Crni Vuk said:
what if it happens in the end that this was herves plan already from the first day he sold the franchise to Bethesda corupting and destroying them in the process and thus save that way Interplay.
I would not be surprised. He is a weasel.
I think it is more likely the thinking was this:
1) Interplay couldn't afford to make a decent Fallout 3 (or a decent ANYTHING)
2) Bethesda would be likely to make a succesful game (we may say Fallout 3 "is not really Fallout!" but there's no denying it is successful, and an OK game in its own right
3) A succesful Fallout 3 would bring the Fallout brand to the attention of a wider set of gamers
4) The popularity of the Fallout brand would generate interest in a Fallout MMORPG, and make it easier to find investors
5) The popularity of the Fallout brand would make the new generation of gamers curious and interested in checking out the old Fallout games, generating a massive boost in sales of the back catalogue
6) Both points 4 and 5 would provide enough money to make a decent Fallout MMORPG (assuming the development team isn't incompetent)
Unfortunately it seems that Bethesda/Zenimax decided they didn't really like having Bethesda do all the hard work of getting Fallout into the public conciousness and then having Interplay clean-up with a Fallout MMORPG that rides on the success of Fallout 3.
Thus Bethesda/Zenimax put in clauses where if the game was not of a sufficient level of quality or did not have a sufficient level of funding by a certain date than Interplay couldn't make the game anymore. And given Interplay's previous incompetence they thought it likely that Interplay would struggle to meet those criteria. Unfortunately for them, the contract was a bit too vague - exactly how do you quantify how much money a game has invested in it a quarter of the way into development? Cold hard cash? Stocks and shares? Loans? Money that has already been spent on making the game, or spare money sitting in a bank account, ready to be spent? (Surely all money would be used to pay the development team rather than sit there idle!) And how do you quantify "full development", if Interplay has a room of people coding stuff or making artwork, that's development, what makes it full of not? There have been brilliant games made by teams of less than 20 people. Unlikely in this day and age, but certainly plausible when the game is still pre-alpha. Should Interplay just start arbritarily employing people to not do very much, just to meet a standard of "full development"?
If Herves did anything "shady" or "weasel-like", it was simply realise that the clauses on development and funding were vague enough to get around them, if need be. And Bethesda did act in bad faith as they did everything they could to make it impossible for Interplay to get funding. Bethesda had said that any packaging and adverting for the classic games of the Fallout MMORPG had to be approved by them, and then when Interplay tried to show them they would not reply to phone calls and emails, or reject things without explaining why. So you ended up with a year or two of trying to develop the MMORPG without being able to advertise what the game was.
It would have been much easier to attract talent or investment if Interplay had been allowed to say "we're developing a Fallout MMORPG, come join us!" Instead out of desperation they started saying "we have a new project, codenamed V13", which was obviously Fallout to everyone. And then Bethesda started kicking up a stink about that.
The bad faith was mostly on Bethesda's side... but Herves could see that, and gambled he'd be able to prove it!