't bitch when those graphics get better and better. I mean, you still
saw those super-mutants in the first two games. They gave you some amount of direction to let your imagination take over. And I'm not dissing that, nor am I saying that Fallout 1 and 2 weren't effective. I'm simply not saying that improved graphics are going to hurt the situation.
Video games haven't always had shiny graphics, to many it is an upgrade from pure text, however to me the graphics will always be secondary to a good storyline.
And I'd agree. You do realize that I
loved the original Fallout, don't you? In no way am I incapable of using my imagination, nor am I of the mind that superior graphics automatically make a superior game, or even that superior graphics are preferable to less great graphics at the expense of story.
And yeah, before text-based role playing existed, there was pure tabletop role playing, and when people started role playing on computers, the table-top purists refused to go either, refusing to consider text-based role playing as "true" role playing.
And before computers, there were books. And before there was the internet, people talked in person, or wrote letters that a mailman would have to come pick up.
Yeah, change is hard, and people constantly piss and moan when change occurs. But you're the whining old man sitting on his rocker yelling at the "youngsters" in this case. I'm not even saying that all this stuff is superior necessarily, but you are saying that is automatically inferior, which is why you are the irrational one in this argument.
K.C. Cool said:
I disagree, technology can be used to translate an idea accurately but it can further inhibit immersion. It's like the argument "The book was better than the movie." Does the author need to fill the book with illustration after illustration to get his point across? Of course not. Perhaps he needs to create an entire 3D world to get his point across because his readers lack the imagination to make their own world from their own point of view!
I think I should elaborate a bit more on what I meant when I said that eventually there comes a point where video/audio immersion becomes more effective than your own imagination.
Your imagination is
extremely powerful. And there are a lot of instances where your imagination is actually
superior to showing through images (or whatever). For instance, in horror. It's much, much better to only show hints, or maybe audio of the big bad monster, to let your audience decide individually, in their own imaginations, what the fuck it could be out there. They're going to come up with something much, much scarier to them than any puppets or CG demons you come up with will be.
However, in the world of
clarity, otherwise known as
effective communication, a clear image is much, much, MUCH more effective than your imagination.
For instance, if your best friend was dying of poison, and I told you that the only way to save his life was if you went off and found me a particular plant, a flower or something, which would you fucking prefer, with your friend's life on the line, me to describe it for you and let your imagination take over, or for me to hand you a fucking picture and let you go off on your own?
Great graphics and still leave a
lot up to your imagination if they want to. Shitty graphics can only go so far with clarity, and words require your imagination to work in overdrive. This isn't necessarily inferior, but it's very limiting. More limiting than the other, in point of fact.
quetzilla said:
I'm not a diehard NMA Fallout nut (no offense) but I have to say that messing with stats is one of the most satifying parts of RPGs. It literally takers me hours to settle on the starting stats for a new character in fallout 2, or say NWN2. That's one of the things I didn't like about oblivion...if you don't read the manual you can't even tell what the starting stats for your race/gender are! And you don't even get to play with them! What a let down.
I can pretty much whole-heartedly agree with this. My personal take with the whole Fallout 3 thing and stats is, yeah, okay, I can see how making the statistics more transparant can be more immersive, but Fallout really had a great design down, where you could powergame your stats as little or as much as you wanted to, and that really allows a lot of people to do and get what they want out of the system. And I love spending a lot of time thinking up my character. Now a days 90% of the time spent on a character is tweaking the way he looks, and while that's fun (and it is), it's ultimately superficial and irrelevant. One of the best things about old-school RPG's is that you really get to design your character from the ground up. Oblivion you only got to make the broad strokes, and the game did everything else for you. I can see how that might be good for people who don't care about shit like that, but Fallout catered to both types of players.
Dopemine Cleric said:
Good, but maybe insulting other people's intelligence might work better for you if you actually could differenciate between the words "your" and "you're."
However, this is actually educational, and I think I'm starting to see things from Brother None's perspective a bit more. I mean, similar to how you can tell based on marginal evidence from early released information what the entire quality of a game is going to be, I can tell, based on the quality of the very first word you wrote, that the rest of your post is going to be filled with nothing but stupidity and inane bullshit.
Fallout is not an educational software program. It is a work of digital art. Art is from the perspective of the creator, and your suppose to enjoy the creators perspective of the work in question, not pick and choose like a fucking moron from something like if hypothetically Mona Lisa was remade by Bethesda and given cock-sucking lips and a huge rack, and made holding a chainsaw. THE POINT IS THE ORIGINAL INTENTION OF THE ARTWORK, NOT YOUR OPINION ON WHAT IT SHOULD BE! SO SHUT THE HELL UP AND GO MAKE YOUR OWN DAMN GAME ASSHAT!
And what do you know!? Success.
But, point in fact, dipshit, art is utterly, and
entirely in the eye of the beholder. People can argue about artist intentions all fucking day if they want, and some people have made entire careers, basing their entire lives around artist intentions, but the simple fact is, it's more important how art makes you feel than what the fucking artist was intending.
Maybe what you feel and what the artist intended match up. Maybe not. There's no right or wrong here.
Any artist who disagrees is just an egotistical prick.
And that doesn't mean that artist intention isn't worth anything, or even that they shouldn't go out of their way to manipulate his audience, and try to make them feel certain things.
But like a badly fucking written sentence, like say "Your a dumbass," what you intend doesn't make an ounce of a difference to how your finished product ends up coming out. And when somebody gets something out of your product that you didn't intend for, bullshit excuses of "well that's not what I meant, you should think/feel/imagine
this instead" are worthless.
Crel said:
Ever play any muds? Have you ever read a book? Well thats what text based adventures do for the player. Every character is cast right, every camera angle is perfect, every sound, sight EVERYTHING is perfect when you are given the ability to imagine it. Its customized to you, but when visuals and sounds are incorporated, abominations like the Ogre/Mutant are born
Sure, I run my own weekly text-based role playing game campaign. In fact, several years ago (back in like, 2002) I had ran my own massive text-based Fallout campaign, where I took the rules of the game and modified the to work in a text-based environment (I didn't know about the Fallout bibles and all that yet, so I wound up doing a lot of work unnecessarily myself), and I wound up having over 80 players in that game. I'm not new to how spectacular text-based RPG's are. I loathe MMO's because of how fucking retarded they (and 99% of their players) are. Despite how easily accessible MMO's are, I still choose to role play in text-based environments.
But I'm not a big enough asshole to assume that one way is inherently superior to another way. That's what you're doing here.
xdarkyrex said:
Basically everything he wrote.
And here I go posting before I've read the entire thread again. You pretty much have covered all the bases here, so I guess I'll be overlapping you a great deal, but yeah, I basically agree with most of what you wrote, and think you're far more well reasoned than you're being given credit for.
Sorrow said:
Changing every game genre into them only makes the gaming world less diverse. It's like turning all the food in the world into chocolate.
Yet when Fallout is made to be more diverse, you pitch a fit?
Brother None said:
Oh please. They're a public company making a public product. It's part of their job. Let's not start crying our eyes out here.
Let's not take this out of context. You were telling me that it's "mean" for me to be disagree with your tastes, but it's okay for you to disagree with Bethesda (much more strongly and sarcastically) simply because they're a public company? You don't exactly run a private website here.
But that doesn't mean you should go changing mechanics that are an extension of the core philosophy of a franchise.
But again, core philosophy to who? I still say that
most people who enjoyed Fallout without being a crazy-obsessed (and I mean that in the nice way, seriously) fan probably don't think of ISO/TB to be
core to the philosophy of Fallout. And to be honest, I think that, if FO3 was turn-based/ISO and this specific subject hadn't been attacked for the past year straight, then I really doubt that everybody would be sticking to TB/ISO as a "core game mechanic to the philosophy" of Fallout. Because I bet that most people, even when they think about the game mechanics of Fallout, they still think of the choices the game gave you, and how those choices had real consequences, and then the story and yadda yadda I don't want to keep repeating myself.
The fact of the matter is, the masses, unwashed as they may be, want less story and more action in their games, less confusing storylines, less deep plots.
I can't believe you can't see the slippery slope you're on. If you're going to give way to the masses on one point, who not on the other?
Because in one instance (less stat-heavy, etc.) we're both in agreement that this isn't inherently bad. In the other (less story), we both seem to be in perfect agreement that the masses need to take a fucking hike, and jerk off to the concept of Halo 4 before they get to dumb-down the story or the way the story is told of Fallout 3. I think that, if you make a game that is more accessible to the masses, but is still smart and intelligent, the masses will still go for it.
Lots of people went for Mass Effect. I haven't really played much of it yet, but I know that there's a lot, a ridiculous amount of dialogue in that game. The game's also a bit more exciting than your traditional turn-based RPG or even the kind of thing KOTOR was, mostly due to the manual-aiming of the combat. I think that finds a good mix and balance of the two. Again, I haven't played Mass Effect, but I do know that it was very popular, and maybe the story wasn't great (maybe it was, I don't know yet), but I think it makes a case that the masses will go for a story-heavy game with a lot of downtime and dialogue. A lot of them might not go for a game more in the vein of Fallout 1, though.
Sucks? Maybe. But again, when you spend millions of dollars on a franchise, you do it to make that money back times a gajillion.
And if Fallout 3 does suck, and if it's pretty much that cut-and-dry, then what's your end goal here? Why spend so much of your time talking about it if there's no hope? It's not going to ruin Fallout 1 or 2 (anybody who says otherwise is a whiner). So what's the goal here?
My Frith? Are you new to this? Immersion is a meaningless term thrown about by PR people in the most idiotic fashion. I'm seriously scratching my head here, I'd have figured anyone who visits NMA would know that by now. The context we've seen it in, the times it's been used, the broad inapplicability of it...
...it's like next-gen or innovation. It is a buzzword, and it's meaningless. Honestly, I can only laugh if you're going to suggest it's not.
I am suggesting it's not. Or maybe it is and it isn't. Maybe it is a word being thrown around a lot by PR people, but that doesn't make it false or bad or eeevil or whatever. Immersion is still important to people, people still find FPP to be more immersive, et cetera.
Okay, really skimming now because I'm about to leave work here ....
"Well-reasoned people"? Call me when you see one. Have you seen the Bethesda forum lately?
Yeah, I left before you did, and I checked back once or twice since they seemed to kill all NMA people and I still can't get in there.
Believe me when I say that I agree with a lot of what you're saying. It's not like I'm on the opposite side of the fence here. I'm sitting on top of the fence, one leg over each side, looking around, seeing the good and the bad of both positions. But I ain't the only one.
Pretending that a bunch of forum posts, the most meaningless form of interaction known to man, reflect on my "integrity" is laughable.
Eh, I disagree. I think that most people come across like idiots on internet forums as a result of them being idiots. I don't disagree that forum-interaction is the most meaningless interaction known to man, but I really think that's more because it gives complete morons the ability to discuss issues with people who may or may not be complete morons, when normally complete morons would be ignored. The trouble with forums is that they're always moderated for "civility" sake, so the idiots can never be told their idiots out-right, and so a lot of hoops have to be jumped through to explain in great detail as to why they're idiots, yadda yadda yadda -- the point is, I tend to hang out in forums where I can bitchslap people who need to be bitchslapped, and where I can be bitchslapped when people think I need to be, and we can go at it to the death without risk of having a moderator coming by and breaking things up as long as they don't just decend into pure "you suck" "no you suck" stuff.
Okay, clearly the last 5 paragraphs or so of mine were rushed. I've been writing 10 times faster than I usually do so I can finish in time, and I didn't. So, uh... yeah. I'll be back tomorrow or possibly tonight.