You mean when you realize you forgot to put in limits on usage of assets you might as well try to bluff your way into "yeah, well, they can not use any assets at all!"
Sure.
Sure.
Ausir said:However, in the report Bethesda refers to everything that was sold as the "Licensed Marks".
No, it only specifies in the recital that Licensed Marks are assets sold to Bethesda under the APA, but not that all of these assets fall under "Licensed Marks".
At the bottom where it's explained in depth (in terms of what it actually means) they just say "Fallout".
Yes, and it's down to the judge's interpretation whether "Fallout" as specified in Schedule 1 means the whole Fallout intellectual property, or just the "Fallout" trademark. It's not entirely clear cut, but I wouldn't call it frivolous either.
In the event this Agreement terminates prior to the Commercial Launch of the FALLOUT MMOG, Bethesda agrees that nothing in this Agreement limits or is intended to limit the rights of Interplay to use in a non-FALLOUT MMOG, INTER ALIA, any or all locations, graphic representations, creatures, monsters, names, likenesses, behaviors, religions, deities, environments, legends, fairy tales, stories, universes, character classes or character professions that are in the public domain, are owned by any entity other than Bethesda and/or its affiliates and/or licensors or otherwise are not subject to copyright or trademark protection. For purposes of a non-FALLOUT MMOG, Interplay shall own all rights in any computer software code (object or source code), game play software routines, game or graphics engines, as well as any designs, likenesses, sound and visual representations or other intellectual property rights that are created after the Effective Date by or on behalf of Interplay and which do not include, refer or relate to the Licensed Marks (the "INTERPLAY-DERIVED MMOG ELEMENTS"), provided, however, that the Interplay-Derived MMOG Elements do not use, incorporate, trade on or otherwise exploit any Fallout-related intellectual property created by Interplay or by Bethesda or by their respective parents, subsidiaries, affiliates, successors or assigns, including without limitation any Fallout artwork, locations, graphic representations, story lines, creatures, monsters, names, likenesses, behaviors, environments (e.g., vaults), universes, settings, legends, characters, character classes, character professions, packaging, advertisements, text and translations, and any and all Fallout proprietary characters, trademarks, copyrights and artwork listed in Exhibit C-2 to the APA, it being understood and agreed by the parties that all such property is and shall remain exclusively owned by Bethesda.
The filing itself wouldn't cover the Trilogy would it? If that's the case, it would be odd if Bethesda originally had this in mind and didn't bother letting Herve know when he e-mailed them the marketing plan with Gametap.
Ausir said:Well, it is true that while the TLA doesn't give explicit permission to use any assets other than the trademark, it also includes the following:
In the event this Agreement terminates prior to the Commercial Launch of the FALLOUT MMOG, Bethesda agrees that nothing in this Agreement limits or is intended to limit the rights of Interplay to use in a non-FALLOUT MMOG, INTER ALIA, any or all locations, graphic representations, creatures, monsters, names, likenesses, behaviors, religions, deities, environments, legends, fairy tales, stories, universes, character classes or character professions that are in the public domain, are owned by any entity other than Bethesda and/or its affiliates and/or licensors or otherwise are not subject to copyright or trademark protection. For purposes of a non-FALLOUT MMOG, Interplay shall own all rights in any computer software code (object or source code), game play software routines, game or graphics engines, as well as any designs, likenesses, sound and visual representations or other intellectual property rights that are created after the Effective Date by or on behalf of Interplay and which do not include, refer or relate to the Licensed Marks (the "INTERPLAY-DERIVED MMOG ELEMENTS"), provided, however, that the Interplay-Derived MMOG Elements do not use, incorporate, trade on or otherwise exploit any Fallout-related intellectual property created by Interplay or by Bethesda or by their respective parents, subsidiaries, affiliates, successors or assigns, including without limitation any Fallout artwork, locations, graphic representations, story lines, creatures, monsters, names, likenesses, behaviors, environments (e.g., vaults), universes, settings, legends, characters, character classes, character professions, packaging, advertisements, text and translations, and any and all Fallout proprietary characters, trademarks, copyrights and artwork listed in Exhibit C-2 to the APA, it being understood and agreed by the parties that all such property is and shall remain exclusively owned by Bethesda.
Why list all of these things if Interplay was supposedly not permitted to use them in the first place?
The filing itself wouldn't cover the Trilogy would it? If that's the case, it would be odd if Bethesda originally had this in mind and didn't bother letting Herve know when he e-mailed them the marketing plan with Gametap.
No, the use of pre-existing game falls under the APA, not the TLA. This filing concerns only breach of TLA.
Why list all of these things if Interplay was supposedly not permitted to use them in the first place?
Any indication on when they started claiming Interplay never licensed the intellectual property assets?
Ausir said:Any indication on when they started claiming Interplay never licensed the intellectual property assets?
Now.
And their lawyers continue to demonstrate that said money is not a good investment. Their best breach of contract arguments were their original ones and ever since they been making embarrassingly poor claims.Ausir said:I wouldn't call the tricks cheap. They're paying their lawyers quite a lot to come up with these.