SerbianWarrior said:
Yeah but the cost of making games,up to standards at leas, is increasing, because of the graphics obviously
i am not to sure about that, somebody correct if i am wrong but i think that creating the model its pretty cheap and easy today.
i think that the majority of the time in games in our genre (for example the witcher) are spent on level design and testing, its just that today map are bigger and has more content.
obviously many arcade style games like god of wars which are more like movie production with motion capturing and meticulous directing of each and every boss fight to make it epic immersive cinematic story, iirc one of their boss 20 min boss fight's had more directors and scripters then all of FO1 team together.
btw the reason why i prefer the good old iso RPG's style is because of the crapy visuals which leaves much to my imagination allowing me to immerse into the story.
while most FP RPG didnt deliver it, trying to make all those huge open world turned up to be a lots of generic crap and with usually no story to begin with...
this is why i more excited about the newer titles like mafia2 or red dead redemption, which from the looks of it created an immersive world and gameplay, now all is left is read some reviews to see if the story checks up.
i just hope that this technology will become cheaper and widely available for smaller developers soon.
btw its not only graphics iirc the old republic MMORPG has more writes on board than FO1 team with enough plot for few novels...
altough i doubt that anyone here will give it much credit past the FPS rant...