Bethesda robbing Interplay blind

rcorporon said:
If Interplay didn't want to get jerked around like this, they shouldn't have sold the franchise in the first place.

Nobody to blame but themselves.

Herve really had no choice. Me and four others pushed him within hours of losing everything.

It was accept Beth's offer or let me drag his butt into court one final time. Beth had him over a barrel and they knew it. Everybody, every single person who read that contract (save Herve himself) knew Beth was gonna take him to the cleaners. All he did was buy some time.

Actually, I thought the random audits and "uphold the standards of Bethesda" would sink him long before this. This is the man who tried to hire (heard this with my own ears) somebody to cook the books; swindled french investors out of Titus liquidation money; and bought a race car while the company tanked.
 
I always used to wonder who those crazy people writing the letters in to game magazines were, who honestly thought the editors were "biased" towards one franchise or console over another. Game Informer likes Fallout 3, like most of the rest of the world. It makes sense that they would like the license to go to people who would make more games that they would like, since Interplay's a joke at this point.
 
terebikun said:
I always used to wonder who those crazy people writing the letters in to game magazines were, who honestly thought the editors were "biased" towards one franchise or console over another. Game Informer likes Fallout 3, like most of the rest of the world. It makes sense that they would like the license to go to people who would make more games that they would like, since Interplay's a joke at this point.
...What? You seem to be presenting contradicting messages, you think that people who write letters to magazines complaining that they have biased coverage are crazy but that Game Informer is justifiably biased because they like Beth's games? Either the people writing the complaint letters about the "journalist publication" are wrong and the staff for the publication are unbiased or they are right and the staff for the publication are not preforming their duties as journalists (providing unbiased information to the readers).
 
Speaking of moving on to new IP. If Interplay really wanted to cash in on the Post Apocalyptic theme. Then Armageddon Empires would be perfect, since its a small indie game currently. But with Interplay experience at marketing games they might just gain more then they have now.

Edit: Dont they still own FreeSpace license?
If so im baffled by this.
Despite Volition's interest and desire to develop add-ons and expansions for FreeSpace 2, Interplay told them to stop.[38] Volition was then acquired by THQ in 2000. As Interplay owns the rights to the FreeSpace series (as well as the Descent series) and Volition's owners, THQ, is only interested in pursuing development on what they own, Volition was unable to continue developing the FreeSpace franchise.
In the years since, no sequels to FreeSpace 2 were made and Interplay has only published a limited re-release of it on February 2, 2004 to commemorate the company's 20th anniversary.[8] Interplay went into financial troubles and was forced to close in 2005. It is currently in the process of discharging its debts, partly by selling off its licenses. No one has yet picked up the FreeSpace license. Derek Smart, creator of Battlecruiser 3000AD, had casually mentioned his interest in it, but nothing significant came out of this.
Wonder why this line wasn't pursued since the game did well and Voliton was willing to make new game.
 
Yay, i hated Interplay for holding on to the Freespace licence. It's one of my favourite series ever... i hope when (not if...) IP goes R.I.P. Volition/THQ would buy the licence and make FS 3.
 
eternaut said:
Yay, i hated Interplay for holding on to the Freespace licence. It's one of my favourite series ever... i hope when (not if...) IP goes R.I.P. Volition/THQ would buy the licence and make FS 3.
Wasnt there some message about that Zenimax/Bethesda has bought another IP next to F3 ... :P !
 
eternaut said:
Yay, i hated Interplay for holding on to the Freespace licence. It's one of my favourite series ever... i hope when (not if...) IP goes R.I.P. Volition/THQ would buy the licence and make FS 3.

THQ is in no financial position to buy anything as they reported 431 million USD loses from last year. They might go bust them selves within few years unless they manage to make company profitable again.

And I tought Freespace rights were split more than two ways (or maybe I'm remembering wrong).
 
Hate Bethesda all you want, but Interplay deserves no sympathy either. They screwed up their franchises, just look what happened to Freespace! :cry:
 
Kilus said:
Herve should have managed his money better and would now be in the position to make far more money of Fallout 3 and other fallout titles or sell the license for way more money.

Don't forget about "Ineptplay" guys. We are talking about the same people who canned Van Buren to make FOBOS.

Bethesdas F3 may not have been a true successor to the Fallouts but its stil better than FOBOS. Just seems like we can't win these days.
 
The Dutch Ghost said:
I am not sure, I think we could have lived without Bethesda's Fallout 3.

And thanks to Killap and many others, we continue to play F1 and 2 to death.
 
I wish Inxile would finally tell us if they are planning a new Wasteland game or not.
If Fargo has no plans for one and finally tells that, than at least we can give up that hope.
 
How is it that Herve and Howard haven't gotten together and created a new form of snake oil for the masses to gather.

Every story I hear about these two guys makes me wonder why people choose to work with them at all (not talking about people who are or were above them in the corporate ladder as they were probably being brownnosed like crazy, but people who are of the same level or lower)
 
For the money. Sometimes its that simple. I would search for the codex for the letter one Bethesda employe has written once when he left the company and explained a slight disagreement regarding the development of Morrowind and its setting with some of the heads also he had a different view about RPGs compared to Todd. And still even if he didnt liked it to work with a game he feelt not well with he was at least around till it was finished.

Some care even less about the content or people and how they think a franchise/genre should be or evolve. They just do the job for the money, particularly if the payment is well enough.

Emil for example used to be a really good "developer" (in my eyes at least) during the time he was working with the Thief games. Even when the Thief games started to get a bit strange later and Thief 3 lacked something compared to the first game it still was pretty good at least the story and setting. I really liked it. Hence why I dont understand how Emil can throw out such ... shallow stories now and feel fine with such fucked up plots like one can see in Fallout 3 (companinions, purifier and the President dialogue anyone ?, and that was not even everything ...).

But well I guess things happen that way when you work for Bethesda ... its either the hardcore fan base that never letz any valuable criticism happen or it are some of the many totally senseless "writting awards" they seem to get (for what ever reason ... they must be really desperate in searching for a winner I guess). If you tend to hear from all sides how great you and your work are even if it might not be the absolute correct situation, I guess it can happen that you feel fine with it. How do they say in Germany, eat shit, A million flies cant be wrong ...
 
Back
Top