"Bethesda presents...Oblivion 2"?

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Crni Vuk said:
When I listen to him it sounds like we have here someone who disslikes RPGs for beeing RPGs but he loves the setting (like fantasay or post-apocalypse with Fallout), so he is changing them from RPGs to action games. Because you know, an deep fantasy is killing stuff with a sword on a horse back.
That's pretty much his modus operandi, making RPGs for people who hate RPGs. Or LARP simulators where you can role-play whatever you want - in your head, because the gameworld isn't sophisticated enough to react to what you're doing.

Things like choice and consequence, a world that reacts to your choices, character skill over player skill, the most essential companents of RPG design are annoyances that need to be streamlined out in Todd's mind. Generally in favor of "immersive" (read: superficial, shiny gimmicks) like skill mini-games, Hollywood voice actors and marketing campaigns.

Shit, if they could design an RPG half as good as the run a marketing campaign...
 
Bulero said:
Crni Vuk said:
well I do blame Todd and Emil somewhat for how it came out.
As producer, Todd is mostly accountable, true.

Has it occurred to him, in some fantasy worlds, mounts don't exist?
The reason I blame emil though is because he loost or sold his soul (what ever you want to call it).

I was very impressed with the Tief series and then to see Emil delivering such stuff like he did with Oblivion and Fallout 3 where he accepted the fact that the ending was (in my eyes) broken, because you HAD to kill either your self or chose the BoS paladin to do it even if you had companions save from radiation ~ sorry for a RPG with choices and such this is broken in my eyes. I know its MY oppinion.

<center>
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Emil Pagliarulo</center>

Oh Emil, what happend to you men, you where supposed to be cooool writing great stories with moral ambiguity :(
 
I had no idea the Thief writer was behind Oblivion... Thief's more or less stayed true to its origins. Deadly Shadows was less steam-punk.

@Faceless_Stranger - I mean, the concept of a mount doesn't even appear, in Tekumel. Teams of slaves take the burden, instead. It's cool.
 
If they do make another game, I want them to bring back required attributes and skills for factions. It stops people just turning the difficulty down and just blasting through the quests so they can be master of the fighters guild, and makes them have to earn the rank, as well as doing quests. Assuming they keep ranks for factions.
 
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